Chip (device) |
Release date | Fab | Die area (mm2) | CPU | GPU | Memory | Storage | API support | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[a] | Clock (MHz) | GFLOPS[b] | Pixel fillrate (GP/s)[c] | Texture fillrate (GT/s)[d] | Other | Size | Bus type & width | Band- width (GB/s) |
Audio | Other | ||||||
Liverpool (PS4) |
Nov 2013 | 28 nm | 348 | Jaguar | 8 cores | 1.6 | 2× 2 MB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 additional modules HDR10 (except discs)[e] CEC Optional IR sensor |
Durango (Xbox One) |
Nov 2013 | 363 | 1.75 | 768:48:16 12 CU |
853 | 1310 | 13.6 | 40.9 | 2 ACEs | 32 MB | ESRAM[f] | 204 | 3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One additional modules FreeSync (1) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||
8 GB | DDR3 256-bit |
68 | |||||||||||||||||||
Edmonton (Xbox One S) [1] |
Jun 2016 | 16 nm | 240 | 914 | 1404 | 14.6 | 43.9 | 2 ACEs | 32 MB | ESRAM | 219 | 4KBD/3DBD/DVD/CD[g] 1× 2.5" SATA hard drive USB 3.0 |
Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||||
8 GB | DDR3 256-bit |
68 | |||||||||||||||||||
(PS4 Slim) | Sep 2016 | 208 | 1.6 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) | PS VR PS4 Slim additional modules HDR10 (except discs) CEC Optional IR sensor | |||||
Neo (PS4 Pro) [2][3][4] |
Nov 2016 | 325 | 2.13 | GCN 4 (Polaris) [5] |
2304:144:32 36 CU |
911 | 4198 | 58.3 | 131.2 | 4 ACEs and 2 HWS Double-rate FP16[h] checkerboard rendering |
8 GB[6] | GDDR5 256-bit |
218 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2 (4.5), GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 Pro additional modules HDR10 (except discs) Up to 4K@60 Hz CEC Optional IR sensor | ||||
1 GB | DDR3[i] | ? | |||||||||||||||||||
Scorpio (Xbox One X) [7][8][9] |
Nov 2017 | 359 | Customized Jaguar |
2.3 | 2560:160:32 40 CU |
1172 | 6001 | 37.5 | 187.5 | 4 ACEs and 2 HWS | 12 GB | GDDR5 384-bit |
326 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One X additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) Up to 4K@60 Hz HDMI 1.4b through IR sensor and IR out port | ||||
Fenghuang (Subor Z+) [10][11][12] |
cancelled [13] | 14 nm [14] | 397 | Zen | 4 cores 8 threads |
3.0 | GCN 5 | 1536:96:32 24 CU |
1300 | 3994 | 41.6 | 124.8 | Double-rate FP16 | 8 GB | GDDR5 256-bit |
154 | 1× 2.5" SATA SSD 1× 2.5" SATA hard drive Easily replaceable drives USB 3.0 |
Vulkan 1.1, Direct3D 12.1 | S/PDIF | Subor Z Plus additional modules Windows 10 Enterprise LTSC | |
Oberon (PS5)[15] |
Nov 2020 | 7 nm | 308 | Zen 2 | 8 cores 16 threads |
3.5 (variable) | 4 MB | RDNA 2 | 2304:144:64 36 CU |
2233 (variable) | 10290 (variable) | 142.9 | 321.6 | Double-rate FP16 Real-time ray tracing Primitive shaders Custom 3D audio blocks |
16 GB | GDDR6 256-bit |
448 | 4KBD Custom 5.5 GB/s PCIe 4.0 x4 NVMe SSD PCIe 4.0 M.2 slot Easily replaceable M.2 SSD USB (except PS5 games) |
Vulkan 1.2 | PS5 TEMPEST 3D AudioTech | PS VR Dedicated DMA controller and I/O coprocessors Custom coherency engines and cache scrubbers Custom decompression block HDR Up to 4K@120 Hz Up to 8K@30 Hz |
Anaconda (Xbox Series X) |
Nov 2020 | 360 | 3.6 (3.8 w/o SMT) |
3328:208:64 52 CU |
1825 | 12147 | 116.8 | 379.6 | Double-rate FP16 Real-time ray tracing Mesh shaders Variable rate shading ANN acceleration |
10 GB | GDDR6 320-bit |
560 | 4KBD Custom 2.4 GB/s NVMe SSD Custom expansion card USB 3.1 (except XSX games) |
DirectX 12 Ultimate | Custom spatial audio block MS Project Acoustics Fully Dolby Atmos, DTS:X, and Windows Sonic |
Custom decompression block HDR VRR Up to 4K@120 Hz Up to 8K@30 Hz CEC | |||||
6 GB | GDDR6 192-bit[j] |
336 | |||||||||||||||||||
Lockhart (Xbox Series S) |
197 | 3.4 (3.6 w/o SMT) |
1280:80:32 20 CU |
1565 | 4006 | 50.1 | 125.2 | 8 GB | GDDR6 128-bit |
224 | |||||||||||
2 GB | GDDR6 32-bit |
56 | |||||||||||||||||||
Van Gogh "Aerith" (Steam Deck)[16] |
Dec 2021 | 163 | 4 cores 8 threads |
2.4-3.5 | 2 MB | 512:32:16 8 CU |
1000-1600 | 1000-1600 | 16-25.6 | 32-51.2 | Double-rate FP16 Real-time ray tracing Variable rate shading |
16 GB | LPDDR5 128-bit |
88 | 64 GB eMMC (PCIe Gen 2 × 1) 256 GB NVMe SSD (PCIe Gen 3 × 4) 512 GB NVMe SSD (PCIe Gen 3 × 4) microSD card slot |
DirectX 9-12 Ultimate, OpenGL 4.6, Vulkan 1.2 | |||||
Van Gogh "Sephiroth" (Steam Deck OLED) |
Nov 2023 | 6 nm | 131 | 102 | 256 GB NVMe SSD (PCIe Gen 3 × 4) 512 GB NVMe SSD (PCIe Gen 3 × 4) 1 TB NVMe SSD (PCIe Gen 3 × 4) microSD card slot |
||||||||||||||||
Viola (PS5 Pro) |
Nov 2024 | 4 nm | 260 | 8 cores 16 threads |
3.85 (variable) |
4 MB | RDNA 3 | 3840:240:120 60 CU |
2180 (variable) |
16742 (variable) |
261.6 | 523.2 | Double-rate FP16 Real-time ray tracing Primitive shaders Custom 3D audio blocks Hardware-accelerated upscaling |
16 GB | GDDR6 256-bit |
576 | 4KBD 2 TB NVMe SSD (PCIe Gen 4 × 4) PCIe 4.0 M.2 slot USB |
Vulkan 1.2 | PS5 TEMPEST 3D AudioTech | PS VR Dedicated DMA controller and I/O coprocessors Custom coherency engines and cache scrubbers Custom decompression block HDR Up to 4K@120 Hz Up to 8K@60 Hz | |
2 GB | DDR5 | ? |
- ^ Unified shaders : Texture mapping units : Render output units
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ^ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ^ UHD BD is the only video disc format supporting HDR.
- ^ Cache
- ^ "Digital" version does not have an optical drive.
- ^ Feature preview of Rapid Packed Math, introduced in GCN 5.
- ^ Swap
- ^ A plain 320-bit 20 GB version could be made by just replacing four 1 GB GDDR6 chips by 2 GB ones.
References
- ^ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ^ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ^ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ^ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ^ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ^ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
- ^ Smith, Ryan (11 June 2017). "Microsoft's Project Scorpio Gets a Launch Date: Xbox One X, $499, November 7th". AnandTech. Retrieved 24 May 2024.
- ^ Walton, Mark (6 April 2017). "Xbox One Project Scorpio specs: 12GB GDDR5, 6 teraflops, native 4K at 60FPS". Ars Technica. Retrieved 24 May 2024.
- ^ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ^ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
- ^ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
- ^ Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
- ^ Judd, Will (16 May 2019). "The Subor Z+ console team has disbanded - but it's not game over yet". Gamer Network.
- ^ Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.
- ^ Smith, Ryan (16 April 2019). "Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too". Anandtech.
- ^ "Tech Specs". steamdeck.com. Retrieved 2021-07-18.