Template:AMD custom APU

Chip
(device)
Release date Fab Die area (mm2) CPU GPU Memory Storage API support Special features
Archi-
tecture
Cores Clock (GHz) L2 cache Archi-
tecture
Core config[a] Clock (MHz) GFLOPS[b] Pixel fillrate (GP/s)[c] Texture fillrate (GT/s)[d] Other Size Bus type & width Band-
width (GB/s)
Audio Other
Liverpool
(PS4)
Nov 2013 28 nm 348 Jaguar 8 cores 1.6 2× 2 MB GCN 2 1152:72:32
18 CU
800 1843 25.6 57.6 8 ACEs 8 GB GDDR5
256-bit
176 3DBD/DVD
1× 2.5" SATA hard drive
Easily replaceable hard drive
USB 3.0
OpenGL 4.2, GNM, GNMX and PSSL Dolby Atmos (BD)
S/PDIF
PS VR
PS4 additional modules
HDR10 (except discs)[e]
CEC
Optional IR sensor
Durango
(Xbox One)
Nov 2013 363 1.75 768:48:16
12 CU
853 1310 13.6 40.9 2 ACEs 32 MB ESRAM[f] 204 3DBD/DVD/CD
1× 2.5" SATA hard drive
USB 3.0
Direct3D 11.2 and 12 Fully Dolby Atmos, DTS:X, and Windows Sonic
S/PDIF
Xbox One additional modules
FreeSync (1)
HDMI 1.4 through
IR sensor and IR out port
Kensington lock
8 GB DDR3
256-bit
68
Edmonton
(Xbox One S) [1]
Jun 2016 16 nm 240 914 1404 14.6 43.9 2 ACEs 32 MB ESRAM 219 4KBD/3DBD/DVD/CD[g]
1× 2.5" SATA hard drive
USB 3.0
Fully Dolby Atmos, DTS:X, and Windows Sonic
S/PDIF
Xbox One S additional modules
Fully HDR10
Dolby Vision (streaming)
FreeSync (1&2)
HDMI 1.4 through
IR sensor and IR out port
Kensington lock
8 GB DDR3
256-bit
68
(PS4 Slim) Sep 2016 208 1.6 1152:72:32
18 CU
800 1843 25.6 57.6 8 ACEs 8 GB GDDR5
256-bit
176 3DBD/DVD
1× 2.5" SATA hard drive
Easily replaceable hard drive
USB 3.0
OpenGL 4.2, GNM, GNMX and PSSL Dolby Atmos (BD) PS VR
PS4 Slim additional modules
HDR10 (except discs)
CEC
Optional IR sensor
Neo
(PS4 Pro) [2][3][4]
Nov 2016 325 2.13 GCN 4
(Polaris) [5]
2304:144:32
36 CU
911 4198 58.3 131.2 4 ACEs and 2 HWS
Double-rate FP16[h]
checkerboard rendering
8 GB[6] GDDR5
256-bit
218 3DBD/DVD
1× 2.5" SATA hard drive
Easily replaceable hard drive
USB 3.0
OpenGL 4.2 (4.5), GNM, GNMX and PSSL Dolby Atmos (BD)
S/PDIF
PS VR
PS4 Pro additional modules
HDR10 (except discs)
Up to 4K@60 Hz
CEC
Optional IR sensor
1 GB DDR3[i] ?
Scorpio
(Xbox One X) [7][8][9]
Nov 2017 359 Customized
Jaguar
2.3 2560:160:32
40 CU
1172 6001 37.5 187.5 4 ACEs and 2 HWS 12 GB GDDR5
384-bit
326 4KBD/3DBD/DVD/CD
1× 2.5" SATA hard drive
USB 3.0
Direct3D 11.2 and 12 Fully Dolby Atmos, DTS:X, and Windows Sonic
S/PDIF
Xbox One X additional modules
Fully HDR10
Dolby Vision (streaming)
FreeSync (1&2)
Up to 4K@60 Hz
HDMI 1.4b through
IR sensor and IR out port
Fenghuang
(Subor Z+) [10][11][12]
cancelled [13] 14 nm [14] 397 Zen 4 cores
8 threads
3.0 GCN 5 1536:96:32
24 CU
1300 3994 41.6 124.8 Double-rate FP16 8 GB GDDR5
256-bit
154 1× 2.5" SATA SSD
1× 2.5" SATA hard drive
Easily replaceable drives
USB 3.0
Vulkan 1.1, Direct3D 12.1 S/PDIF Subor Z Plus additional modules
Windows 10 Enterprise LTSC
Oberon
(PS5)[15]
Nov 2020 7 nm 308 Zen 2 8 cores
16 threads
3.5 (variable) 4 MB RDNA 2 2304:144:64
36 CU
2233 (variable) 10290 (variable) 142.9 321.6 Double-rate FP16
Real-time ray tracing
Primitive shaders
Custom 3D audio blocks
16 GB GDDR6
256-bit
448 4KBD
Custom 5.5 GB/s PCIe 4.0 x4 NVMe SSD
PCIe 4.0 M.2 slot
Easily replaceable M.2 SSD
USB (except PS5 games)
Vulkan 1.2 PS5 TEMPEST 3D AudioTech PS VR
Dedicated DMA controller and I/O coprocessors
Custom coherency engines and cache scrubbers
Custom decompression block
HDR
Up to 4K@120 Hz
Up to 8K@30 Hz
Anaconda
(Xbox Series X)
Nov 2020 360 3.6
(3.8 w/o SMT)
3328:208:64
52 CU
1825 12147 116.8 379.6 Double-rate FP16
Real-time ray tracing
Mesh shaders
Variable rate shading
ANN acceleration
10 GB GDDR6
320-bit
560 4KBD
Custom 2.4 GB/s NVMe SSD
Custom expansion card
USB 3.1 (except XSX games)
DirectX 12 Ultimate Custom spatial audio block
MS Project Acoustics
Fully Dolby Atmos, DTS:X, and Windows Sonic
Custom decompression block
HDR
VRR
Up to 4K@120 Hz
Up to 8K@30 Hz
CEC
6 GB GDDR6
192-bit[j]
336
Lockhart
(Xbox Series S)
197 3.4
(3.6 w/o SMT)
1280:80:32
20 CU
1565 4006 50.1 125.2 8 GB GDDR6
128-bit
224
2 GB GDDR6
32-bit
56
Van Gogh
"Aerith"
(Steam Deck)[16]
Dec 2021 163 4 cores
8 threads
2.4-3.5 2 MB 512:32:16
8 CU
1000-1600 1000-1600 16-25.6 32-51.2 Double-rate FP16
Real-time ray tracing
Variable rate shading
16 GB LPDDR5
128-bit
88 64 GB eMMC (PCIe Gen 2 × 1)
256 GB NVMe SSD (PCIe Gen 3 × 4)
512 GB NVMe SSD (PCIe Gen 3 × 4)
microSD card slot
DirectX 9-12 Ultimate, OpenGL 4.6, Vulkan 1.2
Van Gogh
"Sephiroth" (Steam Deck OLED)
Nov 2023 6 nm 131 102 256 GB NVMe SSD (PCIe Gen 3 × 4)
512 GB NVMe SSD (PCIe Gen 3 × 4)
1 TB NVMe SSD (PCIe Gen 3 × 4)
microSD card slot
Viola
(PS5 Pro)
Nov 2024 4 nm 260 8 cores
16 threads
3.85
(variable)
4 MB RDNA 3 3840:240:120
60 CU
2180
(variable)
16742
(variable)
261.6 523.2 Double-rate FP16
Real-time ray tracing
Primitive shaders
Custom 3D audio blocks
Hardware-accelerated upscaling
16 GB GDDR6
256-bit
576 4KBD
2 TB NVMe SSD (PCIe Gen 4 × 4)
PCIe 4.0 M.2 slot
USB
Vulkan 1.2 PS5 TEMPEST 3D AudioTech PS VR
Dedicated DMA controller and I/O coprocessors
Custom coherency engines and cache scrubbers
Custom decompression block
HDR
Up to 4K@120 Hz
Up to 8K@60 Hz
2 GB DDR5 ?
  1. ^ Unified shaders : Texture mapping units : Render output units
  2. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  3. ^ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
  4. ^ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
  5. ^ UHD BD is the only video disc format supporting HDR.
  6. ^ Cache
  7. ^ "Digital" version does not have an optical drive.
  8. ^ Feature preview of Rapid Packed Math, introduced in GCN 5.
  9. ^ Swap
  10. ^ A plain 320-bit 20 GB version could be made by just replacing four 1 GB GDDR6 chips by 2 GB ones.

References

  1. ^ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
  2. ^ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
  3. ^ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
  4. ^ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
  5. ^ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
  6. ^ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
  7. ^ Smith, Ryan (11 June 2017). "Microsoft's Project Scorpio Gets a Launch Date: Xbox One X, $499, November 7th". AnandTech. Retrieved 24 May 2024.
  8. ^ Walton, Mark (6 April 2017). "Xbox One Project Scorpio specs: 12GB GDDR5, 6 teraflops, native 4K at 60FPS". Ars Technica. Retrieved 24 May 2024.
  9. ^ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
  10. ^ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
  11. ^ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
  12. ^ Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
  13. ^ Judd, Will (16 May 2019). "The Subor Z+ console team has disbanded - but it's not game over yet". Gamer Network.
  14. ^ Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.
  15. ^ Smith, Ryan (16 April 2019). "Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too". Anandtech.
  16. ^ "Tech Specs". steamdeck.com. Retrieved 2021-07-18.