The Traveller Adventure is a campaign of linked adventures published by Game Designers' Workshop in 1983 for the science fiction tabletop role-playing game Traveller, and a companion volume for The Traveller Book.
Designers | |
---|---|
Publishers | Game Designers' Workshop |
Publication | 1983 |
Genres | Science-fiction |
Systems | Classic Traveller |
Plot summary
editThe Traveller Adventure is an campaign of linked scenarios in the Aramis subsector involving the crew of the March Harrier subsidized merchant vessel.[1]
Publication history
editGDW created Traveller in 1977, and it quickly became popular. GDW subsequently released a large number of expansions, modules, and adventures including the campaign book The Traveller Adventure, written by Frank Chadwick, John Harshman, J. Andrew Keith, Marc W. Miller, and Loren Wiseman, with a cover by William H. Keith. It was designed to be a companion volume to the previously published The Traveller Book.
Reception
editCraig Sheeley reviewed The Traveller Adventure in Space Gamer No. 70.[1] Sheeley commented that "I was pleasantly surprised by The Traveller Adventure [...] it is reasonably price. It is, on the whole, one of the best products ever made by GDW."[1]
Stephen Nutt reviewed The Traveller Adventure for Imagine magazine, and stated that "I rate [The Traveller Adventure] in the top five best role-playing products that have ever been placed on the market. In the context of Traveller it is the best thing GDW have ever produced, simply a must for anybody running a Traveller campaign."[2]
Andy Slack reviewed The Traveller Adventure for White Dwarf #57, giving it an overall rating of 9 out of 10, and stated that "this is a superb campaign capable of entertaining a group of up to 8 players of any experience for up to a year."[3]
In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan highly recommended this as one of the best Traveller adventures, albeit for "ambitious referees", calling it "a 150-plus-page campaign involving a devious interstellar smuggling operation and a memorable villain."[4]
See also
editReferences
edit- ^ a b c Sheeley, Craig (July–August 1984). "Capsule Reviews". Space Gamer (70). Steve Jackson Games: 42–43.
- ^ Nutt, Stephen (September 1984). "Notices". Imagine (review) (18). TSR Hobbies (UK), Ltd.: 41.
- ^ Slack, Andy (September 1984). "Open Box". White Dwarf. No. 57. Games Workshop. pp. 12–13.
- ^ Swan, Rick (1990). The Complete Guide to Role-Playing Games. New York: St. Martin's Press. p. 224.