Isabelle Arvers is a French media art curator, critic, and author specializing in video and computer games, web animation, digital cinema, retrogaming, chiptunes, and machinima. Born in Paris in 1972, she currently lives in Marseille. She has curated exhibitions in France and internationally, exploring the relationship between art, video and computer games, and politics. Additionally, she promotes free and open-source culture, as well as indie games and art games.

Isabelle Arvers

Background

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Isabelle Arvers graduated from the Institute of Political Studies in Aix-en-Provence and holds a Postgraduate Diploma in Cultural Project Management from Paris 8 University. She has specialized in new media since 1993 and wrote her thesis on "Digital Virtuality as a Way to Apprehend Reality."[1]

She has worked at Ex Machina and Doboi[2] and has participated in Art 3000.[2] Additionally, she coordinates the International Symposium of Electronic Arts (ISEA) in Paris.[2]

Curating digital media

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Arvers has curated exhibitions at the Centre Pompidou, including "Video Cuts" in 2001, "Tour of the Web" in 2003, and "Musique 8 Bits" in 2005.[3][4]

Retrogaming

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Playtime is a retrogaming room and game art exhibition curated by Arvers in 2002 for the first edition of the Festival Villette Numérique. This was the first major event dedicated to games and old computer games within a French cultural institution. The concept behind Playtime is to juxtapose the low-tech aesthetics of early gaming computers and consoles with high-tech broadcasting devices (such as screen walls, interactive installations, giant screens, and online devices). This contrast allows the public to appreciate the remarkable advancements in graphics and technology used in video and digital games over the past thirty years while they are playing.

"Game Heroes in Retrogaming" is an exhibition curated by Arvers in 2011 in Marseille. The event explores the history of video games through the iconic heroes who have shaped the imagination of nearly four generations of players, including Pac-Man, Zelda, Mario, Donkey Kong, and Sonic.

Game art vs Artgames

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She curated the wireless art event "Wifiledefrance" for the Île-de-France region, where she invited the project Noderunners, a Wi-Fi game in the city. She was also the net.art curator for the 2004 Banana RAM Festival in Italy. Additionally, she curated the exhibition "Gametime, Experimedia," which focused on games, music, and cinema, in Melbourne in October 2004, and "La Nuit Numérique" for the 2004 Bitfilms Festival in Hamburg, Germany, in November 2004.

Her recent exhibition and event projects aim to portray video games as a new language and a means of artistic expression. These include:

  • No Fun Games and The Gaming Experience, Bergen, Norway, 2005
  • Mal au Pixel, Paris, France, 2006
  • Articule 3, emerging Swiss creation, Annecy, France, 2007
  • Playing to Real, Meudon, France, 2007
  • Gamerz, Aix-en-Provence, France, 2008 and 2009
  • Machinima Screenings, Gameplay, and Mostravideo, Brazil, 2009
  • Game Heroes, Marseille, France, 2011

She curates machinima programs for various institutions and festivals.

WJ-s performances

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She is also a WJ and performs live[5] with online creations through the multiscreen environment WJ-S, created in 2006 by Anne Roquigny. WJ-S is a software and flexible public device for web performances, allowing WJs (webjays, artists, curators, web enthusiasts, and web mutants) to perform live with online text, sound, and visuals.

WJs take control of a multiscreen environment and navigate different browser windows simultaneously from a distance. WJ-S offers a visible and collective experience of this browsing process.

Since 2007, Isabelle Arvers has been performing WJ-S presentations on the relationship between art and video games on the web. These performances explore Neen, an art movement that asserts "websites are the art of our day," showcasing websites by artists such as Angelo Plessas, Rafaël Rozendaal, Andreas Angelidakis, Mai Ueda, and Nikola Tosic. Additionally, she conducts WJ-S performances[6] on psychogeography, a Situationist concept, as well as emotional mapping and data visualization.

Workshops

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Believing that machinima represents a new art form and mode of expression, she conducts workshops for students and teenagers on machinima[7]—movies created with video games—as well as on WJ-S and how to use this software for performances using the web as a giant hard disk. The goal of these workshops is to demonstrate that mass media can be a tool for creative expression.

She conducts workshops on PLEADE, an online archive publishing open-source application developed by AJLSM. PLEADE assists institutions in publishing archival finding aids encoded in EAD (Encoded Archival Description) on the web by providing a set of tools for building dynamic websites.

Publications

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She writes essays and articles on digital art, game art, and machinima for magazines such as Amusement, Digitalarti, MCD, and Multitudes. Her most recent essay, "Cheats or Glitch? Voice as a Game Modification in Machinima," was published by MIT Press in 2010.

  • "This Spartan Life, un machinima au congrès,"[8] Revue Multitudes, 2012
  • "Penser l'œuvre d'art en dehors de l'économie traditionnelle,"[9] Archée, 2011
  • "Cheats or Glitch? Voice as a Game Modification in Machinima,"[10] by Isabelle Arvers in VOICE: Vocal Aesthetics in Digital Arts and Media (MIT Press, 2010), edited by Norie Neumark, Ross Gibson, and Theo Van Leeuwen
  • "Electronic Shadow: Habiter l’image,"[11] Etapes graphiques, 2010
  • "Game in the City," an interview with Blast Theory,[12] Amusement n°7, 2010
  • "Low Rez Stories, Kit d’assemblage aléatoire d’histoires du réel,"[13] Amusement n°7, 2010
  • "Jeux tu perds gagnes,"[14] MCD, 2009
  • "Player One," Amusement, 2008
  • "Let’s Think About Fun!", Musiques et Cultures Digitales, 2008
  • "La muséographie au défi de l’immatérialité,"[15] Art & Fact n°26, 2007
  • "Le jeu vidéo, un moyen d’expression à la portée de tous ?", ARCADI, 2006
  • "Servovalve, doseur de temps et de hasard,"[16] ARCADI, 2006
  • "Neen ou la communication entre les anges,"[17] Sklunk.net, 2006
  • "Milk, an Artwork by She Lea Cheang,"[18] 56K Bastard TV, 2005

Exhibitions

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  • DIGITAL SALON: Games and Cinema, Maison Populaire, Montreuil, 2011
  • GAME HEROES, a retrogaming exhibition, Alcazar, Marseille, 2011
  • GAMERZ 5, Brazilian artists, Fondation Vasarely, Aix-en-Provence, 2009
  • GAMERZ 4, Aix-en-Provence, 2009
  • PLAYING TO REAL, Art and Games exhibition, Meudon, 2007
  • ARTICULE 3, Emerging Swiss Creation, Bonlieu Scène Nationale, Annecy, 2007
  • MAL AU PIXEL, Mains d’Oeuvres, Saint-Ouen, 2006
  • NO FUN! Games and the Gaming Experience, Piksel, Bergen, Norway, 2005
  • FRANCE NUMÉRIQUE, VJing and Animation, Bitfilm Hamburg, 2004
  • REACTIVATE: Gametime, Experimedia State Library, Melbourne, 2004
  • MIND CONTROL, Net.art Section, Banana RAM, Ancona, 2004
  • WIFILEDEFRANCE, Wireless Art Event, Région Île-de-France, Paris, 2004
  • PLAYTIME, the Retrogaming Room of Villette Numérique, Paris, 2002
  • SOUND TOYS, the Online Gallery of Villette Numérique, Paris, 2002

Machinima screenings

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  • Gamerz 8, ARCADE, Aix-en-Provence, France, 2012
  • Gamerz 7, ARCADE, Aix-en-Provence, France, 2011
  • Maison Populaire, Montreuil, France, 2011
  • What is Machinima? Festival MRFU, Maribor, Slovenia, 2010
  • Gamerz 6, ARCADE, Aix-en-Provence, France, 2010
  • Mumia, Belo Horizonte, Brazil, 2010
  • Gamerz 05, ARCADE, Aix-en-Provence, France, 2009
  • Gameplay, Itaú Cultural, São Paulo, Brazil, 2009
  • Mostravideo, Belo Horizonte, Brazil, 2009
  • Symposium Imagine the Future, Neuchâtel, Switzerland, 2009
  • Récréations, Scène Numérique, Aix-en-Provence, France, 2009
  • Flash Festival, Centre Pompidou, Paris, France, 2008
  • Flash Festival, Centre Pompidou, Paris, France, 2007
  • Ciant, Cinema Svetnor, Prague, Czech Republic, 2007
  • Animation Film Festival, Annecy, France, 2007
  • Flash Festival, Centre Pompidou, Paris, France, 2006
  • Némo Festival, Invitation of Chris Burke for This Spartan Life, Espace Cartier, Paris, France, 2006
  • Web Plasticians: Machinima vs Demos, Invitation of Burnie Burns from Rooster Teeth Productions, Pompidou Center, Paris, France, 2005

Conferences

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  • "Voices in Machinima as a Situationist Détournement of Video and Computer Games," ISEA, Istanbul, 2011
  • "Levitation in Virtual Reality and Video Games," École d’art, Aix-en-Provence, 2009
  • "Art & Collaborative Thinking," École Supérieure d’Art de Bourges, 2009
  • "Collaborative Thinking: Economy, Social, Politics, and Art," Haute École d’Art, Genève, 2008
  • "Interactivity, Creation, and Video Games," Beaux-Arts de Marseille, 2008
  • "Sound Games and Interaction with Virtual Reality," École d’Art, Aix-en-Provence, 2008
  • "Network Creation and New Spaces of Exhibition," Haute École d’Art, Genève, 2008
  • "Games, Politics, Economy, and Art," Kunsthalle, Wien, Austria, 2008
  • "Machinimas: A New Cinematographic Genre," Imaginove, Lyon, 2007
  • "Video Art in the Digital Era," 30 Years of Videographies, Liège, Belgium, 2006
  • "What is Machinima," Bâtiment d’Art Contemporain, Geneva, 2006
  • "Relation Between Art and Video Games in France,"[19] Digifrance, HTC, Helsinki, 2006
  • "To Play in Family," Cité des Sciences et de l’Industrie, Paris, 2006
  • "Games vs Networks," École Supérieure de l’Image, Poitiers, 2006
  • "Reactivate: Curatorial Talk," Symposium Game Time, ACMI, Melbourne, 2004
  • "French Digital Creation," School of Visual Arts, New York, 2004
  • "How to Curate New Media,"[20] Pompidou Center, Paris, 2004
  • "Art and Video Games," Fine Art School, Dijon, 2004
  • "The Web Documentary," General Meeting of Documentary, Lussas, 2003
  • "Curating New Media in a Game Room," Festival Transmediale 03, Berlin, 2003
  • "Video Games and Electronic Music," Pompidou Center, Paris, 2002
  • "How to Distribute Short Films on the Net," Pompidou Center, Paris, 2001

References

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  1. ^ http://issuu.com/zabarvers/docs/virtualite_numerique1995
  2. ^ a b c Desjardins, Charles (2007). "Le Moi, Jeux d'Isabelle Arvers". Cimaise. 54. Pour maitriser les technologies, elle poursuit sa formation chez Ex machina et Duboi, deux sociétés réputées dans la postproduction et les effets spéciaux ... elle devient responsable des partenariats à Art 3000 ... Isabelle Arvers travaille sur ISEA, le symposium international des arts électroniques
  3. ^ Ng, J. (2013). Understanding Machinima: Essays on Filmmaking in Virtual Worlds. Bloomsbury Publishing. p. 356. ISBN 978-1-4411-2453-1. Retrieved 6 Jul 2023.
  4. ^ "Centre Pompidou - Musique 8 bits - Art culture musée expositions cinémas conférences débats spectacles concerts". Centrepompidou.fr. 2002-10-16. Archived from the original on July 23, 2012. Retrieved 2012-05-29.
  5. ^ "Isabelle Arvers : Web-Jay". Imaginez Maintenant. Retrieved 2012-05-29.[permanent dead link]
  6. ^ http://www.imaginezmaintenant.com/node.php?articleid=4803[permanent dead link]
  7. ^ "Le jour où j'ai vu les ados machinimer | Nantes Actu". Nantes-actu.info. Archived from the original on 2012-05-05. Retrieved 2012-05-29.
  8. ^ "Insert 5". Cairn.info. 2012-03-01. Archived from the original on 2012-07-02. Retrieved 2012-05-29.
  9. ^ "Archée : cyberart et cyberculture artistique". Archee.qc.ca. Archived from the original on 2013-07-19. Retrieved 2012-05-29.
  10. ^ "Cheats or glitch: voice as a game modification in machinima". Issuu.com. 2011-11-01. Archived from the original on 2016-03-19. Retrieved 2012-05-29.
  11. ^ "Le magazine / Etapes : 183 / étapes: design & culture visuelle". Fr.etapes.com. 2012-05-14. Archived from the original on 2012-07-12. Retrieved 2012-05-29.
  12. ^ "News Archive". Blast Theory. Archived from the original on 2012-06-30. Retrieved 2012-05-29.
  13. ^ "Low-Rez Stories » About". Low-rez.tv. 2012-05-08. Archived from the original on 2011-08-31. Retrieved 2012-05-29.
  14. ^ "Isabelle Arvers : Je(Ux) Tu Perds Gagnes". digitalarti.com. Archived from the original on 2012-05-13. Retrieved 2012-05-29.
  15. ^ "Isabelle Arvers - revue Art&Fact (Université de Liège)". Artfact.ulg.ac.be. Archived from the original on 2011-08-23. Retrieved 2012-05-29.
  16. ^ "Servovalve, doseur de temps et de hasard, Arcadi, 2006". Issuu.com. 2011-11-07. Archived from the original on 2016-03-15. Retrieved 2012-05-29.
  17. ^ "Isabelle Arvers - Neen Ou La Communication Entre Des Anges". Sklunk. 2006-08-18. Archived from the original on 2015-12-22. Retrieved 2012-05-29.
  18. ^ "Archived copy". Archived from the original on 2016-03-03. Retrieved 2012-05-20.{{cite web}}: CS1 maint: archived copy as title (link)
  19. ^ "l'Observatoire des Mondes Numériques en Sciences Humaines :.]". Omnsh.org. 2011-01-24. Archived from the original on 2012-04-18. Retrieved 2012-05-29.
  20. ^ "Centre Pompidou - Les Immatériaux vingt ans après - Art culture musée expositions cinémas conférences débats spectacles concerts". Cnac-gp.fr. 2002-10-16. Archived from the original on 2007-08-24. Retrieved 2012-05-29.
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