Outlaw is a 1978 video game developed at Atari by David Crane. The game has a Western-setting, where one or two players either aim at targets or fellow gunsfighters to reach 10 points in a set time. Several modes are available allowing for different obstacles an rules varying how the players move, how their bullets act and how the obstacles block the bullets.
Outlaw | |
---|---|
Developer(s) | Atari[1] |
Publisher(s) | Atari[1] |
Designer(s) | David Crane |
Platform(s) | Atari 2600 |
Release | October 1978 |
Genre(s) | Shooter[1] |
Mode(s) | Single-player, multiplayer |
The game was Crane's first video game he made for Atari after being hired in 1977. He described the making of it as a "trial by fire" to learn what he could and could not do within the limitations of the Atari Video Computer System.[a][3] Like many early games for the system, it is a variation of an existing arcade game, with Outlaw being based on Gun Fight (1975). Upon release, it received positive reviews from Creative Computing, The Space Gamer and the Xenia Daily Gazette. It has since been re-released in various Atari-themed compilation packages.
Gameplay
editOutlaw can be played in a one or two-player mode. Each player can move up down left and right on the screen. When holding down the button to aim, the player can control the angle the player will shoot at. Releasing the button fires the bullet.[4]
Ine one-player mode called "Target Shoot", the player controls the movement of a gunfighter with the joystick and practices shooting the various moving targets that appear. The player has 99 seconds to reach a maximum score of 10 points with one point awarded every time the player hits the moving target. In the two-player modes called "Gunslinger Games", each player controls a gunslinger and scores points for shooting the opposing gunslinger. When they are hit, they will sit down. Like in one-player mode, the first player to reach 10 points wins.[4]
There are several variations to the gameplay. In "Blowaway" mode, bullets are more powerful and can destroy the centre obstacles in the game, such as a stage coach, wall or a cactus. In getaway mode, players can move immediately after shooting their gun instead of having to wait until their bullet vanishes for the screen or hits a target. In six shooter mode, each player's gun only has six bullets and they both receive a new load of ammunition when both players have used all six bullets.[4]
Development
editOutlaw was developed by David Crane for Atari, Inc. for the Atari 2600.[1] Crane had previously worked at National Semiconductor.[5] While playing tennis with his friend Alan Miller, he was told by Miller that Atari was looking for game programmers. After proofreading a newspaper ad his friend had made for the work, he wrote a resume, was interviewed the next day at 10 am and had the job by 2 pm. Crane had officially started for Atari in the third quarter of 1977.[6]
Outlaw would be his first commercial game he made for the Atari 2600.[7] The game began as a home console conversion of Midway's arcade game Gun Fight (1975), which itself was an officially licensed variation on the game Western Gun (1975) by Taito.[7] Crane said the game was influenced by Gun Fight, and liked the idea of making a game with two opposing gunfighters.[8] Other companies had released similar games for their consoles during this period, such as Gunfighter for the RCA Studio II, and official adaptation of Gun Fight as a built-in game on the Bally Professional Arcade.[9] Crane's version reduces the controls to one control stick and button.[10]
Crane described developing Outlaw as a "trial by fire" and said he was too ambitious on the project. He later reflected that the best thing about the game was learning how to develop the gameplay elements so he could work on more complicated projects in the future.[3]
Release
editOutlaw was released for the Atari Video Computer System in October 1978.[7] In 2023, Atari SA announced it would re-release Outlaw for the system on a physical cartridge.[11][12]
Outlaw was re-released in various compilation formats for consoles and personal computers, such as the Atari 80 in One for Windows in 2003 and the Atari Anthology for PlayStation 2 and Xbox in 2004, and Atari 50: The Anniversary Celebration (2022) compilation for Nintendo Switch, PlayStation 4, Steam, and Xbox One.[13][14] It was also released on portable devices as part of the Atari Greatest Hits release for the Nintendo DS and iOS.[15][16]
Reception
editFrom contemporary reviews, David H. Ahl of Creative Computing appeared to have enjoyed the game, stating that "after a couple of glasses of wine, Chris Cef and I went into fits of convulsive laughter playing this game and lost or ability to fire straight. This could happen to you!"[17] Eric Thompson of The Space Gamer complimented the graphics and sound.[18] They continued that they had few complaints about the game, outside that the gun was hard to see on the character.[18] Dick Cowan of the Xenia Daily Gazette found it to be one of the better Atari games, noting that the different variations of the game will sustain interesting for extended periods.[19]
From retrospective reviews, Brett Alan Weiss, writing for AllGame said that Outlaw as a single-player game was overly simplistic and dull and was best played as a multiplayer game where competing against an opponent was much more fun but not as strong as the similar Combat (1977). He noted that the graphics were simplistic but typical for an Atari 2600 title then.[20]
See also
editReferences
edit- ^ a b c d Weiss 2007, p. 87.
- ^ Montfort 2006.
- ^ a b Garrett 2009, p. 7.
- ^ a b c Atari 1978.
- ^ Hunt 2010, p. 88.
- ^ Donovan 2011.
- ^ a b c Bunch 2023, p. 148.
- ^ Bunch 2023, p. 150.
- ^ Bunch 2023, p. 152-153.
- ^ Bunch 2023, p. 151.
- ^ Handley 2023.
- ^ Atari SA.
- ^ Harris 2004.
- ^ Machkovech 2022.
- ^ Harris 2010.
- ^ "Atari's Greatest Hits". MetaCritic. Archived from the original on January 27, 2023. Retrieved January 27, 2023.
- ^ Ahl 1978, p. 39.
- ^ a b Thompson 1980, p. 35.
- ^ Bunch 2023, p. 152.
- ^ Weiss.
Notes
edit- ^ The system became known as the Atari 2600 only after the release of the Atari 5200 in 1982.[2]
Sources
edit- Outlaw Game Progam Instructions. Atari. 1978. C011402-05.
- "Outlaw - Limited Edition". Atari SA. Retrieved February 17, 2024.
- Ahl, David H. (July–August 1978). "A Creative Computing Equipment Profile... Atari Video Computer System". Creative Computing. Vol. 4, no. 4.
- Bunch, Kevin (2023). Atari Archive: Vol.1 1977-1978. Press Run Books. ISBN 978-1-955183-21-5.
- Donovan, Tristan (January 3, 2011). "The Replay Interviews: David Crane". Game Developer. Archived from the original on August 27, 2021. Retrieved February 21, 2024.
- Garrett, Marcus (September 2009). "David Crane". Old!Gamer (in Portuguese). No. 1.
- Handley, Zoey (September 5, 2023). "The Next 2600 Game From Atari XP is David Crane's Outlaw". Destructoid. Archived from the original on February 25, 2024. Retrieved June 17, 2024.
- Harris, Craig (November 30, 2004). "Atari Anthology". IGN. Archived from the original on January 26, 2023. Retrieved January 26, 2023.
- Harris, Craig (November 8, 2010). "Atari Greatest Hits Volume 1 Review". IGN. Archived from the original on February 23, 2014. Retrieved June 17, 2024.
- Hunt, Stuart (2010). "In the Chair With... David Crane". Retro Gamer. No. 79. Imagine Publishing Ltd.
- Machkovech, Sam (September 12, 2022). "The 103 Classic Games That Did, and Didn't, Make the Atari 50 Anniversary Cut — Retailer Leak Suggests Games from Arcade to Jaguar; Surprises Apparently Still Await". Ars Technica. Condé Nast. Archived from the original on September 14, 2022. Retrieved June 16, 2023.
- Montfort, Nick (December 2006). "Combat in Context". Game Studies. 6 (1). ISSN 1604-7982. Archived from the original on April 19, 2024. Retrieved June 18, 2024.
- Thompson, Eric (December 1980). "Computer Games". The Space Gamer. No. 34. ISSN 0194-9977.
- Weiss, Brett Alan. "Outlaw". AllGame. Archived from the original on November 14, 2014. Retrieved January 31, 2024.
- Weiss, Brett (2007). Classic Home Video Games 1972-1984. McFarland & Company, Inc. ISBN 978-0-7864-3226-4.