Bouncers is a sports video game developed by Dynamix and published by Sega for the Sega CD in December 1994.
Bouncers | |
---|---|
Developer(s) | Dynamix |
Publisher(s) | Sega |
Designer(s) | Rhett Anderson Dave Hensley Tim Midkiff Randy Thompson |
Artist(s) | John Garvin |
Composer(s) | Christopher Stevens Timothy Clark |
Platform(s) | Sega CD |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Gameplay
editBouncers is a combination fighting game and basketball game, with the player as the ball.[2][3][4]
Development and release
editBouncers was developed by American studio Dynamix. Designers included Rhett Anderson, Dave Hensley, Randy Thompson and Tim Midkiff.[5] Anderson and Hensley previously wrote the one-on-one sports game Basketball Sam & Ed as a type-in program for their magazine Compute!'s Gazette in July 1987.[6] In 1988, the duo wrote the similar Arcade Volleyball for Commodore 64 which Thompson and Midkiff promptly ported to the Amiga.[7] Bouncers features art and cartoon cutscenes created by John Garvin, who later went on the become a lead designer and creative director on the Syphon Filter series.[8][9][10] Voice acting in Bouncers was performed by Michael Bell, Mark Hamill, and John Kassir.[5] The game was released by Sega exclusively for the North American Sega CD in December 1994.[11][12] Christopher Stevens and Timothy Steven Clarke contributed to the music and sound effects. Stevens and Clarke left Dynamix shortly before the game was released to establish LoudMouth, Inc., a game music production company. [13] Tracks from Bouncers were included on the group's 1995 album Get Loud! vol. 1 alongside selections from other Dynamix titles.[14]
Reception
editPublication | Score |
---|---|
Electronic Gaming Monthly | 6/10[11] |
Game Players | 81%[16] |
GamePro | 4.25/5[15] |
Next Generation | [2] |
Gamers (BR) | 3.2/5[17] |
.Super GamePower | 3.8/5[18] |
VideoGames | 6/10[19] |
Next Generation reviewed the game, rating it three stars out of five, and stated that "It's goofy as hell, and a complete blast. However, it's such an odd concept for a game that it seems you either love it or hate it. Fortunately, we liked it."[2]
References
edit- ^ EGM staff (December 1994). "Fact File: Bouncers". Electronic Gaming Monthly. No. 65. Sendai Publishing. pp. 326–7. ISSN 1058-918X.
- ^ a b c Next Generation staff (March 1995). "Finals". Next Generation. No. 3. Imagine Media. pp. 94–5. ISSN 1078-9693.
- ^ Sandoval, Adrian (August 31, 2014). "Bouncers". Hardcore Gaming 101. Archived from the original on February 24, 2024. Retrieved October 20, 2024.
- ^ Sega Visions staff (December 1994). "Review This! A Breathtaking, Bizarre Basketball Breakthrough in Bouncers". Sega Visions. No. 22. IDG. pp. 64–5. OCLC 794192137.
- ^ a b Dynamix (December 1994). Bouncers Instruction Manual. Sega. p. 17. 4908.
- ^ Compute!’s Gazette staff (July 1987). "Basketball Sam & Ed". Compute!'s Gazette. No. 49. ABC Publishing. pp. 53–4. ISSN 0737-3716.
- ^ Compute!’s Amiga Resource staff (August 1989). "Arcade Volleyball". Compute!'s Amiga Resource. No. 3. ABC Publishing. pp. 98–9. ISSN 0737-3716.
- ^ Kyle (January 24, 2024). "Celebrating the 25th Anniversary of Syphon Filter: A Conversation with John Garvin and Richard Ham". PixelDie. Archived from the original on January 24, 2024. Retrieved October 12, 2024.
- ^ MacDonald, Heidi (August 9, 2023). "Crowdfunding Alert: Inside John Garvin's Trace War". Comics Beat. Archived from the original on September 28, 2024. Retrieved October 12, 2024.
- ^ Shuman, Sid (October 25, 2012). "Behind the Classics: Syphon Filter". Sony Interactive Entertainment. Archived from the original on June 17, 2024. Retrieved October 12, 2024.
- ^ a b Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (December 1994). "Review Crew: Bouncers". Electronic Gaming Monthly. No. 65. Sendai Publishing. p. 46. ISSN 1058-918X.
- ^ Mr. Goo (December 1994). "Sega Sector: Bouncers". GameFan. DieHard Gamers Club. p. 58. ISSN 1092-7212.
- ^ School of Music & Department of Dance (February 1996). "... And Taking Them". Ledger Lines. Vol. 8, no. 2. University of Oregon. pp. 10–1. Archived from the original (PDF) on November 11, 2024. Retrieved October 19, 2024.
- ^ "Get Loud! vol. 1". VGMdb. Archived from the original on January 24, 2022. Retrieved October 19, 2024.
- ^ "ProReview: Bouncers". GamePro. No. 66. International Data Group. January 1995. p. 68. ISSN 1042-8658.
- ^ Game Players staff (March 1995). "Sega CD review: Bouncers". Game Players. No. 69. Imagine Media. p. 62. ISSN 1087-2779.
- ^ Gamers (1995). "Bouncers". Gamers (in Portuguese). No. 5. Editora Escala. p. 34.
- ^ Lord Mathias (April 1995). "Sega CD: Bouncers". Super GamePower (in Portuguese). No. 13. Brazil: Nova Cultural. p. 39. ISSN 0104-611X.
- ^ Soria, Gabe (February 1995). "Reviews: Bouncers". VideoGames - The Ultimate Gaming Magazine. No. 73. Larry Flynt Publications. p. 64. ISSN 1059-2938.