Trackmania (2020 video game)

Sandboxing a thing i would add to it over the next weeks I'll add to this

Gameplay(Alt name coming soon)

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Surfaces

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Road

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On road, you have the most grip. When turning the car, you don't start sliding until about 600 speed. At 400 speed, if you press brake or are already sliding, by having the slide marks at a specific angle, you gain speed.

Dirt

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You do not have a lot grip on dirt, and when you turn your car starts sliding. However, if you slide at a specific angle, you gain speed.

Sand
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This is almost identical to dirt, Execpt your acceleration and max speed is lowered.

Grass

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You have very little grip, acceleration is lowered, when you turn your car starts sliding at a very high angle. like dirt, you can speed slide

Penalty grass
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You have very little grip, acceleration is lowered a lot, when you turn your car starts sliding at a very high angle. you are capped at 100 speed.

Plastic

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You have faster acceleration, but grip is lower quite a bit from road. you only start sliding when you turn for a while.

This is very different from the others, when you turn you slide and turning is hard. if you put your car at 90* angle and steer, you will do an ice slide and you car starts gaining speed. this is much faster than turning normally. you can slide out by changing gears while sliding.

Styles

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Technical (Tech)

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this style is low speed, generally 2-4th gears, where you drift most corners.

Full-Speed

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you do not let go of accelerate and only press brake when you want to speed-slide.

Nascar

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This is like tech, however at turns it is faster to release rather than drift.

Dirt

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map with almost all of it being dirt

Bugs

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Bugslide

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When you land with your car at a 90* angle and press the drift keys, your car turns as if it were around a circle and the head of the car is pointing to the rotation point.

Uberbug

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when you bugslide into a wall, your car sometimes goes flying

Action keys

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On pc, you can assign action keys, which are hotkeys that limit the max turning amount. example: Action key 1 lets you turn the car only 20%.

Effect blocks

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Reactor

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There are 2 types, Reactor up and down. Reactor up makes rocket facing the ground so that car flies. Reactor down pushes the car towards the ground, and in both you gain speed.

Engine off

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Your engine turns off

Fragile

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When your car get a lot of force aliped to it, its acletation, braking, max speed are all reduced

Cruise control

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Your car gets stuck at the speed you were on when you hit the block

Turbo

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you car speeds up rapidly

Slow-mo

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time slows down, the clock does not

No steer

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You can't steer

No brakes

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You can't brake

Gears

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When you gear up while sliding, your car loses speed causing a gear down. In tech maps, if you gear up just before a turn, and drift, you will gear down, causing a slowdown.