Talk:Loading screen
Namco patent 5718632
editThis patent is not a patent on minigames during load screens. It is on hardware/software configurations that can be used to allow video games during load screen. Another company could have video games during load screen provided they did not exactly copy Namco's hardware/software configuration. I am removing this misleading info until someone makes it relveant. —Preceding unsigned comment added by Uberciter (talk • contribs) 17:50, 6 December 2010 (UTC)
- This patent is still relevant to this page. The fact that this patent is considered to have prevented other companies from making such loading screens, regardless of whether or not it actually had that power, has been mentioned by several sources, which I have provided. If you disagree with my wording, feel free to change it, but the information about Namco's patent definitely belongs on this page and shouldn't be removed. Fench (talk) 20:36, 14 May 2015 (UTC)
GTA Game Title Correction
editI have corrected the title where it used to say
"The game Grand Theft Auto: Vice City shows a slideshow of hand-drawn gangster images to disguise its very lengthy initialization period (over 2 minutes)."
to
"The game Grand Theft Auto: San Andreas shows a slideshow of hand-drawn gangster images to disguise its very lengthy initialization period (over 2 minutes)."
--Wakimakirolls 14:09, 27 October 2006 (UTC)
- Actually I think it's true of both of these games, but anyway ... Richard W.M. Jones 15:49, 27 October 2006 (UTC)
{{unreferenced}} tag
editWhy does this article have this tag? Loading screens are perfectly common on games. Richard W.M. Jones 08:53, 1 December 2006 (UTC)
Cartridge and Nintendo Loading Times
editIs it worth noting that cartridge games very rarely have loading times due to the ease of data retrieval? (An exception: Madagascar on GBA). Also, the Nintendo disc consoles (namely the Gamecube and the Wii) also lack loading screens in most games. Exceptions include Rayman Raving Rabbids (Wii) and P.N. 03 (Gamecube). —The preceding unsigned comment was added by Peter shillito (talk • contribs) 16:25, 9 April 2007 (UTC).
- It takes effort to get rid of loading screens, but it certainly is possible with proper coding. I've been trying to find a reference for a while now: I read (somewhere), Shigeru Miyamoto says there is no good, technical reason for the prevalence of loading screens in modern games. There is nothing special about the Wii hardware, it's just the first-party Nintendo developers who are going the extra mile. –Gunslinger47 19:25, 9 April 2007 (UTC)
Ocean Loader
editThe loading screens on games published by Ocean for the C64, Spectrum, etc were well-regarded for their excellent music and good artwork. Are they notable enough to be mentioned in particular on the page? Kelvingreen (talk) 16:56, 28 December 2007 (UTC)
Proposed merge with Splash screen
editAlthough the term loading screen seems better to me, the term splash screen seems of more common use. AlainD (talk) 22:15, 21 July 2009 (UTC)
Collapsed: Older input from another discussion
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Input from another discussionedit
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- Splash screens are something quite different from loading screens. Splash screens are used for applications and only displayed once at startup, while loading screens are used in games for level transitions and similar things while the game is already running. A merge wouldn't make all that much sense as both the name and meaning of the two terms is quite a bit different. -- Grumbel (talk) 02:06, 7 December 2009 (UTC)
- Support @Grumbel and AlainD: This has a big sense. Game is the same program as any other. BTW there's no reason keep these articles separately as a stub. --Rezonansowy (talk | contribs) 09:56, 8 January 2015 (UTC)
- Support. The relationship between the two is hyponymy and hypernymy: Splash screen is a type of loading screen that only appears once during each execution of its host application. Other than that, exactly the same. Best regards, Codename Lisa (talk) 00:56, 26 August 2015 (UTC)
- Basically, these two things are the same. I should be a part of Loading screen, it has more sense. Rezonansowy (talk | contribs) 11:09, 7 January 2015 (UTC)
- Support as they both are basically the same thing. I made a draft in a subpage which we can delete after the discussion is closed. It's basically just the lead+a quick rundown of the other sections. Anarchyte 11:27, 6 January 2016 (UTC)
- Disagree; you see a loading screen loads, but not all splash shows its loading. Loading screen may appears at any stage of a program (in video games, for example), while the splash only occurs when it launches. They are not very alike in some ways. Besides, a loading screen may contains elements like a processing bar, however, usually the splashes do not.Celestial Phineas (talk) 09:25, 5 March 2016 (UTC)
- Disagree; A splash screen is sometimes a type of loading screen. However, splash screens can also display after the game finishes loading. — Preceding unsigned comment added by Hobbes Novakoff (talk • contribs) 18:31, 14 April 2016 (UTC)
- Are either of these independently notable? It looks like we have enough sourcing for an entry in the Glossary of video game terms but do we really need anything more than that? czar 13:31, 8 May 2016 (UTC)
- Hello, Czar. Neither of the two are strictly or largely game-related. — Preceding unsigned comment added by Codename Lisa (talk • contribs) 14:18, 8 May 2016
- Czar Loading screens and splash screens exist outside video gaming too. There are no videogame examples on either of the articles, only Inkscape and Unbuntu loading pages. Moving a computing term to a videogame glossary would be impractical. Anarchyte (work | talk) 09:19, 10 May 2016 (UTC)
- Not necessarily—otherwise we're talking about articles that don't have more than a dictionary definition, which we usually delete. czar 13:44, 10 May 2016 (UTC)
- Splash Screens in modern computing are often used without any I/O operations, meaning they are not loading screens. There are a number of applications that use splash screens to display legal information, such as copyright information, about the program without "loading" any components. In that sense, splash screens and loading screens are very distinct. Zebobbybird (talk) 11:25, 1 June 2016 (UTC)
Expansion: No history or technical details on WHY Loading Screens exist
editThe article doesn't adequately describe why loading screens exist. While this may seem obvious to programmers and the tech savvy, someone with limited experience with computers may not understand their purpose. In other words, the article should talk about how software being loaded from a hard disk needs to copy information from said hard disk to RAM, or if loaded from an optical media, how that information needs to be copied from said media to RAM. This doesn't need to get into the intricacies of the process, just a brief description.
The article also lacks a history of the loading screen. Older cartridge based media rarely has loading screens, and programs in the floppy disk era rarely did as well. A lot of older software would simply stall machines until it was ready.
Zebobbybird (talk) 11:33, 1 June 2016 (UTC)
- Hi.
- There already is such a section. Did you not notice? It is titled "Loading times". A comprehensive section is not warranted because that would introduce an unwelcome deviation from the subject of the article.
- Best regards,
- Codename Lisa (talk) 12:01, 1 June 2016 (UTC)
External links modified
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