Resident Evil

(Redirected from Raccoon City)

Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures. The franchise has expanded into other media, including a live-action film series, animated films, television series, comic books, novels, audiobooks, and merchandise. Resident Evil is the highest-grossing horror franchise.

Resident Evil
Resident Evil logo
Created byShinji Mikami
Tokuro Fujiwara
Original workResident Evil (1996)
OwnerCapcom
Years1996–present
Print publications
Novel(s)Novel list
ComicsComic list
Films and television
Film(s)
Television seriesTelevision list
Games
Video game(s)Video game list
Official website
game.capcom.com/residentevil/

The first Resident Evil game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation, and released in 1996.[1][2] It is credited for defining the survival horror genre and returning zombies to popular culture. With Resident Evil 4 (2005), the franchise shifted to more dynamic shooting action, popularizing the "over-the-shoulder" third-person view in action-adventure games.[3]

The franchise returned to survival horror with Resident Evil 7: Biohazard (2017) and Resident Evil Village (2021), which used a first-person perspective. Capcom has also released four Resident Evil remakes: Resident Evil (2002), Resident Evil 2 (2019), Resident Evil 3 (2020) and Resident Evil 4 (2023). Resident Evil is Capcom's best-selling franchise and the best-selling horror game series, with more than 160 million copies sold worldwide as of December 2024.[4]

The first Resident Evil film was released in 2002, starring Milla Jovovich, followed by five sequels and a reboot, Welcome to Raccoon City (2021). The films received mostly negative reviews, but have grossed more than $1.2 billion, making Resident Evil the third-highest-grossing video game film series.

History

edit
Release timeline
1996Resident Evil
1997
1998Resident Evil 2
1999Resident Evil 3: Nemesis
2000Resident Evil Survivor
Resident Evil – Code: Veronica
2001Resident Evil Survivor 2 – Code: Veronica
Resident Evil Gaiden
2002Resident Evil (remake)
Resident Evil Zero
2003Resident Evil: Dead Aim
Resident Evil Outbreak
2004Resident Evil Outbreak: File #2
2005Resident Evil 4
2006Resident Evil: Deadly Silence
2007Resident Evil: The Umbrella Chronicles
2008
2009Resident Evil 5
Resident Evil: The Darkside Chronicles
2010
2011Resident Evil: The Mercenaries 3D
2012Resident Evil: Revelations
Resident Evil: Operation Raccoon City
Resident Evil 6
2013
2014
2015Resident Evil: Revelations 2
2016Umbrella Corps
2017Resident Evil 7: Biohazard
2018
2019Resident Evil 2 (remake)
2020Resident Evil 3 (remake)
Resident Evil: Resistance
2021Resident Evil Village
2022Resident Evil Re:Verse
2023Resident Evil 4 (remake)

The development of the first Resident Evil, released as Biohazard in Japan, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara's 1989 game Sweet Home on the Family Computer (Famicom) in Japan.[5][6] When in late 1994 marketing executives were setting up to release Biohazard in the United States, it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called Biohazard. A contest was held among company personnel to choose a new name; this competition turned up Resident Evil, the name under which it was released in the west.[7] Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn.

The first entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated,[8] and its critical and commercial success[9] led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil 3: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube as Code: Veronica X.

Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game, Devil May Cry, Mikami decided to make the series exclusively for the GameCube.[10] The next three games in the series—a remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4 (2005)—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2, and Wii.

A trilogy of GunCon-compatible light gun games known as the Gun Survivor series featured first-person gameplay. The first, Resident Evil Survivor, was released in 2000 for the PlayStation and PC but received mediocre reviews.[11] The subsequent games, Resident Evil Survivor 2 – Code: Veronica and Resident Evil: Dead Aim, fared somewhat better.[12] Dead Aim is the fourth Gun Survivor game in Japan, with Gun Survivor 3 being the Dino Crisis spin-off Dino Stalker. In a similar vein, the Chronicles series features first-person gameplay, albeit on an on-rails path. Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a sequel, Resident Evil: The Darkside Chronicles released in 2009 (both were later ported to the PlayStation 3 in 2012).[13]

Resident Evil Outbreak is an online game for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as Resident Evil 2 and Resident Evil 3: Nemesis. It was the first in the series and the first survival horror game to feature cooperative gameplay.[14] It was followed by a sequel, Resident Evil Outbreak: File #2. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters.

Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring a role-playing-style combat system. There have been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the Sony press conference during E3 2009, Resident Evil Portable was announced for the PlayStation Portable,[15][16][17] described as a new game being developed with "the PSP Go in mind" and "totally different for a Resident Evil game". No further announcements have been made, and the game is considered to have been canceled.[18][19]

In 2009, Resident Evil 5 was released for PlayStation 3, Windows and Xbox 360, becoming the best selling game of the franchise despite mixed fan reception. Capcom revealed the third-person shooter Resident Evil: Operation Raccoon City, which was developed by Slant Six Games for the PlayStation 3, Xbox 360 and Windows and released in March 2012. A survival horror game for the Nintendo 3DS, Resident Evil: Revelations, was released in February 2012.[20] In October of the same year, the next numbered entry in the main series, Resident Evil 6, was released to mixed reviews,[21] but enthusiastic pre-order sales.[22]

In 2013, producer Masachika Kawata said the Resident Evil franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."[23] Resident Evil: Revelations 2, an episodic game set between Resident Evil 5 and Resident Evil 6, was released in March 2015. A series of team-based multiplayer games were developed beginning with the poorly received Umbrella Corps, which was released in June 2016.[24] Resident Evil: Resistance was released in April 2020, followed by Resident Evil Re:Verse in October 2022, with both being available for free to those who bought Resident Evil 3 and Village respectively.[25][26]

Using the new RE Engine, which would develop the next generation of Resident Evil games, the series continued to shift back towards more horror elements. The next mainline game, Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox One in January 2017.[27][28] Set in a dilapidated mansion in Louisiana, the game uses a first-person perspective and emphasizes horror and exploration over action, unlike previous installments.[29][30][31][32] The first-person perspective continued in the eighth mainline game Resident Evil Village. Released in May 2021, the game, set in a mysterious European village, is a direct sequel to Resident Evil 7: Biohazard although it incorporates more action elements inspired from Resident Evil 4.[33][34] The game also marked the franchise's debut on PlayStation 5 and Xbox Series X/S[35]

A new generation of remakes of older entries began in 2019 with a remake of Resident Evil 2, being released for the PlayStation 4, Windows, and Xbox One. The remake outsold the original game within a year, selling over five million copies.[36] Following in the success of the Resident Evil 2 remake, Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It was released in April 2020.[37] In June 2022, a remake of Resident Evil 4 was announced, and released on March 24, 2023, for PlayStation 4, PlayStation 5, Xbox Series X/S, and PC.[38]

Story overview

edit
 
Logo for Umbrella Corporation, a prominent antagonistic faction in the franchise

The early Resident Evil games focused on the Umbrella Corporation, an international pharmaceutical company that secretly develops mutagenic viruses to further their "bio-organic weapons" (BOW) research. The company's viruses can transform humans into mindless zombies while also mutating plants and animals into horrifying monstrosities. The Umbrella Corporation uses its vast resources to effectively control Raccoon City, a fictional midwestern American city. In the original Resident Evil, members of an elite police task force, Special Tactics and Rescue Service (STARS), are lured to a derelict mansion on the outskirts of Raccoon City. The STARS team is mostly decimated by zombies and other BOWs, leaving only a handful of survivors, including Chris Redfield, Jill Valentine, and Albert Wesker. Chris and Jill explore the zombie-infested mansion and uncover a secret underground Umbrella research facility. Wesker reveals himself to be a double agent for Umbrella and betrays his comrades. However, Wesker is seemingly murdered by a Tyrant, a special BOW that is the culmination of the Umbrella Corporation's research.[39][40]

Chris and Jill escape the mansion, but their testimony is ridiculed by Raccoon City's officials due to Umbrella's influence. Meanwhile, a separate viral outbreak occurs in another Umbrella research facility underneath Raccoon City. Most of the city's residents are infected and become zombies. Resident Evil 2 introduces two new protagonists, Leon S. Kennedy, a rookie police officer and Claire Redfield, the younger sister of Chris. Leon and Claire arrive in Raccoon City amidst the chaos of the viral outbreak. Leon is aided by Ada Wong, a corporate spy posing as an FBI agent, while Claire rescues Sherry Birkin, the daughter of two prominent Umbrella researchers. At the same time, Jill makes her escape from the city in Resident Evil 3: Nemesis. She is relentlessly pursued by a new Tyrant, Nemesis, who is deployed by Umbrella to eliminate all surviving STARS members. The U.S. Government destroys Raccoon City with a missile strike to sterilize the viral outbreak.[41] Leon, Claire, Sherry, Ada, and Jill escape the city before its eradication. Claire continues to look for Chris, whereas Leon is recruited to work for the U.S. Government. Resident Evil – Code: Veronica follows Claire as she escapes from a prison camp in the Southern Ocean and later reunites with Chris at an Umbrella research facility in Antarctica. Resident Evil 4 is set six years after the Raccoon City incident and focuses on Leon as he tries to rescue the U.S. President's daughter from a cult in Spain.[39][40]

A government investigation into the Umbrella Corporation reveals its involvement in the Raccoon City disaster and leads to the company's dissolution. Despite the downfall of the Umbrella Corporation, the company's research and BOWs proliferate across the black market and lead to the rise of bioterrorism. Chris and Jill establish the Bioterrorism Security Assessment Alliance (BSAA) to combat these ever-growing threats on a global scale. Wesker is revealed to be alive and involved in the development of new potent viral agents and BOWs. In Resident Evil 5, Wesker seeks to unleash a highly mutagenic virus that will infect all of humanity. Chris and the BSAA confront and kill Wesker in Africa before he can fulfill his mission.[42] Resident Evil 6 features Leon and Chris meeting for the first time in the video game series.[43] The two work separately to triage bioterrorist attacks in the United States, Eastern Europe, and China. They are assisted by Sherry, Wesker's illegitimate son Jake Muller, Ada, and many members of the BSAA and U.S. government.

Resident Evil 7: Biohazard and Resident Evil Village introduce a new protagonist, Ethan Winters, who becomes entangled in a bioterrorism incident while searching for his missing wife. He encounters Chris and the BSAA, who help him rescue his wife and defeat Eveline, a powerful BOW. Ethan, Mia, and their newborn daughter, Rosemary, are relocated to Eastern Europe but are abducted by a cult. Ethan ultimately sacrifices himself to destroy a fungal colony being weaponized by bioterrorists and save his family.[39][40][44]

Gameplay

edit

The Resident Evil franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.[45]

Tank controls

edit

The first game introduced a control scheme that the player community has come to refer to as "tank controls" to the series. In a game with tank controls, players control movement relative to the position of the player character, rather than relative to the fixed virtual camera from which the player views the current scene.[46] Pressing up (for example on a D-pad, analog stick, or cursor movement keys) on the game controller moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.[46] This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.[46] Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.[47]

While the first three entries in the series featured this control scheme, the third, Resident Evil 3: Nemesis, saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to GameSpot, "hinted at a new direction that the series would go in." Later games in the series, like Resident Evil 4, would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while Resident Evil 7 and Resident Evil Village are played from the first-person perspective.

Third-person shooter gameplay

edit

Resident Evil 4 saw significant changes to the established gameplay, including switching from fixed camera perspectives to a tracking camera, and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."[47] The next two games in the franchise furthered the action-oriented mechanics: Resident Evil 5 featured cooperative play and added strafing, while Resident Evil 6 allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.[47]

First-person shooter gameplay and VR

edit

Resident Evil 7 is the first main Resident Evil game to use the first-person perspective and to use virtual reality. It drew comparisons to modern survival horror games such as Outlast and PT.[47] The eighth main-series game, Resident Evil Village, also features a first-person perspective.[48] A VR version of Resident Evil 4 was released on the Oculus Quest 2 on October 21, 2021.[49]

Other media

edit

The Resident Evil franchise features video games and tie-in merchandise and products, including various live-action and animated films, comic books, and novels.

Films

edit

Live-action films

edit
 
The live-action film series logo

From 2002 to 2016, six live-action Resident Evil films were produced, all written and produced by Paul W. S. Anderson. The films do not follow the games' premise but feature some game characters. The series' protagonist is Alice, an original character created for the films portrayed by Milla Jovovich. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.[50] They are, to date, the only video game adaptations to increase the amount of money made with each successive film.[51] The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 Guinness World Records Gamer's Edition, which also described it as "the most successful movie series to be based on a video game."[14]

A reboot, Resident Evil: Welcome to Raccoon City, was released on November 24, 2021, with Johannes Roberts as writer/director.[52]

Animated films

edit

The first computer animated film for the franchise was Biohazard 4D-Executer. It was a short 3D film produced for Japanese theme parks and did not feature any characters from the game.[53]

Starting in 2008, a series of feature-length computer-animated films have been released. These films take place in the same continuity with the games of the series, and feature characters such as Leon Kennedy, Claire Redfield, Ada Wong, Chris Redfield, Jill Valentine and Rebecca Chambers.[54][55][56]

Television

edit

Resident Evil: Infinite Darkness, a four-part CG anime series, premiered on July 8, 2021, on Netflix. Starring the Resident Evil 2 protagonists Leon S. Kennedy and Claire Redfield, the series features both uncovering a worldwide plot. The series released on July 8, 2021[57] on Netflix.[58]

Resident Evil premiered on July 14, 2022, on Netflix. An eight episode live-action series, two plotlines set in 2022 and 2036 follow Albert Wesker and his daughters navigating Umbrella's experiments in New Raccoon City.[59][60]

Merchandise

edit
 
Resident Evil theme restaurant

Over the years, various toy companies have acquired the Resident Evil license, with each producing their own unique line of Resident Evil action figures or models.[61] These include, but are not limited to, Toy Biz,[62][63] Palisades Toys, NECA, and Hot Toys.

Tokyo Marui also produced replicas of the guns used in the Resident Evil series in the form of gas blow-back airsoft guns. Some models included the STARS Beretta featured in Resident Evil 3, and the Desert Eagle in a limited edition that came with other memorabilia in a wooden case, along with the Gold Lugers from Code: Veronica and the "Samurai Edge" pistol from the Resident Evil remake. Other merchandise includes an energy drink called "T-virus Antidote".

Resident Evil Archives is a reference guide of the Resident Evil series written by staff members of Capcom. It was translated into English and published by BradyGames. The guide describes and summarizes all of the key events that occur in Resident Evil Zero, Resident Evil, Resident Evil 2, Resident Evil 3: Nemesis, and Code: Veronica. The main plot analysis also contains character relationship charts, artwork, item descriptions, and file transcripts for all five games. A second Archives book was later released in December 2011 and covers Resident Evil 4, Resident Evil 5, the new scenarios detailed in Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles, and the 2008 CGI movie, Resident Evil: Degeneration. The second Archives volume was also translated by Capcom and published by BradyGames.

A Resident Evil theme restaurant called Biohazard Cafe & Grill S.T.A.R.S. opened in Tokyo in 2012.[64] Halloween Horror Nights 2013, held at Universal Orlando, featured a haunted house titled Resident Evil: Escape from Raccoon City, based on Resident Evil 2 and Resident Evil 3: Nemesis.[65]

Novels

edit

The first Resident Evil novel was Hiroyuki Ariga's novella Biohazard: The Beginning, published in 1997 as a portion of the book The True Story of Biohazard, which was given away as a pre-order bonus with the Sega Saturn version of Biohazard. The story serves as a prelude to the original Resident Evil, in which Chris investigates the disappearance of his missing friend, Billy Rabbitson.

S. D. Perry has written novelizations of the first five games, as well as two original novels taking place between games. The novels often take liberties with the games' plot by exploring events occurring outside and beyond the games. This often meant that the games would later contradict the books on a few occasions.[66] One notable addition from the novels is the original character Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina.[67] Perry's novels, particularly The Umbrella Conspiracy, also alluded to events in Biohazard: The Beginning, such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels with new cover artwork began in 2012 to coincide with the release of Resident Evil: Retribution and its respective novelization.

There are a trilogy of original Biohazard novels in Japan. Hokkai no Yōjū (北海の妖獣, lit. "The Strange Beast of the North Sea") was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, To the Liberty by Sudan Kimura and Rose Blank by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006.

Novelizations of the films Genesis, Apocalypse, and Extinction were written by Keith DeCandido. Afterlife did not receive a novelization due to Capcom's decision to discontinue working with Pocket Books, who had been their primary source of publishing books up to that point, Capcom would later make Titan Books their primary publisher going forth. Retribution was written by John Shirley, while The Final Chapter was written by Tim Waggoner. Genesis was published over two years after that film's release and coincided with the publication of Apocalypse, Genesis being marketed as a prequel to Apocalypse, while the Extinction novel was released in late July 2007, two months before the film's release. The Final Chapter was published in December 2016 alongside the film's theatrical release. There was also a Japanese novelization of the first film, unrelated to DeCandido's version, written by Osamu Makino. Makino also wrote two novels based on the game Resident Evil: The Umbrella Chronicles. The books are a two-part direct novelization of the game and are published in Japanese and German only. The first novel, titled Biohazard: The Umbrella Chronicles Side A in Japan and Resident Evil: The Umbrella Chronicles 1 in Germany, was released on December 22, 2007. The second novel, titled Biohazard: The Umbrella Chronicles Side B in Japan and Resident Evil: The Umbrella Chronicles 2 in Germany, was published in January 2008.

Comics

edit

In 1997, Marvel Comics published a single-issue prologue comic based on the original Resident Evil, released through a promotional giveaway alongside the original PlayStation game.

In 1998, WildStorm began producing a monthly comic book series based on the first two games, Resident Evil: The Official Comic Magazine, which lasted five issues. The first four issues were published by Image, while Wildstorm themselves published the fifth and final issue. Each issue was a compilation of short stories that were both adaptations of events from the games and related side stories. Like the Perry novels, the comics also explored events occurring beyond Resident Evil 2 (the latest game during the series' publication) and thus were contradicted by later games. Wildstorm also published a four-issue miniseries, Resident Evil: Fire & Ice, which depicted the ordeal of Charlie Team, a third STARS team created specifically for the comic. In 2009, Wildstorm reprinted Fire & Ice in a trade paperback collection.[68]

In Hong Kong, there has been officially licensed Biohazard manhua adaptations of Biohazard 0 by publisher Yulang Group, Biohazard 2 by Kings Fountain, Biohazard 3 Supplemental Edition by Cao Zhihao and, Biohazard 3 The Last Escape, and Biohazard Code: Veronica by Lee Chung Hing published by Tinhangse Publishing. The Code: Veronica manhua was translated into English, formatted to look like an American comic and distributed by WildStorm as a series of four graphic novel collections.

In 2009, Wildstorm began publishing a Resident Evil comic book prequel to Resident Evil 5, which centers on two original members of the BSAA, Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November 11, 2009, the third issue was released, and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.[69]

Plays

edit

In the summer of 2000, Bioroid: Year Zero was performed in Japan. It was a musical horror-comedy but took the perspective of the infected. Super Eccentric Theater put on the production under the direction of Osamu Yagihashi. The stage play was performed from early July to late August.[70]

Biohazard The Stage was released in Japan in 2015. The play focused on iconic characters, Chris Redfield and Rebecca Chambers, as Philosophy University in Australia is experiencing a bioterrorist attack. The production was handled by Avex Live Creative and Ace Crew Entertainment, under supervision from Capcom.[71]

The following year, Musical Biohazard ~Voice of Gaia~ was released in September. It was produced by Umeda Arts Theater by director G2 and composer, Shunsuke Wada.[72]

Biohazard the Experience was the second Resident Evil play produced by Avex Live Creative and Ace Crew Entertainment. The story is set in 2015 and follows a cast of thirteen survivors who were abducted and woke up in a mansion during an outbreak.[73]

Reception and legacy

edit

Most of the games in the prominent Resident Evil series have been released to positive reviews. Some of the games, most notably Resident Evil, Resident Evil 2 and Resident Evil 4, have been bestowed with multiple Game of the Year honors and often placed on lists of the best video games ever made.

In 1999, Next Generation listed the Resident Evil series as number 13 on their "Top 50 Games of All Time", commenting that, "Flawless graphics, excellent music, and a top-notch storyline all combined to make a game of unparalleled atmosphere and suspense."[74] In 2012, Complex ranked Resident Evil at number 22 on the list of the best video game franchises.[75] That same year, G4tv called it "one of the most successful series in gaming history."[76]

Commercial performance

edit

By December 2022, around 135 million Resident Evil games had been sold.[77] The first two Resident Evil games had collectively sold approximately 11 million units worldwide by March 1999.[78] By early 2001, the series had sold 17 million units worldwide, earning more than $600 million.[79] By 2011, it had sold about 46 million copies and was estimated to have grossed at least $1.3 billion.[80][81] It is recognized by Guinness World Records as the best-selling survival horror series, with Resident Evil 2 remake being the best-selling survival horror game as of 2023.[82][83] Seven of the top ten best-selling horror games in North America are Resident Evil games.[84]

The 2023 Resident Evil 4 remake sold more than three million copies in its first two days of release.[85] It sold four million copies in its first two weeks, making it one of the fastest-selling Resident Evil games.[77] In Japan, it was the best-selling retail game in its first week, selling 89,662 copies on PlayStation 5 and 85,371 on PlayStation 4.[86]

The Resident Evil film series was the highest-grossing film series based on video games by 2012.[87] By 2011, the films had grossed over $600 million at the box office, bringing the franchise's estimated revenue to at least more than $1.9 billion in combined video game sales and box office gross up until then.[80][81] As of 2020, the films have grossed more than $1.3 billion in box office and home video sales.[88] The success of the video games and films have made Resident Evil the highest-grossing franchise in the horror[89] and zombie genres.[80][81]

Cultural impact

edit

GameSpot listed the original Resident Evil as one of the fifteen most influential video games of all time. It is credited with defining and popularizing the survival horror genre of games. It is also credited with taking video games in a cinematic direction with its B-movie style cut-scenes, including live-action full-motion video (FMV) footage. Its live-action opening, however, was controversial; it became one of the first action games to receive the "Mature 17+" (M) rating from the Entertainment Software Rating Board (ESRB), despite the opening cutscene being censored in North America.[90]

The Resident Evil franchise is credited with sparking a revival of the zombie genre in popular culture, leading to a renewed interest in zombie films during the 2000s.[91][92] Resident Evil also helped redefine the zombie genre,[93] playing an important role in its shift from supernatural themes to scientific themes by using science to explain the origins of zombies.[94] According to Kim Newman in the book Nightmare Movies (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie games Resident Evil and The House of the Dead.[95] George A. Romero, in 2013, said it was the video games Resident Evil and House of the Dead "more than anything else" that popularised his zombie concept in early 21st-century popular culture.[96][97] In a 2015 interview with Huffington Post, screenwriter-director Alex Garland credited the Resident Evil series as a primary influence on his script for the horror film 28 Days Later (2002), and credited the first Resident Evil game for revitalizing the zombie genre.[92] Screenwriter Edgar Wright cited Resident Evil 2 as a primary influence on his zombie comedy film Shaun of the Dead (2004),[98] with the film's star and co-writer Simon Pegg also crediting the first game with starting the zombie revival in popular culture.[91] The Walking Dead comic book creator Robert Kirkman cited Resident Evil as his favorite zombie game,[99] while The Walking Dead television series director Greg Nicotero credited Resident Evil and The House of the Dead with introducing the zombie genre "to a whole generation of younger people who didn't grow up watching Night of the Living Dead and Dawn of the Dead."[100]

The Resident Evil Apocalypse zombies were conceptualized and choreographed by Sharon B. Moore and Derek Aasland. Through script analysis and movement research a "scientific logic" was devised for the T-virus accounting for each Zombie behaviour envisioned in Paul W. S. Anderson's script. Sharon B. Moore and Derek Aasland then wrote the so-called Undead Bible - a Handbook for the Undead - used as the guide for the nearly 1000 cast under the choreographic department (stunt performers, actors, dancers, extras) to ensure the Undead physicality was performed in a unified way across the picture.  The Stunt and Core teams participated in the "Undead Bootcamp".  See also 2007 Documentary Undead Bootcamp starring producer Jeremy Bolt, director Alexander Witt, and choreographers Sharon B. Moore and Derek Aasland.

On the DVD Featurette 'Resident Evil; Game Over' Apocalypse director Alexander Witt said the zombies needed to be "more aggressive and more dangerous" than the original film, so they were created by the film's choreographers Sharon B. Moore and Derek Aasland as "liquid zombie[s]' in terms of their relentless forward motion: unstoppable, flowing around any kind of resistance, and then rushing in on the final attack. This is also detailed in the University of Liverpool book Biopunk Dystopias Genetic Engineering, Society, and Science Fiction (Lars Schmeink, 2016, p. 214).[101] 

Additionally, the first Resident Evil film adaptation also contributed to the revival of zombie films, with the success of the film and the games resulting in zombies achieving greater mainstream prominence and several zombie films being greenlit, such as the video game film adaptation House of the Dead (2003), the remake Dawn of the Dead (2004) and Romero's Land of the Dead (2005).[102] The Resident Evil films, 28 Days Later and the Dawn of the Dead remake all set box office records for the zombie genre, reaching levels of commercial success not seen since the original Dawn of the Dead (1978).[103] They were followed by other zombie films such as 28 Weeks Later (2007), Zombieland (2009), Cockneys vs Zombies (2012), and World War Z (2013), as well as zombie-themed graphic novels and television shows such as The Walking Dead and The Returned,[91] and books such as World War Z (2006), Pride and Prejudice and Zombies (2009) and Warm Bodies (2010).[104] The zombie revival trend was popular across different media up until the mid-2010s.[91] Since then, zombie films have declined in popularity during the late 2010s,[104] but zombie video games have remained popular, as seen with the commercial success of the Resident Evil 2 remake and Days Gone in 2019.[105]

See also

edit

Notes

edit

References

edit
  1. ^ "The Man Who Made Ghosts'n Goblins: Tokuro Fujiwara Interview". Continue. Vol. 12. 2003. Archived from the original on March 7, 2018. Retrieved August 4, 2016.
  2. ^ "Shinji Mikami, " Resident Evil " et la source du jeu d'horreur". Le Monde (in French). October 10, 2014.
  3. ^ Kaszor, Daniel (December 30, 2009). "Decade in Review: The most influential video games since Y2K". National Post. Canada. Archived from the original on June 9, 2010. Retrieved January 24, 2010.
  4. ^ "Capcom financial report" (PDF). Capcom. May 10, 2023.
  5. ^ Reeves, Ben (December 4, 2017). "Resident Evil Was Originally In Development For The SNES". Game Informer. Archived from the original on December 4, 2017. Retrieved April 16, 2023.
  6. ^ Resident Evil Creator Shinji Mikami Reflects on the Series' Roots, GameSpot (March 22, 2016)
  7. ^ "GR Asks: Why was Biohazard renamed Resident Evil?". GamesRadar+. April 8, 2009.
  8. ^ Justin Speer and Cliff O'Neill. "The History of Resident Evil". GameSpot. Archived from the original on September 6, 2008. Retrieved April 17, 2009.
  9. ^ "Enter The Survival Horror... A Resident Evil Retrospective". Game Informer. No. 174. October 2007. p. 132. The "multi-million dollar franchise... Evil Capcom's largest" and "the original Resident Evil" is "one of the most important games of all time."
  10. ^ "Resident Evil for GameCube Review". GameSpot. April 29, 2002.
  11. ^ "Resident Evil Survivor Review". IGN. September 14, 2000. Archived from the original on December 1, 2011. Retrieved January 27, 2006.
  12. ^ "Resident Evil: Dead Aim Review". GameSpot. June 16, 2003. Archived from the original on February 8, 2005.
  13. ^ "Resident Evil: Chronicles HD Collection". metacritic.com.
  14. ^ a b Reeves, Ben (December 30, 2011). "Guinness World Records 2012 Gamer's Edition Preview". Game Informer. Archived from the original on January 6, 2012. Retrieved December 31, 2011.
  15. ^ Thomas, Lucas M. (June 2, 2009). "E3 2009: Resident Evil PSP Announced". IGN. Archived from the original on January 23, 2012. Retrieved July 23, 2011.
  16. ^ "PSP Gets Resident Evil Portable in 2010". 1up.com. June 2, 2009. Archived from the original on November 5, 2015. Retrieved April 7, 2010.
  17. ^ "Zombies infecting PSP in Resident Evil Portable". Joystiq. June 2, 2009. Retrieved April 7, 2010.
  18. ^ Reilly, Jim (June 9, 2009). "New Resident Evil PSP Details Emerge". IGN.com. Archived from the original on March 16, 2010. Retrieved April 7, 2010.
  19. ^ Spencer (June 8, 2009). "Resident Evil Portable "Totally Different For A Resident Evil Game"". Siliconera.com. Retrieved April 7, 2010.
  20. ^ Jackson, Mike (April 3, 2011). "Resident Evil: Revelations out 2012, new concept art". ComputerAndVideoGames.com. Future Publishing Limited. Retrieved April 21, 2011.
  21. ^ Richard George (October 1, 2012). "IGN Review: Resident Evil 6". IGN. Retrieved October 1, 2012.
  22. ^ "Resident Evil 6 Ships 4.5 Million Copies Worldwide". Siliconera. October 3, 2012. Retrieved October 4, 2012.
  23. ^ Krupa, Daniel (January 31, 2013). "Resident Evil Will Return To Its Roots". ign.com. IGN. Retrieved July 10, 2013.
  24. ^ Mejia, Ozzie (September 15, 2015). "TGS 2015: Resident Evil: Umbrella Corps will help usher in series' 20th anniversary". Shacknews. Retrieved September 20, 2015.
  25. ^ Chalk, Andy (September 16, 2019). "Capcom producer says Project Resistance is 'survival horror at its core'". PC Gamer. Retrieved September 29, 2019.
  26. ^ Fox, Tanner (October 21, 2022). "Resident Evil Re:Verse Teases Ambitious Post-Launch Plans". Game Rant. Retrieved October 28, 2022.
  27. ^ Romano, Sal (October 13, 2016). "Capcom begins 'The World of Resident Evil 7' short video series". Gematsu. Archived from the original on October 16, 2016.
  28. ^ "FEAR COMES HOME AS CAPCOM ANNOUNCES RESIDENT EVIL 7 biohazard". Turn Left Distribution. June 14, 2016. Archived from the original on April 21, 2018. Retrieved May 15, 2018.
  29. ^ McWhertor, Michael (June 15, 2016). "Resident Evil 7's demo content won't be in the main game, but a new hero will". Polygon. Vox Media. Archived from the original on June 15, 2016.
  30. ^ Nunneley, Stephany (March 23, 2017). "Resident Evil 7 cut content: zombies who reacted to breathing, the Baker's pet dog Diane". VG247. Archived from the original on May 31, 2017.
  31. ^ Phillips, Tom (June 15, 2016). "If you like lots of guns in Resident Evil, 7 isn't for you". Eurogamer. Gamer Network. Archived from the original on June 16, 2016.
  32. ^ Osborn, Alex (June 15, 2016). "E3 2016: Resident Evil 7 Teaser Demo Not Part of the Main Game". IGN. Ziff Davis. Archived from the original on June 15, 2016.
  33. ^ McWhertor, Michael (June 11, 2020). "Resident Evil 8 announced at PS5 reveal event". Polygon.
  34. ^ Mercante, Alyssa (June 11, 2020). "Resident Evil 8: Village revealed and we're screaming". GamesRadar+.
  35. ^ Webb, Kevin (May 5, 2021). "'Resident Evil Village' is the most visually stunning game of the PlayStation 5 era so far". Business Insider. Retrieved December 19, 2021.
  36. ^ Kerr, Chris (December 11, 2019). "Resident Evil 2 remake has passed 5 million sales". Gamasutra. Retrieved December 11, 2019.
  37. ^ McWhertor, Michael (December 10, 2019). "Resident Evil 3 remake announced: watch the first trailer". Polygon. Retrieved September 10, 2019.
  38. ^ "Resident Evil 4 Remake Revealed, Releases In March 2023". GameSpot. Retrieved June 2, 2022.
  39. ^ a b c "Resident Evil: The Story So Far". IGN. June 23, 2021. Retrieved February 11, 2023.
  40. ^ a b c Hashimoto, Kazuma (May 22, 2021). "Resident Evil's most unsettling theme isn't zombies — it's eugenics". Polygon. Retrieved February 11, 2023.
  41. ^ Damien Waples (November 13, 2007). Resident Evil: The Umbrella Chronicles Official Game Guide. California, United States: Prima Games. pp. 58–73. ISBN 978-0-761-55845-3.
  42. ^ Goldstein, Hilary (July 23, 2009). "S DCC 09: Resident Evil's Wesker gone for good". IGN. Archived from the original on May 8, 2016. Retrieved February 11, 2023.
  43. ^ Pitts, Russ (April 10, 2012). "'Resident Evil 6' preview: Leon and Chris, together at last". Polygon. Retrieved February 18, 2023.
  44. ^ Gonzalez, Oscar; Keane, Sean (May 11, 2021). "Resident Evil Village synopsis, ending, post-credit scene explained". CNET. Retrieved February 18, 2023.
  45. ^ Dodd, Adam (February 24, 2015). "What's the Most Memorable 'Resident Evil' Puzzle?". Bloody Disgusting. Retrieved December 19, 2018.
  46. ^ a b c "A eulogy for tank controls". PC Gamer. February 20, 2015. Retrieved March 5, 2018.
  47. ^ a b c d "The History of Resident Evil". GameSpot. August 13, 2016. Archived from the original on December 11, 2021. Retrieved December 6, 2018.
  48. ^ McWhertor, Michael (January 21, 2021). "Resident Evil Village has a Resident Evil 4-style inventory and merchant". TheVerge.com. The Verge. Retrieved January 22, 2021.
  49. ^ Robertson, Adi (September 27, 2021). "Resident Evil 4 VR is launching October 21st, but only on Oculus Quest 2". The Verge. Retrieved November 5, 2021.
  50. ^ "Box Office History for Resident Evil Movies". The Numbers. Retrieved October 25, 2010.
  51. ^ "Resident Evil". Box Office Mojo. Retrieved August 15, 2013.
  52. ^ Rubin, Rebecca (March 31, 2021). "Sony Delays 'Resident Evil' Release Date". Variety. Retrieved March 31, 2021.
  53. ^ バイオハザードの映像アトラクションがお披露目. GameSpot Japan (in Japanese). Softbank Publishing Inc. October 19, 2000. Archived from the original on February 12, 2003.
  54. ^ "How 'Resident Evil: Degeneration' Movie Connects to 'Resident Evil 5'". MTV. January 23, 2009. Archived from the original on June 27, 2016. Retrieved May 5, 2020.
  55. ^ "Resident Evil: Damnation Takes Place Right Before Resident Evil 6". Siliconera. August 3, 2012. Retrieved May 5, 2020.
  56. ^ "Mansion monsters thirst for blood in operatic new Resident Evil: Vendetta trailer". SyFy Wire. September 20, 2016. Archived from the original on November 25, 2020. Retrieved May 5, 2020.
  57. ^ Grobar, Matt (May 19, 2021). "Netflix Debuts New Trailer For 'Resident Evil: Infinite Darkness' Animated Series Premiering This Summer". Deadline. Retrieved June 21, 2021.
  58. ^ Doolan, Liam (September 27, 2020). "Capcom Reveals Resident Evil: Infinite Darkness - A New Netflix Series Arriving In 2021". Nintendo Life. Retrieved September 27, 2020.
  59. ^ Patches, Matt (August 27, 2020). "Resident Evil live-action series confirmed by Netflix with first details". Polygon. Retrieved August 27, 2020.
  60. ^ Phillips, Tom (August 27, 2020). "Netflix's Resident Evil series will star the Wesker kids". Eurogamer. Retrieved August 27, 2020.
  61. ^ "Enter The Survival Horror... A Resident Evil Retrospective". Game Informer. No. 174. October 2007. pp. 132–133.
  62. ^ "Go Figure". GamePro. No. 111. IDG. December 1997. p. 30. Toy Biz will also see its Resident Evil toys slither into stores around March. The first assortment will feature two-packs of a hero or a villain and one of the game's creepy creatures.
  63. ^ "It's Never Too Late". Electronic Gaming Monthly. No. 106. Ziff Davis. May 1998. p. 114.
  64. ^ Brian Ashcraft, Japan’s Resident Evil Restaurant Has More Hot Pants Than Zombies, Kotaku, July 13, 2012
  65. ^ "Capcom And Universal Studios Talk Real Life Resident Evil". www.GameInformer.com. Archived from the original on September 25, 2013.
  66. ^ For example, the novel Underworld suggested that Raccoon City was destroyed during an accidental fire after the events of City of the Dead, whereas in Resident Evil 3 it is revealed that the city was destroyed by a nuclear missile launched by the government.
  67. ^ "Snake Heart" (in Japanese). Archived from the original on February 15, 2013. Retrieved July 2, 2009.
  68. ^ "NYCC '09 – Wildstorm Panel with Jim Lee". Newsarama. February 7, 2009.
  69. ^ "Resident Evil solicitations at DC Comics website". Archived from the original on July 22, 2013. Retrieved June 9, 2009.
  70. ^ "BIOHAZARD対策室/BIOHAZARD/S・E・Tバイオロイド零年". www.biohazard.gr.jp. Retrieved June 25, 2021.
  71. ^ Yoriko, Jun (October 22, 2015), Biohazard the Stage (Thriller), Rin Asuka, Shin'ichi Chiba, Atsushi Kimura, Yûji Kishi, Capcom Company, retrieved June 25, 2021
  72. ^ "CAST&STAFF│『ミュージカル バイオハザード ~ヴォイス・オブ・ガイア~』特設サイト 梅田芸術劇場". October 14, 2018. Archived from the original on October 14, 2018. Retrieved June 25, 2021.
  73. ^ "バイオハザード ザ エクスペリエンス | 公式ホームページ|チケット情報や出演キャスト紹介など 2017年公演". www.biohazard-stage.com. Archived from the original on August 31, 2015. Retrieved June 25, 2021.
  74. ^ "Top 50 Games of All Time". Next Generation. No. 50. February 1999. p. 79.
  75. ^ Elton Jones. "Resident Evil – The 50 Best Video Game Franchises – Complex". Complex. Archived from the original on June 30, 2014. Retrieved September 26, 2012.
  76. ^ "Top 100 Video Games of All Time #81 – Resident Evil –". G4tv.com. June 11, 2012. Retrieved August 15, 2013.
  77. ^ a b Yaden, Joseph (April 7, 2023). "Resident Evil 4 surpasses 4 million copies sold in two weeks". GameSpot. Retrieved April 7, 2023.
  78. ^ "Annual Report 1999" (PDF). Capcom. 1999. p. 8. Archived (PDF) from the original on March 10, 2013. Retrieved February 13, 2021.
  79. ^ Dunkley, Cathy (May 9, 2001). "Col TriStar giving 'Evil' the eye". Variety. Retrieved February 15, 2021.
  80. ^ a b c Ogg, Jon (October 30, 2011). "Zombies worth over $5 billion to economy". NBC News. Retrieved September 17, 2023.
  81. ^ a b c "America's $5 billion zombie industry: By the numbers". The Week. October 27, 2011. Retrieved January 30, 2021.
  82. ^ "Resident Evil: Best-selling survival horror series". Guinness World Records Gamer's Edition 2016. Guinness World Records. September 10, 2015. p. 138. ISBN 978-1-910561-10-2.
  83. ^ Wood, Anthony (August 3, 2023). "Resident Evil 2 Remake Now the Best-Selling Resident Evil Game Ever". IGN. Retrieved September 17, 2023.
  84. ^ Wright, Landon (August 2, 2019). "Resident Evil Franchise Dominates Top 10 Best-Selling Horror Games Via NPD". GamingBolt. Retrieved February 1, 2021.
  85. ^ Nightingale, Ed (March 29, 2023). "Resident Evil 4 Remake has already sold over 3m copies". Eurogamer. Retrieved March 29, 2023.
  86. ^ Romano, Sal (March 30, 2023). "Famitsu Sales: 3/20/23 – 3/26/23". Gematsu. Retrieved March 30, 2023.
  87. ^ Reeves, Ben (December 30, 2011). "Guinness World Records 2012 Gamer's Edition Preview". Game Informer. Archived from the original on January 6, 2012. Retrieved December 31, 2011.
  88. ^ "Resident Evil Franchise Box Office History". The Numbers. Retrieved February 15, 2021.
  89. ^ Mendelson, Scott (January 23, 2017). "How 'Resident Evil' Became The Most Successful Video Game-Based Franchise Ever". Forbes. Retrieved February 1, 2021.
  90. ^ "15 Most Influential Video Games of All Time". GameSpot. April 14, 2010. Archived from the original on April 15, 2010. Retrieved August 11, 2013.
  91. ^ a b c d Barber, Nicholas (October 21, 2014). "Why are zombies still so popular?". BBC. Retrieved May 31, 2019.
  92. ^ a b Hasan, Zaki (April 10, 2015). "INTERVIEW: Director Alex Garland on Ex Machina". Huffington Post. Retrieved June 21, 2018.
  93. ^ Stewart, Kevin (Spring 2007). "The Zombie Aesthetics and the Post-Apocalyptic Franchise". Kinema: A Journal for Film and Audiovisual Media. University of Waterloo. doi:10.15353/kinema.vi.1170. ISSN 1192-6252. Retrieved February 15, 2021.
  94. ^ Jones, Tanya Carinae Pell (April 15, 2014). "From Necromancy to the Necrotrophic: Resident Evil's Influence on the Zombie Origin Shift from Supernatural to Science". In Farghaly, Nadine (ed.). Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films. McFarland & Company. pp. 7–18. ISBN 978-0-7864-7291-8.
  95. ^ Newman, Kim (2011). Nightmare Movies: Horror on Screen Since the 1960s. A&C Black. p. 559. ISBN 9781408805039.
  96. ^ Weedon, Paul (July 17, 2017). "George A. Romero (interview)". Paul Weedon. Archived from the original on June 2, 2019. Retrieved June 2, 2019.
  97. ^ Diver, Mike (July 17, 2017). "Gaming's Greatest, Romero-Worthy Zombies". Vice. Retrieved June 2, 2019.
  98. ^ "12 Killer Facts About Shaun of the Dead". Mental Floss. January 23, 2016. Retrieved May 31, 2019.
  99. ^ Shuman, Sid (January 13, 2009). "Robert Kirkman speaks: The Walking Dead creator talks video games and zombies". PC World. Archived from the original on October 20, 2021. Retrieved March 14, 2022.
  100. ^ Hocking, Scott (September 24, 2018). "Interview with Greg Nicotero – The Walking Dead". STACK. Retrieved March 14, 2022.
  101. ^ Schmeink, Lars (2016). Biopunk dystopias : genetic engineering, society, and science fiction. Liverpool. ISBN 978-1-78138-332-2. OCLC 1256592985.{{cite book}}: CS1 maint: location missing publisher (link)
  102. ^ Russell, Jamie (2005). "The Resident Evil Effect". Book of the Dead: The Complete History of Zombie Cinema. FAB Press / Titan Books. pp. 171–178 (178). ISBN 978-1-903254-33-2. Whatever criticism one might want to level against the first Resident Evil movie, it had an undeniably positive effect on the zombie's fortunes. Dragged into the mainstream by the videogame franchise and Anderson's blockbuster, the living dead suddenly achieved a degree of respectability they'd never had before. It was as if, after seventy-odd years of being ignored, they'd finally received their invite to the Hollywood party. Within mere weeks of Resident Evil's opening came a series of press releases and announcements suggesting that the zombie had finally broken free of its marginal roots: a remake of Dawn of the Dead had received the greenlight, a big-screen adaptation of arcade game The House of the Dead was going into production; and, perhaps most exciting of all, George Romero announced at Fangoria's Weekend of Horrors Convention in August 2002 that he was in serious talks with Twentieth Century Fox to complete the fourth and final installment of his "trilogy" - provisionally dubbed "Land of the Dead," with a $10 million budget and a planned R-rated release.
  103. ^ Booker, M. Keith (2010). Encyclopedia of Comic Books and Graphic Novels [2 volumes]: [Two Volumes]. ABC-CLIO. p. 662. ISBN 9780313357473.
  104. ^ a b "How '28 Days Later' Changed the Horror Genre". The Hollywood Reporter. June 29, 2018. Retrieved May 31, 2019.
  105. ^ "A Discussion of Zombies and the Apocalypse in Video Games". The Hollywood Reporter. April 27, 2019. Retrieved May 31, 2019.
edit