Talk:Unreal Engine 5

Latest comment: 7 days ago by J2UDY7r00CRjH in topic Reception

Reception

edit

There has been some discussion recently of UE5's reception, probably more so than UE4 and previous engines, although that is difficult to prove. I will be collecting sources that discuss UE5's reception, including articles specifically about UE5 and articles about a specific title that use UE5 where the developer or reviewer spends a reasonable amount of time accrediting UE5 with some feature or issue. Eventually I will add a ==Reception== section if there are enough sources. If you find any articles that meet these standards please add them to this thread. Since this is a critical review section extra caution should be made to only use reliable sources. The two sources I added so far are critical but I won't be creating the section until I find some positive ones for NPOV reasons. When I was last editing UE articles a few months ago I'm 90% sure I saw positive reviews of UE5 so I just need to find those at least. They might already be cited in the current article.

Sources:

vg247 - It's time to admit it: Unreal Engine 5 has been kind of rubbish in most games so far, and I'm worried about bigger upcoming projects

Eurogamer - Silent Hill 2 on PC: another Unreal Engine 5 game blighted by stutter J2UDY7r00CRjH (talk) 18:21, 17 December 2024 (UTC)Reply

pcgamesn - 4K gaming on Unreal Engine 5 has a problem, but there is a fix
I think the above article may be somewhat misunderstanding the quoted source here so needs some investigation. The source says "I can’t think of any game on UE5 that you can just play natively at 4K and expect to get a decent experience because it’s expected that you use that upscaling to achieve the desirable frame rate." Which pcgamesn seems to interprets as "Unreal Engine 5 enforces the use of Temporal Super Resolution (TSR) because games running natively at 4K in the engine can’t achieve a desirable frame rate." The source is an hour long youtube video which I did not watch so perhaps there is more explicit quote in the original source that explains it. J2UDY7r00CRjH (talk) 23:29, 17 December 2024 (UTC)Reply
It appears wccfetch reported on this interview first (updated 2024-06-13T15:53:32+00:00 vs Jun 12, 2024 at 08:03 AM EDT) and provides the timestamp for the video. They also report on it in seemingly a more accurate manner. Here is the full quote:

for us it was like okay if this is built in and this is the default thing that you need to use then that's not a bonus that's you know a requirement. I can't think of any game on UE5 that you can just play natively at 4K and expect to get decent experience because it's expected that you use that upscaling to achieve the desirable frame rate, at least upscaling that's built in so it's not developer driven, at a minimum it's more of like a game engine driven thing like you see Sony making pssr as well, so this isn't because developers are asking for it it's because Sony's saying we want you to use it to get more performance or epic saying we want you to use it [...]

It's an option that is enabled by default, but it is not a requirement. J2UDY7r00CRjH (talk) 23:44, 17 December 2024 (UTC)Reply
gamesradar - Hit city-builder Manor Lords is switching to Unreal Engine 5 soon, but its dev is being "careful about enabling performance heavy features" to help keep things running as "smoothly as possible" J2UDY7r00CRjH (talk) 23:31, 17 December 2024 (UTC)Reply
eurogamer - A wealth of Unreal Engine 5 games are finally here - so how are the consoles coping?: perhaps the most in-depth article yet. J2UDY7r00CRjH (talk) 23:50, 17 December 2024 (UTC)Reply
eurogamer - Ark: Survival Ascended is the worst optimised Unreal Engine 5 game we've seen on console J2UDY7r00CRjH (talk) 01:42, 18 December 2024 (UTC)Reply
eurogamer - Black Myth: Wukong truly delivers a stunning high-end PC experience J2UDY7r00CRjH (talk) 01:45, 18 December 2024 (UTC)Reply
eurogamer - Brothers: A Tale of Two Sons remake - UE5 Nanite and Lumen come at a heavy cost J2UDY7r00CRjH (talk) 02:18, 18 December 2024 (UTC)Reply
eurogamer - Is Unreal Engine 5 'too big' for Steam Deck? J2UDY7r00CRjH (talk) 03:06, 18 December 2024 (UTC)Reply
Worth noting that we should not give each Euogamer article equal weight with other articles as most of these are by the same author. Instead we should treat all the Eurogamer articles by a given author essentially as one source and give more weight to that one source as it has the most written about it. J2UDY7r00CRjH (talk) 03:10, 18 December 2024 (UTC)Reply
eurogamer - The Finals: next-gen physics destruction on PS5 and Series X/S at 60fps J2UDY7r00CRjH (talk) 03:15, 18 December 2024 (UTC)Reply
A note on what I mean by "Reception:" I still haven't decided on exactly what that should mean. I can say at least that a "Performance" section could be misleading - does the engine have bad performance per se or just higher fidelity? UE5 doesn't run at all on a PS2, that doesn't mean that it has worse performance than UE1. What is easier to comment on is how the engine was received by developers, users and reviewers, as well on which consoles it runs well on. Eurogamer's articles heavily focus on how UE5 performs on specific consoles rather than UE5's performance itself, as gauging that issue is dependent on hardware. J2UDY7r00CRjH (talk) 19:42, 18 December 2024 (UTC)Reply
gamerant - Hellblade 2 Is The Best Example of Unreal Engine 5 Yet J2UDY7r00CRjH (talk) 03:52, 20 December 2024 (UTC)Reply
eurogamer - Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology J2UDY7r00CRjH (talk) 03:55, 20 December 2024 (UTC)Reply
tomshardware - Stalker 2 PC performance testing and settings analysis — another demanding game that uses frame generation and upscaling as a crutch related to the earlier point from wccftech and pcgamesn talking about upscaling and framegen:

This is, sadly, the state of many games these days, particularly those using Unreal Engine 5. Running at native resolution like we're doing is no longer the goal. Instead, developers are using upscaling and frame generation technologies as crutches that allow them to post higher performance numbers.

Another point to add is that all these articles are written at different dates and studios are using different versions of UE5. As time passes the tone could change and we could reflect that by qualifying reviews when relevant. For example something like "after its initial release, reviewers noted x; later after y, z was more common" or similar. J2UDY7r00CRjH (talk) 04:03, 20 December 2024 (UTC)Reply
wccftech - The Witcher 4 Could Fix Unreal Engine 5 Stuttering Issues, but Engine-Wide Improvements May Take a Long Time I watched the linked talk at Unrealfest by CDPR when it came out, very interesting but the article does not go into too much detail on it. J2UDY7r00CRjH (talk) 04:12, 20 December 2024 (UTC)Reply