Talk:Adaptive music

Latest comment: 1 month ago by 27.252.190.255 in topic First instance of adaptive music in video games
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For a much longer list of examples (providing lots of research ground), see the corresponding Tv Tropes page Variable Mix.--Henke37 (talk) 12:16, 21 January 2014 (UTC)Reply

Name of the page

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I suggest to change the name to "Adaptive Music" and keep "Dynamic Music" as one of the synonyms (and not the other way around, as it is now). I think that the word "dynamic" is loaded with multiple meanings, especially in the context of music. "Dynamic" is more closely related to Dynamics (music) and has been used on one of the major game developer blogs: https://www.gamasutra.com/view/feature/129990/defining_adaptive_music.php

--Ungur Kumhurt (talk) 21:08, 7 September 2017 (UTC)Reply

Requested move 12 September 2017

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The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.

The result of the move request was: Moved to Adaptive music per nom. No such user (talk) 10:09, 22 September 2017 (UTC)Reply



Dynamic musicAdaptive music – The article is about music which adapts to the circumstances of its playback (namely in the video games.) "Dynamic music" (the current title of the article) is related to the quality of music that has to do with Dynamics (music) and not with the adaptiveness of the music material. "Adaptive music" is the more fitting term in this context. (Of course we'll have to rewrite the rest of the article to reflect the change of its title.) Adam J. Sporka (talk) 11:47, 12 September 2017 (UTC)Reply

  • Support. Although I get twice as many ghits for the current title, they're mostly for other topics, such as the Australian music distributor by that name. The proposed name seems a far more common term for the topic, and is unambiguous as well. Note that much of the content was merged from interactive music. Andrewa (talk) 13:49, 19 September 2017 (UTC)Reply

The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.

First instance of adaptive music in video games

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This article has said for years without citation that Frogger (1981) is the first instance of adaptive music in video games. I believe Space Invaders (1978) to be at least an earlier instance of adaptive music in video games, if not the first; as the Wikipedia article for the game says, "As aliens are defeated, their movement and the music both speed up."

I'd love to know if anyone else knows of any earlier examples of adaptive music in games, or if they disagree with this assessment. Petalpatter (talk) 12:19, 1 November 2024 (UTC)Reply

Space Invaders is a weird case, because it's not entirely clear afaik whether the 'heartbeat' sound is music or a sound effect the Invaders are making. Sheriff, in 1979 definitely has music, with different tunes coming in as events occur like a vulture flying overhead or bandits approaching the player. 27.252.190.255 (talk) 21:32, 3 November 2024 (UTC)Reply