Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entertainment, that developed Underworld Ascendant, the third game in the Underworld series.[1]
Neurath had a game credited to him as early as 1986, the computer adaptation of the Steve Jackson Games board game Ogre. As Creative Director at Looking Glass Studios, he oversaw such acclaimed gaming titles as Thief, Terra Nova and Flight Unlimited, as well as Ultima Underworld and its sequel.
Games credited
editYear | Title |
---|---|
1986 | Ogre |
Deep Space: Operation Copernicus | |
1988 | Autoduel |
1989 | Space Rogue |
Omega | |
1992 | Ultima Underworld: The Stygian Abyss |
1993 | Ultima Underworld II: Labyrinth of Worlds |
1995 | Flight Unlimited |
Descent | |
1996 | Terra Nova: Strike Force Centauri |
1997 | Flight Unlimited II |
1998 | Thief: The Dark Project |
1999 | Thief Gold |
System Shock 2 | |
Flight Unlimited III | |
2000 | Thief II: The Metal Age |
2002 | Jane's Attack Squadron |
Arx Fatalis | |
2003 | Neverwinter Nights: Shadows of Undrentide |
2018 | Underworld Ascendant |
References
edit- ^ Takahashi, Dean (1 July 2014). "Paul Neurath's OtherSide Entertainment game studio revives the Underworld franchise — without the Ultima name". VentureBeat. Retrieved 12 July 2014.