Talk:256 (number)
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editI removed info saying it is equal to 2^^4.
- 4^^2 = 4^4 = 256
- 2^^4 = 2^2^2^2 = 2^2^4 = 2^16 = 65,536
Georgia guy 13:59, 28 May 2006 (UTC)
- I'm not the one who added it, just the one who thought I corrected it. My math skils are a little rusty, but isn't it: 2^^4 = 2^2^2^2 = 2^2^4 = 2^8 = 256? Or alternately 2^2^2^2 = 4^2^2 = 16^2 = 256. --Lkseitz 19:24, 28 May 2006 (UTC)
- 2^^1 = 2
- 2^^2 = 2^2 = 4
- 2^^3 = 2^4 = 16
- 2^^4 = 2^16 = 65,536
Georgia guy 19:36, 28 May 2006 (UTC)
- Okay, I took a better look at the Knuth's up-arrow notation page. It doesn't work like I thought. You seem to be correct. --Lkseitz 23:49, 28 May 2006 (UTC)
This Number has history to it
editThis number, is the number of the unplayable level in PacMan, in pokemon Red and Blue, there were 256 possibilities for levels, and you could never reach 256. I think it should have something on this in the article.
Edit: Whoops it has the info on the Pacman level, info for the Pokemon thing can be found here [1]
- I'm not sure it's important. I'm a big pokémon fan, but it's the same for any variable in game boy games, not specifically pokémon. I mean every number in games has limits, describing each one on that number's page would be pointless, and there is no valid reason to bias pokémon. I mean do we add extracts for 8 = gym badges, 151 = kanto pokémon, etc? 18:10, 7 January 2009 (UTC)~ —Preceding unsigned comment added by 80.229.163.140 (talk)
Computing Section
editThis number appears EVERYWHERE in computer and video games, 255 is imfamous in the pokemon community alone. I would love to know why, it needs its own section on the page for it. —Preceding unsigned comment added by 74.97.105.227 (talk) 01:55, 3 April 2011 (UTC)
256 parts of 2 minutes, 48 seconds and 750 milliseconds in a true binary clock
edithttp://anthony.liekens.net/index.php/Misc/TrueBinaryTime --Backinstadiums (talk) 16:51, 20 July 2019 (UTC)