Talk:Solomon's Key 2
Latest comment: 14 years ago by 63.95.218.254 in topic Sokoban style?
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editThis article was almost the 500,000th article!
the tool assisted speedrun although not really fitting of wikipedia is very useful for anyone confused with the levels if it ever comes to voting to remove it, i vote keep —Preceding unsigned comment added by 69.209.218.183 (talk) 23:06, 16 December 2009 (UTC)
Sokoban style?
editDoes anyone else that has played this game think it has a sokoban style of play to it?--72.80.3.148 (talk) 19:15, 9 March 2010 (UTC)
- Have it, and have had it for years. It's not like Sokoban. For one, the playfield is 2D vertical, so gravity comes into play, both in general and as a part of solving the puzzles. Second, your main ability is the creation and destruction of blocks of ice, along with the frictionless nature of them when pushed. Lastly, the main goal is the destruction of the flames that exist on the playfield, either by sliding blocks into or dropping blocks onto them. So, it is indeed a heavy puzzle game, but is different enough in execution to be its own type. 63.95.218.254 (talk) 13:47, 18 May 2010 (UTC)