Sony Interactive Entertainment

Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments.

Sony Interactive Entertainment LLC
FormerlySony Computer Entertainment Inc. (1993–2016)
Company typeSubsidiary
IndustryVideo games
Predecessors
  • Sony Computer Entertainment
  • Sony Network Entertainment International
Founded
  • 1993; 31 years ago (1993) (as Sony Computer Entertainment)
  • April 1, 2016; 8 years ago (2016-04-01) (as Sony Interactive Entertainment)
Headquarters,
United States 37°33′38″N 122°17′03″W / 37.56056°N 122.28417°W / 37.56056; -122.28417
Key people
  • Hiroki Totoki (chairman)
  • Hideaki Nishino (CEO, Platform Business Group)
  • Hermen Hulst (CEO, Studio Business Group)
ProductsPlayStation video game consoles
Services
RevenueIncrease US$29.8 billion[1]
 (FY2023)
Increase US$2.00 billion
 (FY2023)
Number of employees
12,700[2] (2023)
ParentSony Group Corporation
Divisions
Subsidiaries
ASN
Websitesonyinteractive.com

In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. (SCE) in Tokyo, which released the video game console PlayStation in Japan the following year and subsequently in the United States and Europe the year after. It founded the branches Sony Computer Entertainment America (SCEA) in May 1995 (in Foster City, California) and Sony Computer Entertainment Europe (SCEE) in July 1995 (in Liverpool). In 2010, Sony underwent a corporate split and established Sony Network Entertainment International (SNEI), which provided gaming-related services through the PlayStation Network and Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering PlayStation Plus. In 2016, SCE and SNEI jointly established Sony Interactive Entertainment and it was announced the new entity would be headquartered in the United States.[3]

History

Sony Computer Entertainment founding, PlayStation release, and North American expansion (1993–2005)

 
Sony Computer Entertainment logo (1993–2016)

Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry.[4] The original PlayStation console was released on December 3, 1994, in Japan.[5] The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of Sony Electronic Publishing.[6] Located in Foster City, California, the North American office was originally headed by Steve Race.

In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.[7] On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later.[7] He was replaced by Sony Electronics veteran Martin Homlish.[7] This proved to be the beginning of a run of exceptional managerial turnover.[8][9] The PS console was released in the United States on September 9, 1995.[5] As part of a worldwide restructuring at the beginning of 1997, the American and European divisions of SCE were both re-established as wholly owned subsidiaries of SCEI.[10][11]

The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000,[12] and the U.S. on October 26, 2000.[13] On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE.[14] The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005.

Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011)

On September 1, 2005, SCEI formed SCE Worldwide Studios,[15] a single internal entity to oversee all wholly-owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named as president of Worldwide Studios on May 16, 2008,[16] replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008.[17]

On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of Worldwide Studios.[18] On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of Worldwide Studios.[19]

In March 2006, Sony announced the online network for its forthcoming PlayStation 3 (PS3) system at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan,[20] tentatively named "PlayStation Network Platform" and eventually called just PlayStation Network (PSN). Sony also stated that the service would always be connected,[21] free,[22] and include multiplayer support.[23]

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the Sony Pictures Studios in Culver City, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.[24] The PSN was also launched in November 2006.[25]

On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.[26] On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.[27]

On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of Worldwide Studios.[28]

On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005.[29] His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990.[30] The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan.

On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructuring.[31][32][33]

The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.[34]

On March 2, 2010, video game developer Media Molecule, developers of the PlayStation 3 game LittleBigPlanet, was acquired by SCEI as part of Worldwide Studios.[35] On August 23, 2010, the headquarters of the company moved from Minami-Aoyama to the Sony City (Sony Corporation's headquarters) in Kōnan, Minato, Tokyo.[36] On April 20, 2011, SCEI was the victim of an attack on its PlayStation Network system, which also affected its online division, Sony Online Entertainment. On August 1, 2011, video game developer Sucker Punch Productions, developers of the Sly Cooper and Infamous series, was also acquired.[37]

Launch of PlayStation Vita and PlayStation 4, expansion into China (2011–2016)

In January 2012, BigBig Studios was closed and Cambridge Studio—renamed Guerrilla Cambridge—becoming a sister studio of Guerrilla Games.[38][39] In March 2012, Zipper Interactive, developers of the SOCOM series, MAG and Unit 13, was closed.[40] On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.[41]

On July 2, 2012, Sony Computer Entertainment acquired Gaikai, a cloud-based gaming service.[42] In August 2012, Studio Liverpool, developer of the Wipeout and Formula One series, was closed.[43] In August 2012, Sony Computer Entertainment announced PlayStation Mobile for Vita and PlayStation certified devices, with developers such as THQ, Team17 and Action Button Entertainment signed up.[44]

A press release was published on August 20, 2013, announcing the release date of the PlayStation 4 (PS4) console. On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets.[45]

Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2.[46][47]

On March 6, 2014, Sony Computer Entertainment of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995 and was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced by Shawn Layden, who was the vice-president and chief operating officer (COO) of Sony Network Entertainment International, effective April 1, 2014.[48] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service OnLive, and that its services would cease by the end of the month.[49]

The beta version of Sony's first-ever cloud-based television service, PlayStation Vue (PSVue), was launched in the U.S. in November 2014. It was only offered on an invite-only basis for PS3 and PS4 users, prior to its official launch in early 2015. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon. Although pricing and release dates for other regions was not publicized, Sony confirmed that PSVue will eventually be available on iPad, followed by other Sony and non-Sony devices.[50]

Restructuring as Sony Interactive Entertainment (2016–present)

On January 26, 2016, Sony announced the reorganization and integration of Sony Computer Entertainment and Sony Entertainment Network International, establishing a new company called Sony Interactive Entertainment LLC (SIE) on April 1, 2016, under the umbrella of Sony Corporation of America. Unlike the former SCE, SIE is headquartered in San Mateo, California, and oversees the entire PlayStation brand, regional subsidiaries, and content business.[51] SIE's Japanese branch, Sony Interactive Entertainment Inc, was established as a direct subsidiary of Sony Corporation.[52] On March 24, 2016, Sony announced the establishment of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones; it would later develop Disgaea RPG and is currently supporting Everybody's Golf on Android and iOS.[53][54][55] ForwardWorks was later moved to another division within Sony becoming a subsidiary to Sony Music and therefore no longer a unit within Sony Interactive Entertainment.

It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV and film business with SIE. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House would not have taken over day-to-day operations of the film studio.[56][57][58] According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, and gaming businesses by the end of its fiscal year in March of the following year (2017).[56] However, judging by Sony's activity in 2017, the rumored merger never materialized.

On January 8, 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic.[59]

On March 20, 2019, Sony Interactive Entertainment launched the educational video game platform toio in Japan.[60]

On May 20, 2019, Sony Interactive Entertainment announced that the company had launched PlayStation Productions, a production studio that adapts the company's extensive catalogue of video game titles for film and television. The new venture is headed by Asad Qizilbash and overseen by Shawn Layden, chairman of Worldwide Studios.[61]

On August 19, 2019, Sony Interactive Entertainment announced that the company had entered into definitive agreements to acquire Insomniac Games.[62] The acquisition was completed on November 15, 2019, where Sony paid ¥24,895 million (US$229 million) in cash.[63][64]

On November 8, 2019, Gobind Singh Deo, Malaysia's Minister of Communications and Multimedia, announced that Sony Interactive Entertainment would open a new development office in the country as in 2020 to provide art and animation as part of Worldwide Studios' efforts to make exclusive games for PlayStation consoles. The studio will be Sony Interactive Entertainment's first studio in Southeast Asia.[65]

 
The PlayStation Studios logo

SIE announced the formation of PlayStation Studios in May 2020 to be formally introduced alongside the PlayStation 5 later in 2020. PlayStation Studios will serve as an umbrella organization for its first-party game development studios, including Naughty Dog, Insomniac, Santa Monica Studio, Media Molecule and Guerrilla Games, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations. Sony plans to use the "PlayStation Studios" branding on both PlayStation 5 and new PlayStation 4 games to help with consumer recognition, though the branding was not ready for some of Sony's mid-2020 releases like The Last of Us Part II.[66]

SIE's parent Sony bought a minority stake in Epic Games for $250 million in July 2020, giving the company about a 1.4% stake in Epic. The investment came after Sony helped with Epic's development of new technologies in its Unreal Engine 5, which it was positioning for use in powering games on the upcoming PlayStation 5 to take advantage of its high speed internal storage solutions for in-game streaming.[67]

In March 2021, SIE announced that it and RTS acquired the assets and properties of the Evolution Championship Series as a joint venture.[68]

On April 13, 2021, Epic Games announced that it received an additional $200 million strategic investment from SIE's parent Sony Group Corporation.[69]

On May 3, 2021, Sony Interactive Entertainment announced the acquisition of a minority stake in Discord, which would be integrated into the PlayStation Network by early 2022.[70]

On June 29, 2021, Sony Interactive Entertainment announced the acquisition of Housemarque.[71]

On July 1, 2021, Sony Interactive Entertainment announced the acquisition of Nixxes Software.[72] Jim Ryan said later that month that they plan to work with Nixxes to release more of their PlayStation games to personal computers.[73]

On September 8, 2021, Sony Interactive Entertainment announced the acquisition of Firesprite, a Liverpool-based developer with over 250 employees. The studio has multiple projects in development, with the projects focusing on genres outside the core offerings of PlayStation Studios.[74] On September 29, 2021, Firesprite announced that it had acquired Fabrik Games, bringing the studio's headcount to 265.[75]

On September 30, 2021, Sony Interactive Entertainment announced that Bluepoint Games had joined PlayStation Studios, with Bluepoint working on original content instead of remaking an older game.[76][77]

On November 4, 2021, Sony Interactive Entertainment acquired a 5% stake in the video game publisher Devolver Digital.[78]

On December 10, 2021, Sony Interactive Entertainment announced the acquisition of the Seattle-based studio Valkyrie Entertainment.[79]

Sony Interactive Entertainment announced its intent to purchase Bungie for $3.6 billion in January 2022.[80] This deal closed on July 15, 2022. Under terms of this deal, Bungie remained an independent development studio and publisher, allowing Bungie to pursue development outside Sony's platforms, and was intended to help bolster live service games for SIE.[81]

Sony Interactive Entertainment acquired Jade Raymond's Haven Studios in March 2022 and incorporating it as part of PlayStation Studios, making the studio Sony's first development team in Canada.[82]

On July 18, 2022, Sony Interactive Entertainment and Repeat.gg announced that Sony Interactive Entertainment had acquired Repeat.gg.[83]

On August 29, 2022, Sony Interactive Entertainment announced that it had acquired Savage Game Studios, a mobile game development studio with offices in Helsinki and Berlin. Savage Game Studios joined the newly created PlayStation Studios Mobile Division, an independent operation from console development.[84]

On August 31, 2022, it was announced that Sony Interactive Entertainment has acquired a 14.09% stake in FromSoftware.[85]

On April 20, 2023, Sony Interactive Entertainment announced that it had acquired Firewalk Studios from ProbablyMonster.[86]

On August 24, 2023, Sony Interactive Entertainment announced it had acquired audio company Audeze, who makes gaming headphones.[87]

On November 2, 2023, Sony Interactive Entertainment announced that it would acquire UK-based iSize, a company which specializes in building AI-powered solutions to improve video delivery.[88]

In the UK in November 2023, SIE was unable to dismiss a lawsuit from consumer advocates challenging the requirement that all digital content for the PlayStation systems be sold through the PlayStation Store along with the 30% fee that SIE takes for each sale. The suit has potential for damages up to £6.3 billion (US$7.9 billion).[89]

On November 27, 2023, SIE signed Shift Up studio to become their first Korean second-party developers.[90]

On November 28, 2023, SIE and Korean publisher NCSoft signed a strategic global partnership.[91]

On February 27, 2024, SIE announced it would lay off 900 employees, approximately 8% of its workforce, as part of a restructuring operation. Additionally, President and CEO Jim Ryan announced the London Studio will close in response to the changes in the industry.[92]

Having announced his retirement in September 2023, Jim Ryan left Sony at the end of March 2024. Sony Group president Hiroki Totoki became chairman of SIE on October 1, 2023 and interim CEO from April 1, 2024, following Ryan's departure.[93][94] On May 13, 2024, Sony Interactive Entertainment unveiled a new leadership structure effective June 1, 2024, with Hermen Hulst and Hideaki Nishino becoming CEOs of separate divisions within SIE. Hulst will be the CEO of the Studio Business Group which he will oversee PlayStation's video game development as well as adaptations into other mediums such as television and film while Nishino will be CEO of the Platform Business Group, in which he will oversee hardware, technology, accessories, PlayStation Network and relationships with other developers and publishers. Both will report to SIE chairman Hiroki Totoki.[95]

Corporate affairs

 
Former Sony Computer Entertainment headquarters in Akasaka, Minato, Tokyo
 
Former Sony Computer Entertainment America headquarters in Foster City, California, United States

Hiroki Totoki serves as chairman of SIE, with Hideaki Nishino and Hermen Hulst leading the Platform and Studio Business Groups respectively. The first and longest-serving CEO of SIE is Ken Kutaragi, who served from 1993 to 2007. He is also known as the "Father of the PlayStation", and was honorary chairman of SIE for another four years after he resigned as CEO. Kutaragi has remained at Sony as a senior technology advisor. As of November 7, 2019, Hermen Hulst is the Head of Worldwide Studios.[96]

Headquarters

SIE currently has eight main headquarters around the world. They are as follows:

SIE also has smaller offices and distribution centers in Los Angeles, California, San Diego, California; Toronto, Ontario; Adelaide, Australia; Melbourne, Australia; Seoul, South Korea, Singapore; Shanghai, China and Liverpool, England.

Game approval

SIE evaluates and approves games for its consoles. The process is stricter than for the Nintendo Seal of Quality, and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved Billy the Wizard for its consumers but SIEA did not. The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console.[97]

Hardware

 
PlayStation brand logo

PlayStation

SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed "PSX" during development), was initially designed to be a CD-ROM drive add-on for Nintendo's Super NES (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone unit.

The PlayStation was released in Japan on December 3, 1994, and later in North America on September 9, 1995.[5] By the end of the console 12-year production cycle, the PlayStation had sold 102 million units.[98]

PlayStation 2

SCEI's second home console, the PlayStation 2 (PS2) was released in Japan on March 4, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary central processing unit, the Emotion Engine, and was the first video game console to have DVD playback functionality and also backwards compatibility with the original PlayStation games included out of the box.

The PS2 consisted of a DVD drive and retailed in the U.S. for US$299.[99] SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch, difficulties that it presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.[12] However, despite these complaints, the PlayStation 2 received widespread support from third party developers throughout its lifespan on the market.

On December 28, 2012, Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped, while games for the console were released in March 2013. The PS2 stands as the best-selling home video game console in history, with a total of 155 million consoles sold.[12][98]

Writing for the ExtremeTech website at the end of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console "turn[ed] the gaming industry on its head":

Aside from being the "first" next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated ... Sony seemingly knew the exact route toward popularity, turning the console with the least powerful hardware of that generation into a juggernaut of success.[99]

PlayStation Portable

The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The console has since seen two major redesigns, with new features including smaller size, more internal memory, a better quality LCD screen and lighter weight.

PlayStation 3

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. Technology journalists observed that Sony had followed what Microsoft did with the Xbox 360, and produced the PS3 in two versions: one with a 20GB hard drive and the other with a 60GB hard drive.[24]

The PS3 utilizes a unique processing architecture, the Cell microprocessor, a proprietary technology developed by Sony in conjunction with Toshiba and IBM. The graphics processing unit, the RSX 'Reality Synthesizer', was co-developed by Nvidia and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk drive.

PlayStation Vita

The PS Vita is the successor to the PlayStation Portable. It was released in Japan and other parts of Asia on December 17, 2011,[100] and then in Europe, Australia and North America on February 22, 2012.[101][102]

Internally, the Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[103][104]

On March 1, 2019, Sony has ended production of the system and physical cartridge games.[105]

PlayStation 4

The PS4 was announced as the successor to the PS3[106] and was launched in North America on November 15, 2013,[107] in Europe on November 29, 2013[108] and in Japan on February 23, 2014.[109]

Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld PlayStation Vita, a membership service and compatibility with the Twitch live streaming platform.[45]

Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[46][47] Around 70 game developers, including Ubisoft and Koei, will service Chinese PlayStation users.[110]

The Chinese release dates and price details were announced in early December, with January 11, 2015, confirmed by SCEI. The makers announced that both the PS4 and Vita consoles will be released in China, and the former's package will also consist of a 500GB and 1TB hard drive and controller.[111]

The 20th anniversary of the original PS console was celebrated on December 6, 2014, with the release of a limited-edition, anniversary-edition PlayStation 4 with an aesthetic design that recalled the original 1994 PlayStation.[5]

PlayStation 5

The PS5 was announced to succeed the PS4 in 2019, and released in Australia, Japan, New Zealand, North America, and South Korea on November 12, 2020, with a further worldwide release on November 19, 2020.[112]

Software and franchises

Development studios

SIE has maintained several in-house studios since 2005, with the most recent move to brand these as PlayStation Studios starting in 2020. All of these studios develop PlayStation console-exclusive games for Sony.

The table below shows the current and former studios associated with SIE, and their respective franchises or games of note. In addition to those listed below, Bungie has operated as an independent studio and publisher under SIE since July 2022.[81]

First-party (PlayStation Studios)
Asia:

North America:

Europe:

Game development support units:

Closed first-party studios
Japan:

North America:

Europe:

Other platforms

SIE began releasing some of its first-party studios' exclusive titles for Windows in 2020, starting with Horizon: Zero Dawn in August 2020, and with Days Gone in May 2021. Layden said in a 2021 interview that he was part of the team that came up with this concept, where they recognized "we need to go out to where these new customers are, where these new fans could be. We need to go to where they are... Because they've decided not to come to my house, so I've got to go their house now. And what's the best way to go to their house? Why not take one of our top-selling games?"[122] Ryan said in an interview that with some of the latter PlayStation 4 titles that "There's an opportunity to expose those great games to a wider audience" and that Horizon: Zero Dawn's release on Windows shows there was a strong interest in further releases.[123] An investor report in 2021 stated that a primary factor in SIE's recent desire to expand into PC gaming under Ryan stems from the motivation to expand the PlayStation brand into China, Russia and India—markets where console-oriented gaming is far less prevalent than in the West and Japan.[124][125] In June 2021 after acquiring the studio Nixxes which had become their go-to developer for these ports, Sony confirmed that they are dedicated to PC gaming and value PC gamers, although the PlayStation consoles will still be the "first" and "best" places to play their games.[126] Subsequent Windows releases included 2018's God of War in January 2022,[127] Marvel's Spider-Man Remastered in August 2022, the Uncharted: Legacy of Thieves collection and Sackboy: A Big Adventure in October 2022, Marvel's Spider-Man: Miles Morales in November 2022, Returnal in February 2023, The Last of Us Part I in March 2023, and Ratchet & Clank: Rift Apart in July 2023.[128][129][130][131][132]

Video Games Chronicle observed that Sony had established a label, PlayStation PC around April 2021 to handle the publication of its games on Windows.[133] The label was quietly renamed PlayStation Publishing in June 2024.[134] The label will also release Sony's first published video game for the Nintendo Switch, Lego Horizon Adventures (excluding the MLB: The Show series which was published by MLB Advanced Media on rival platforms).[135] SIE stated in a May 2022 investor report that sales of PC ports of their games had grown from $30 million in their 2020 fiscal year, to $80 million in 2021, and estimated to be $300 million for 2022. Because of this, SIE plans to continue to support PC releases of their PlayStation exclusive games and anticipate that by 2025, a third of their games revenue will come from PC sales.[136]

SIE also began seeking the mobile games market, forming a division named ForwardWorks to develop mobile games for Japan in 2016. To expand this ambition to the West, they hired a former content manager for Apple Arcade in 2020, as a means to bring their IPs to this platform.[136] SIE acquired Savage Game Studios as their first dedicated mobile developer within PlayStation Studios in August 2022 for an undisclosed sum.[137] It expects that by 2025, mobile games will make up 20% of their games revenue.[136]

See also

References

  1. ^ "Sony Interactive Entertainment Names New CEOs; FY2023 and Q4 Results Detailed". May 14, 2024.
  2. ^ "ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2024". SEC.gov. Retrieved September 9, 2024.
  3. ^ "SCEなど、「プレイステーション」の各ビジネスユニットを統合し新会社を設立" [SCE and other companies establish a new company by integrating the PlayStation business units]. Nikkei Press Release (in Japanese). January 26, 2016.
  4. ^ "Sony to Intro 32-Bit System!". Electronic Gaming Monthly. No. 53. EGM Media. December 1993. p. 68.
  5. ^ a b c d Kohler, Chris (March 5, 2008). "Sony Celebrates PlayStation's 20th Anniversary With a Limited-Edition PS4". Wired. Condé Nast. Archived from the original on February 17, 2020. Retrieved August 19, 2017.
  6. ^ "Sony latest to toss hat in vid game arena". The Hollywood Reporter. Hollywood Reporter, Inc. May 19, 1994.
  7. ^ a b c "Sony in Disarray on Eve of PlayStation Debut". Television Digest with Consumer Electronics: 9. August 14, 1995. ISSN 0497-1515.
  8. ^ "Will the Real Boss of Sony Please Step Forward?". Next Generation. No. 23. Imagine Media. November 1996. pp. 6, 8.
  9. ^ "Like Sega, Sony Changes Top Execs". GamePro. No. 98. IDG. November 1996. p. 28.
  10. ^ "Sony Merges Control of PS". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 18.
  11. ^ "Business Development/North America". Sony Computer Entertainment. Archived from the original on April 22, 2004. Retrieved November 12, 2010.
  12. ^ a b c Anthony John Agnello (December 28, 2012). "Sony stops shipping the PlayStation 2 in Japan after nearly 13 years". Digital Trends. Archived from the original on December 14, 2014. Retrieved December 14, 2014.
  13. ^ Miller, Greg (December 21, 2009). "Gamer Memories: PS2 Launch". IGN. Archived from the original on August 19, 2017. Retrieved August 19, 2017.
  14. ^ "Sony Computer Entertainment Announces Changes in Corporate Officers" (PDF) (Press release). Tokyo: Sony Computer Entertainment. July 1, 2002. Archived from the original (PDF) on December 8, 2004. Retrieved March 23, 2010.
  15. ^ "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Archived from the original (PDF) on November 5, 2005. Retrieved September 14, 2005.
  16. ^ "SCEI Announces New President of SCE Worldwide Studios" (Press release). Tokyo: Sony Computer Entertainment. May 16, 2008. Archived from the original on July 2, 2008. Retrieved March 23, 2010.
  17. ^ "SCE Worldwide Studios Phil Harrison Resigns" (Press release). Tokyo: Sony Computer Entertainment. February 25, 2008. Archived from the original on February 27, 2008. Retrieved March 23, 2010.
  18. ^ "Sony Computer Entertainment Acquires Guerrilla Games" (PDF) (Press release). London: Sony Computer Entertainment. December 8, 2005. Archived from the original (PDF) on January 12, 2006. Retrieved March 23, 2010.
  19. ^ "Sony Computer Entertainment Acquires Zipper Interactive" (PDF) (Press release). Foster City: Sony Computer Entertainment. January 24, 2006. Archived from the original (PDF) on February 11, 2006. Retrieved March 23, 2010.
  20. ^ Graft, Kris (March 15, 2006). "PSBB: Kutaragi's 10 PlayStation Points". Andre. Archived from the original on September 6, 2012. Retrieved January 15, 2008.
  21. ^ "PlayStation 3 announced for 2006". GameSpot. May 16, 2005. Archived from the original on May 18, 2005. Retrieved May 1, 2022.
  22. ^ "PlayStation Network". Official PlayStation Website. Archived from the original on December 1, 2008. Retrieved January 15, 2008.
  23. ^ "PS3 Network Online Gaming". Official PlayStation Website. SCEA. Archived from the original on February 13, 2008. Retrieved January 15, 2008.
  24. ^ a b Brendan Sinclair (May 8, 2006). "E3 06: PS3 launches 11/17--$499 for 20GB, $599 for 60GB". GameSpot. Archived from the original on November 20, 2021. Retrieved December 14, 2014.
  25. ^ "The PlayStation Story". Sony Electronics US. Sony Computer Entertainment America. 2014. Archived from the original on February 28, 2015. Retrieved December 14, 2014.
  26. ^ "SCE Announces New Management Team" (PDF) (Press release). Tokyo: Sony Computer Entertainment. November 30, 2006. Archived from the original (PDF) on December 6, 2006. Retrieved March 23, 2010.
  27. ^ "SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc" (Press release). Tokyo: Sony Computer Entertainment. April 26, 2007. Archived from the original on October 12, 2007. Retrieved March 23, 2010.
  28. ^ "Sony Computer Entertainment Acquires Evolution Studios and Bigbig Studios" (Press release). Tokyo: Sony Computer Entertainment. September 20, 2007. Archived from the original on October 11, 2007. Retrieved March 23, 2010.
  29. ^ "David Reeves to Retire From Sony Computer Entertainment Europe" (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. Archived from the original on October 9, 2009. Retrieved March 23, 2010.
  30. ^ "Andrew House named as President and CEO of Sony Computer Entertainment Europe" (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. Archived from the original on October 9, 2009. Retrieved March 23, 2010.
  31. ^ "ソニー、ネットワーク強化に向けSCEのネット部門を吸収" (in Japanese). Impress Watch Corporation. February 24, 2010. Archived from the original on July 20, 2011. Retrieved May 15, 2010.
  32. ^ Ivan, Tom (February 24, 2010). "Sony To Restructure Networked Services Business". Edge. Archived from the original on September 5, 2012. Retrieved May 15, 2010.
  33. ^ "Sony Computer Entertainment to focus on games, temporarily renamed 'SNEP'". El33t Media. February 25, 2010. Archived from the original on July 10, 2018. Retrieved May 15, 2010.
  34. ^ Ashcroft, Brian (February 24, 2010). "Sony Computer Entertainment To Become SNEP (Temporarily)". Kotaku. Archived from the original on June 24, 2021. Retrieved May 1, 2022.
  35. ^ "Sony Computer Entertainment Acquires Media Molecule" (Press release). London: Sony Computer Entertainment. March 2, 2010. Archived from the original on March 10, 2010. Retrieved March 23, 2010.
  36. ^ "Notification of Office Relocation" (Press release). Sony Computer Entertainment. August 9, 2010. Archived from the original on September 30, 2010. Retrieved September 5, 2010.
  37. ^ "Sony Computer Entertainment Acquires Sucker Punch Productions" (Press release). Sony Computer Entertainment. August 2, 2011. Archived from the original on August 19, 2011.
  38. ^ Sony closes and restructures two UK studios Archived April 17, 2016, at the Wayback Machine. Develop-online.net
  39. ^ Happy holidays from Guerrilla! Archived September 7, 2014, at the Wayback Machine. PlayStation.Blog.Europe
  40. ^ Moriarty, Colin (March 30, 2012). "Confirmed: Sony Closes Zipper Interactive". IGN. Archived from the original on April 7, 2022. Retrieved May 1, 2022.
  41. ^ "Executive Appointments" (Press release). Sony Computer Entertainment. June 25, 2012. Archived from the original on June 30, 2012.
  42. ^ Sony to Acquire Gaikai Archived July 5, 2012, at the Wayback Machine. IGN.com
  43. ^ Sony closes WipEout developer Sony Liverpool Archived August 23, 2012, at the Wayback Machine. Eurogamer.net
  44. ^ McWhertor, Michael (August 14, 2012). "PlayStation Mobile bringing 'bite-sized games' to Vita and PlayStation Certified devices". Polygon. Archived from the original on June 4, 2022. Retrieved June 4, 2022.
  45. ^ a b SCEI (August 20, 2013). "PlayStation 4 (PS4) Launches November 15 In North America, November 29 In Europe And Latin America". MarketWatch. Archived from the original on September 18, 2017. Retrieved December 14, 2014.
  46. ^ a b Low, Aloysius (May 25, 2014). "Sony to sell PlayStation 4 console in China". CNET. Archived from the original on March 27, 2019. Retrieved August 19, 2017.
  47. ^ a b Karmali, Luke (May 27, 2014). "Sony Confirms PS4 is Heading to China". IGN. Archived from the original on August 17, 2021. Retrieved May 1, 2022.
  48. ^ Makuch, Eddie (March 6, 2014). "Veteran PlayStation boss Jack Tretton to step down". GameSpot. Archived from the original on March 6, 2014. Retrieved March 6, 2014.
  49. ^ "OnLive shuts down streaming games service, sells patents to Sony". Ars Technica. April 2, 2015. Archived from the original on January 26, 2018. Retrieved April 3, 2015.
  50. ^ Mic Wright (November 13, 2014). "PlayStation Vue: Sony's cloud TV service launches in the US this month". The Next Web. Archived from the original on December 14, 2014. Retrieved December 14, 2014.
  51. ^ Kohler, Chris (January 26, 2016). "Sony Interactive Entertainment Merges PlayStation Biz Units". Wired. Archived from the original on May 19, 2017. Retrieved August 19, 2017.
  52. ^ "2015年度有価証券報告書" (PDF). Retrieved September 12, 2023.
  53. ^ Byford, Sam (March 24, 2016). "Sony forms new company to make PlayStation mobile games". The Verge. Archived from the original on August 19, 2017. Retrieved August 19, 2017.
  54. ^ Byford, Sam (December 7, 2016). "Sony's new mobile games studio is making Hot Shots Golf, Parappa the Rapper, and more". The Verge. Archived from the original on August 19, 2017. Retrieved August 19, 2017.
  55. ^ "『みんゴル』公式サイト 「みんなのGOLF」がスマホに登場!". みんゴル公式サイト (in Japanese). April 20, 2017. Retrieved July 1, 2023.
  56. ^ a b Aldrich, Rachel (December 12, 2016). "Why would Sony merge its gaming and film units?". TheStreet. Archived from the original on November 18, 2019. Retrieved December 24, 2018.
  57. ^ Atkinson, Claire (December 12, 2016). "Sony considers merging gaming and film divisions". New York Post. Archived from the original on November 8, 2020. Retrieved December 24, 2018.
  58. ^ Cooke, Chris. "Revamp of Sony's entertainment business could more closely align Sony Music with Sony/ATV". Complete Music Update. Archived from the original on May 13, 2022. Retrieved May 2, 2022.
  59. ^ "SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE AUDIOKINETIC, A LEADING PROVIDER OF INTERACTIVE AUDIO SOLUTIONS TO THE GAMING INDUSTRY" (Press release). Archived from the original on April 18, 2021. Retrieved January 8, 2019.
  60. ^ "Sony's Educational Toy Platform "toio" Launches In Japan On March 20". Siliconera. January 17, 2019. Archived from the original on June 24, 2021. Retrieved January 31, 2020.
  61. ^ Shanley, Patrick (May 20, 2019). "Sony Interactive Launches Unit to Adapt Games for Film, TV (Exclusive)". The Hollywood Reporter. Archived from the original on June 24, 2021. Retrieved May 1, 2022.
  62. ^ "SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL'S SPIDER-MAN, RATCHET & CLANK". August 19, 2019. Archived from the original on November 8, 2020. Retrieved August 31, 2019.
  63. ^ "Quarterly Securities Report For the three months ended December 31, 2019" (PDF). Sony. p. 39. Archived (PDF) from the original on March 8, 2021. Retrieved March 10, 2020.
  64. ^ Sinclair, Brendan (February 10, 2020). "Sony paid $229 million for Insomniac". GamesIndustry.biz. Archived from the original on June 24, 2021. Retrieved March 10, 2020.
  65. ^ Dring, Christopher (November 8, 2019). "PlayStation to open development studio in Malaysia". Gamesindustry.biz. Archived from the original on October 5, 2021. Retrieved November 8, 2019.
  66. ^ Dring, Christopher (May 12, 2020). "Sony unveils PlayStation Studios brand to launch alongside PS5". GamesIndustry.biz. Archived from the original on December 30, 2021. Retrieved May 12, 2020.
  67. ^ Takahashi, Dean (July 9, 2020). "Sony invests $250 million in Fortnite maker Epic Games". Venturebeat. Archived from the original on July 9, 2020. Retrieved July 9, 2020.
  68. ^ "SONY INTERACTIVE ENTERTAINMENT AND NEW ESPORTS VENTURE, RTS, JOINTLY ACQUIRE THE EVOLUTION CHAMPIONSHIP SERIES (EVO)" (Press release). March 18, 2021. Archived from the original on March 18, 2021. Retrieved March 18, 2021.
  69. ^ "Announcing a $1 Billion Funding Round to Support Epic's Long-Term Vision for the Metaverse" (Press release). April 13, 2021. Archived from the original on June 11, 2021. Retrieved April 16, 2021.
  70. ^ "Announcing PlayStation's new Partnership with Discord". May 3, 2021. Archived from the original on June 20, 2021. Retrieved May 4, 2021.
  71. ^ "Welcoming Housemarque to the PlayStation Studios family". June 29, 2021. Archived from the original on June 29, 2021. Retrieved June 29, 2021.
  72. ^ "Sony Interactive Entertainment Acquires Nixxes to Further Elevate Playstation Studios Exclusive Titles". Archived from the original on July 1, 2021. Retrieved July 1, 2021.
  73. ^ Ivan, Tom (July 28, 2021). "Jim Ryan says PlayStation is looking forward to working with Nixxes on PC games". Video Games Chronicle. Archived from the original on July 28, 2021. Retrieved July 28, 2021.
  74. ^ "Why PlayStation is buying Firesprite, one of the UK's fastest growing studios". Gamesindustry.biz. September 8, 2021. Archived from the original on December 20, 2021. Retrieved September 8, 2021.
  75. ^ "Firesprite acquires Fabrik Games". Gamesindustry.biz. September 29, 2021. Archived from the original on September 29, 2021. Retrieved September 29, 2021.
  76. ^ "Sony buys Demon's Souls remake developer Bluepoint Games". Eurogamer. September 30, 2021. Archived from the original on June 20, 2022. Retrieved September 30, 2021.
  77. ^ "PlayStation Officially Acquires Bluepoint Games, Next Game Planned to Be an Original, Not a Remake". IGN. September 30, 2021. Archived from the original on September 30, 2021. Retrieved September 30, 2021.
  78. ^ "Devolver Digital valued at $950m as it floats on London Stock Exchange". November 4, 2021. Archived from the original on November 4, 2021. Retrieved November 4, 2021.
  79. ^ "Sony Interactive Entertainment to Acquire Valkyrie Entertainment" (Press release). December 10, 2021. Archived from the original on December 16, 2021. Retrieved December 10, 2021.
  80. ^ "Sony acquiring Bungie, creators of Destiny, in $3.6B deal". Polygon. January 31, 2022. Archived from the original on January 31, 2022. Retrieved January 31, 2022.
  81. ^ a b Khalid, A. (July 15, 2022). "Sony completes $3.6 billion deal to buy Bungie". Engadget. Retrieved July 16, 2022.
  82. ^ "PlayStation to buy Jade Raymond's Haven Studios: Sony's first developer in Canada". March 21, 2022. Archived from the original on April 11, 2022. Retrieved March 21, 2022.
  83. ^ Dring, Christopher (July 18, 2022). "PlayStation continues esports expansion with Repeat.gg acquisition". Retrieved July 18, 2022.
  84. ^ "Sony Interactive Entertainment to Acquire Mobile Gaming Developer Savage Game Studios" (Press release). August 29, 2022. Retrieved August 29, 2022.
  85. ^ "Tencent and Sony Interactive Entertainment collectively acquire 30.34 percent of FromSoftware". Gematsu. August 31, 2022. Retrieved August 31, 2022.
  86. ^ "PlayStation to acquire AAA multiplayer developer Firewalk Studios". April 20, 2023. Retrieved April 20, 2023.
  87. ^ "Sony is buying gaming headphone maker, Audeze". August 24, 2023. Retrieved August 24, 2023.
  88. ^ "Sony Interactive Entertainment to Acquire iSIZE, a UK-based Company Specializing in Deep Learning for Video Delivery". November 2, 2023. Retrieved November 2, 2023.
  89. ^ "Sony facing $7.9 billion mass lawsuit over PlayStation Store prices". Reuters. November 21, 2023. Retrieved November 22, 2023.
  90. ^ "Stellar Blade Dev Reportedly Becomes Sony's First Korean Second-Party Studio". November 27, 2023.
  91. ^ "NCSOFT and Sony Interactive Entertainment Announce Strategic Partnership".
  92. ^ "PlayStation's Sony to cut 900 jobs amid brutal year for video game industry layoffs". NBC News. February 27, 2024. Retrieved February 28, 2024.
  93. ^ Wales, Matt (September 27, 2023). "PlayStation boss Jim Ryan is retiring in March, after nearly 30 years at Sony". Eurogamer. Retrieved September 27, 2023.
  94. ^ Scullion, Chris (April 1, 2024). "Sony president Hiroki Totoki officially begins his role as interim CEO of PlayStation". Video Games Chronicle. Retrieved April 1, 2024.
  95. ^ Dring, Christopher (May 13, 2024). "PlayStation names Hermen Hulst and Hideaki Nishino as its new CEOs". GamesIndustry.biz. Retrieved May 13, 2024.
  96. ^ "SONY INTERACTIVE ENTERTAINMENT NAMESHERMEN HULST HEAD OF WORLDWIDE STUDIOS" (Press release). Sony Interactive Entertainment. November 7, 2019. Archived from the original on January 28, 2021. Retrieved November 7, 2019.
  97. ^ Kohler, Chris (March 5, 2008). "Opinion: Why Wii Shovelware Is a Good Thing". Wired. Archived from the original on July 5, 2014. Retrieved August 19, 2017.
  98. ^ a b Agnello, Anthony John (January 7, 2013). "RIP PlayStation 2: Sony halts production of the most successful game console in history". Digital Trends. Archived from the original on January 13, 2021. Retrieved August 19, 2017.
  99. ^ a b Plafke, James (December 31, 2012). "13 years after the PlayStation 2 changed the industry, Sony finally halts production". ExtremeTech. Archived from the original on August 19, 2017. Retrieved August 19, 2017.
  100. ^ "TGS: Sony Reveals Vita's Release Date". IGN. September 14, 2011. Archived from the original on July 22, 2018. Retrieved May 1, 2022.
  101. ^ Grant, Adam (October 19, 2011). "PlayStation Vita Launches From 22 February 2012". PlayStation Blog. Archived from the original on May 2, 2022. Retrieved May 1, 2022.
  102. ^ Tretton, Jack (October 18, 2011). "Get Ready: PS Vita is Coming February 22nd". PlayStation Blog. Archived from the original on July 6, 2021. Retrieved May 1, 2022.
  103. ^ Cullen, Johnny (January 24, 2011). "Sony outs tech specs for NGP". VG247. Archived from the original on May 2, 2022. Retrieved May 1, 2022.
  104. ^ Savov, Vlad (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. Archived from the original on June 24, 2021. Retrieved May 1, 2022.
  105. ^ Good, Owen S. (March 2, 2019). "RIP PS Vita: Sony officially ends production". Polygon. Archived from the original on March 2, 2019. Retrieved January 24, 2020.
  106. ^ "Sony Computer Entertainment Inc. Introduces PlayStation 4" (Press release). Sony Computer Entertainment. February 20, 2013. Archived from the original on February 24, 2013. Retrieved March 12, 2013.
  107. ^ "PS4 Launches in North America on November 15th, Gamescom Wrap-up". PlayStation.Blog. August 20, 2013. Archived from the original on June 24, 2021. Retrieved May 1, 2022.
  108. ^ "PlayStation at gamescom 2013: The best place to play". PlayStation.Blog. August 21, 2013. Archived from the original on May 2, 2022. Retrieved May 1, 2022.
  109. ^ PlayStation®4 Sales Surpass 5.3 Million Units Worldwide. Sony Computer Entertainment Inc. (Press Release)
  110. ^ Eric jou (December 12, 2014). "PlayStation set to debut in China early next month". China Daily. Archived from the original on February 2, 2016. Retrieved December 12, 2014.
  111. ^ Kate Williams (December 11, 2014). "PS4 AND VITA CHINA RELEASE DATE AND PRICE ANNOUNCED". IGN. Archived from the original on December 13, 2014. Retrieved December 14, 2014.
  112. ^ Pino, Nick; Vjestica, Adam. "PS5 review". TechRadar. Archived from the original on November 18, 2020. Retrieved November 16, 2020.
  113. ^ PlayStation GamesCom 2013 Press Conference (at 58:00) Archived September 10, 2014, at the Wayback Machine. YouTube.com
  114. ^ Sony XDev Europe Archived September 13, 2014, at the Wayback Machine. Official Site
  115. ^ Worldwide Studios/XDev Archived June 15, 2012, at the Wayback Machine. XDev on Worldwidestudios.net
  116. ^ Platformer Run Sackboy! Run! announced for PS Vita and mobile devices Archived October 18, 2014, at the Wayback Machine. PlayStation.Blog.Europe
  117. ^ "Control the undead in The Hungry Horde on PS Vita". PlayStation.Blog. August 11, 2014. Archived from the original on September 7, 2014. Retrieved May 1, 2022.
  118. ^ "PS Vita's BigFest is also coming to PS4 and PS3". PlayStation.Blog. August 8, 2014. Archived from the original on May 2, 2022. Retrieved May 1, 2022.
  119. ^ "Introducing WiLD, a PS4 exclusive from Rayman creator Michel Ancel". PlayStation.Blog. August 12, 2014. Archived from the original on May 2, 2022. Retrieved May 1, 2022.
  120. ^ "Marvel's Spider-Man series is coming to PC". PlayStation.Blog. June 2, 2022. Archived from the original on June 3, 2022. Retrieved June 4, 2022.
  121. ^ "Sony Interactive Entertainment to Acquire Valkyrie Entertainment". December 10, 2021.
  122. ^ Haske, Steve (October 4, 2021). "Ex-Sony exec opens up about efforts to bring PlayStation hits to PC". Ars Technica. Archived from the original on October 4, 2021. Retrieved October 4, 2021.
  123. ^ Leedham, Robe (February 23, 2021). "PlayStation's Jim Ryan: 'We're making a completely new VR format for Ps5'". GQ. Archived from the original on June 21, 2021. Retrieved February 23, 2021.
  124. ^ Romano, Sal (May 28, 2021). "Uncharted 4: A Thief's End coming to PC". Gematsu. Archived from the original on June 24, 2021. Retrieved May 29, 2021.
  125. ^ Grubb, Jeff (May 26, 2021). "Uncharted 4: A Thief's End coming to PC". VentureBeat. Archived from the original on November 20, 2021. Retrieved May 29, 2021.
  126. ^ "Hermen Hulst Q&A: What's Next for PlayStation Studios". June 2, 2021. Archived from the original on June 3, 2021. Retrieved June 2, 2021.
  127. ^ Orlady, Grace (October 20, 2021). "God of War (2018) is coming to PC". PlayStation Blog. Archived from the original on January 13, 2022. Retrieved October 20, 2021.
  128. ^ Tapsell, Chris (September 9, 2021). "Uncharted: Legacy of Thieves Collection brings A Thief's End and Lost Legacy remasters to both PC and PS5". Eurogamer. Gamer Network. Archived from the original on September 10, 2021. Retrieved September 10, 2021.
  129. ^ "Marvel's Spider-Man series is coming to PC". PlayStation.Blog. June 2, 2022. Archived from the original on June 3, 2022. Retrieved June 3, 2022.
  130. ^ Rich Stanton (June 9, 2022). "The Last of Us remake is coming to PC". PC Gamer. Archived from the original on June 9, 2022. Retrieved June 9, 2022.
  131. ^ "Sackboy: A Big Adventure is coming to PC on October 27". PlayStation.Blog. September 29, 2022. Retrieved October 7, 2022.
  132. ^ Bankhurst, Adam (December 9, 2022). "The Game Awards 2022: Everything Announced". IGN. Retrieved December 11, 2022.
  133. ^ Robinson, Andy (October 28, 2021). "Sony has formed the 'PlayStation PC' label for its PC games push". Video Games Chronicle. Archived from the original on October 28, 2021. Retrieved October 28, 2021.
  134. ^ @Wario64 (June 6, 2024). "on Steam, PlayStation PC is now becoming PlayStation Publishing LLC" (Tweet). Retrieved June 26, 2024 – via Twitter.
  135. ^ Varrault, Stephane (June 7, 2024). "LEGO Horizon Adventures launches Holiday 2024". PlayStation.Blog. Retrieved June 26, 2024.
  136. ^ a b c Porter, Jon (May 26, 2022). "Sony wants around half its games to be on PC and mobile by 2025". The Verge. Archived from the original on May 26, 2022. Retrieved May 26, 2022.
  137. ^ "PlayStation Buys a Mobile Studio, Creates Mobile Division, and Says Single-Player AAA Games Remain a Focus".