Talk:Avernum
Individual game pages
editI think that Avernum four should be merged into the main series article. None of the other games has a seperate article and the main one can easily cover them all. Eluchil404 16:53, 21 August 2006 (UTC)
- I was planning on writing articles for each game in the quadrilogy (plus Blades, which isn't canon), but then summer got in the way. My reasoning is that if a game such as Realmz has its own article--no offense to Realmz, considering I occasionally play it--then each of the Avernum games should get their own. Certainly there is more raw material to work with, plot-wise, though the engines are the same. So unless someone objected, I would have gotten around to them eventually... for the time being, however, the man page could cover them. --Ourai 00:14, 22 August 2006 (UTC)
- I don't really mind either way. It's just that only 4 having its own page seemed odd. Especially since it wasn't much longer than the entry in the series page. I agree that there is enough conent for individual pages if someone wnats to write them. Eluchil404 03:36, 23 August 2006 (UTC)
Might the reason that Avernum 4 was on its own page have something to do with the fact that the graphics/system seems to resemble Geneforge more than the rest of the Avernum games? Twerty 18:01, 10 February 2007 (UTC)
Re: cover art?
editNote that no element of the series has never been released in a box, and I can't imagine the use of the rather mundane application icons would add anything! Maybe a yellow manilla envelope the CDs are mailed in would be sufficiently illustrative, but I rather doubt I have one lying around. Lord Bob 07:55, 29 March 2007 (UTC)
- I'd go for the splash screens, like the Realmz article does. 72.130.58.85 (talk) 06:53, 2 July 2014 (UTC)
Resources
editThe article is currently tagged as needing sources, so I've tracked down a few possibilities. [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]
- I've gone ahead and added a few references to the article in the form of a "Reception" section. As you point out, there is a fair bit of material out there that can be used to expand things or to provide references for the other parts of the article, as needed. --Slordak (talk) 16:00, 28 October 2008 (UTC)
External links
editWikipedia:External links recommends a few highly pertinent links over a large number of lesser ones and explicitly suggests not including sites (such as fan sites) that do not qualify as reliable sources. The listing in this article should be trimmed substantially to better comply with the guideline and avoid links to minor (in the grand sceme of things) fan sites. Eluchil404 (talk) 08:06, 11 November 2008 (UTC)
- I added four annotated guides and walkthroughs. As an Avernum player, I found them to be very helpful. I thought WP:RS was for sources used in the body of the article? JCDenton2052 (talk) 00:36, 12 November 2008 (UTC)
Installments -> Games
editI renamed the Installments section into Games section, because the Blades of Avernum is not a canonical game (hardly follows main plot, user scenarios). For accuracy the BoA should have been move into seperate section (say non-canonical games or installments), but I rather have the games be listed together in chronological order. --H3llkn0wz (talk) 16:40, 31 May 2009 (UTC)
- User-generated Blades scenarios obviously aren't canon, but Spiderweb wrote the bundled 1st-party Blades scenarios, which most certainly are. 72.130.58.85 (talk) 06:53, 2 July 2014 (UTC)
Meaning of 'Avernum'
editPerhaps there should be a header of the "this is article is about a computer game, for other meanings see..." sort. I was looking for the meaning of the name (wanted to corroborate that it had something to do with the underworld) and it took me a while to realize that Avernum is a declination of Avernus. Polymeris (talk) —Preceding undated comment added 15:45, 4 June 2011 (UTC).
Re: Isometric, 45 degrees?
editI believe Isometric projection is technically 30 degrees from horizontal, "oblique" projection would be the 45 degree version. Most iso games are indeed 30 degrees. (these are oldfasioned graphical or architecture plan terms) Go on, put a protractor on your monitors and check for yourselves! lol — Preceding unsigned comment added by 180.222.0.98 (talk • contribs)
Isometric literally means "same size." It can therefore be used for any projection that keeps all objects the same size. The degrees don't matter. Oblique projection is merely a type of isometric projection. — trlkly 07:27, 15 March 2012 (UTC)
- Judging from this article, it appears the correct term for Avernum's projection is “dimetric,” because (unlike isometric) the angle between the two horizontal lines differ from their angles to the vertical line. 72.130.58.85 (talk) 06:53, 2 July 2014 (UTC)
Non-free images
editThere are a lot of non-free content in this article that don't meet a WP:FAIRUSE rationale. You might want to remove some of those screenshots. SharkD Talk 04:09, 26 November 2015 (UTC)
External links modified
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- Added archive https://web.archive.org/web/20080719104550/http://playnow.gamezone.com/gzreviews/r27697.htm to http://playnow.gamezone.com/gzreviews/r27697.htm
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- Added archive https://web.archive.org/web/20081011150836/http://www.just-rpg.com:80/default.asp?pid=368 to http://www.just-rpg.com/default.asp?pid=368
- Added archive https://web.archive.org/web/20090722051858/http://rpgvaultarchive.ign.com:80/features/reviews/avernum_a.shtml to http://rpgvaultarchive.ign.com/features/reviews/avernum_a.shtml
- Added archive https://web.archive.org/web/20080723234020/http://rpgvault.ign.com/articles/528/528503p1.html to http://rpgvault.ign.com/articles/528/528503p1.html
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External links modified
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External links modified
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