Wing Commander Academy (video game)

Wing Commander Academy is a spin-off of Wing Commander II: Vengeance of the Kilrathi, published in 1993.

Wing Commander Academy
Developer(s)Origin Systems
Publisher(s)Origin Systems
Producer(s)Thomas Blom
Dallas Snell
Programmer(s)Jeff Everett
Brent Allen Thale
Artist(s)Whitney Ayres
Glen Johnson
Composer(s)John Tipton
Kirk Winterrowd
Platform(s)DOS
ReleaseAugust 1993
Genre(s)Space combat simulation
Mode(s)Single player

Reception

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Computer Gaming World in 1993 stated of Wing Commander Academy that "if you enjoy space combat simulations, you must have this game. Period". The magazine approved of the "absolute ball to play" game's improved graphics, and the mission builder, and concluded that "Academy is a tremendously exciting game, one which provides many, many hours of play and replay".[1] The 1994 survey gave the game three stars out of five, stating that it was "for those who don't need a plot".[2]

James Trunzo reviewed Wing Commander Academy in White Wolf #39 (1994), giving it a final evaluation of "Good" and stated that "For those among you who yearn for hot and heavy galactic dog-fights, and don't want to waste time with convoluted plots and pretty but time-wasting graphic interludes, WC Academy puts all your skills to the test."[3]

Reviews

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References

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  1. ^ Schuytema, Paul C. (November 1993). "Get Your Blasters Degree". Computer Gaming World. pp. 162–163. Retrieved 28 March 2016.
  2. ^ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  3. ^ Trunzo, James (1994). "The Silicon Dungeon". White Wolf Magazine. No. 39. p. 62-63.
  4. ^ "PC Player forever - History Spieletests".
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