A crack intro, also known as a cracktro, loader, or just intro, is a small introduction sequence added to cracked software. It aims to inform the user which cracking crew or individual cracker removed the software's copy protection and distributed the crack.[1][2][3]

Cracktro for the cracking group Quartex on Amiga. A typical crack intro has a scrolling text marquee at the bottom of the screen.

History

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Crack intros first appeared on Apple II computers in the late 1970s or early 1980s,[2][4][5] and then on ZX Spectrum, Commodore 64 and Amstrad CPC games that were distributed around the world via Bulletin Board Systems (BBSes) and floppy disk copying.[5] By 1985, when reviewing the commercially available ISEPIC cartridge which adds a custom crack intro to memory dumps of Commodore 64 software, Ahoy! wrote that such intros were "in the tradition of the true hacker".[6] Early crack intros resemble graffiti in many ways, although they invaded the private sphere and not the public space.[7][8]

As time went on, crack intros became a medium to demonstrate the purported superiority of a cracking group.[4] Such intros grew very complex, sometimes exceeding the size[9] and complexity[10] of the software itself. Crack intros only became more sophisticated on more advanced systems such as the Amiga, Atari ST, and some IBM PC compatibles with sound cards.[5] These intros feature big, colourful effects, music, and scrollers.[11]

Cracking groups would use the intros not just to gain credit for cracking, but to advertise their BBSes, greet friends, and gain themselves recognition.[4] Messages were frequently of a vulgar nature, and on some occasions made threats of violence against software companies or the members of some rival crack-group.[4]

Crack-intro programming eventually became an art form in its own right, and people started coding intros without attaching them to a crack just to show off how well they could program. This practice evolved into the demoscene.[1]

Crack intros and other small software created by software crackers such as keygens and patches that remove protection from commercial applications often use chiptunes in the form of background music. These chiptunes are now still accessible as downloadable musicdisks or musicpacks.[12]

See also

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References

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  1. ^ a b Whitehead, Dan (12 November 2008). "Linger in Shadows". Eurogamer. Archived from the original on 24 September 2019. Retrieved 23 October 2010. Amateur coders busy cracking the copy-protection on the latest Commodore 64 and ZX Spectrum games got into the habit of marking their work with an animated intro - or "cracktro" - inserted before the game began.
  2. ^ a b Green, Dave (July 1995). "Demo or Die!". Wired. Retrieved 23 October 2010.
  3. ^ Kopfstein, Janus (23 April 2012). "0-Day Art: saving digital art one torrent at a time - Net pirate provocateurs challenge the monetization of online works". TheVerge. Retrieved 26 April 2012.
  4. ^ a b c d Jason Scott (31 July 2010). You're Stealing it Wrong: 30 Years of Inter-Pirate Battles (mov). Las Vegas, Nevada: DEF CON 18.
  5. ^ a b c Reunanen, Markku (23 April 2010). Computer Demos – What Makes Them Tick? (PDF) (Thesis). Aalto University.
  6. ^ Kevelson, Morton (October 1985). "Isepic". Ahoy!. pp. 71–73.
  7. ^ Carlsson, Anders (2009). "The Forgotten Pioneers of Creative Hacking and Social Networking – Introducing the Demoscene" (PDF). Re:live: Media Art Histories 2009 Conference Proceedings. University of Melbourne & Victorian College of the Arts and Music: Cubitt, Sean & Thomas, Paul (eds.). pp. 16–20. ISBN 978-0-9807186-3-8.
  8. ^ Kotlinski, Johan (2009). "Amiga Music Programs 1985–1995" (PDF).[permanent dead link]
  9. ^ Reimer, Jeremy (29 April 2013). "A history of the Amiga, part 8: The demo scene". Ars Technica.
  10. ^ "The Demoscene" (PDF). Digitale Kultur e.V. Retrieved 25 October 2010.[better source needed]
  11. ^ Williams, Jeremy. "Demographics: Behind the Scene". Mindcandy Volume 1: PC Demos. Retrieved 19 May 2012.
  12. ^ Kevin, Driscoll; Diaz, Joshua (2009). "Endless loop: A brief history of chiptunes". Transformative Works and Cultures. 2 (2). doi:10.3983/twc.2009.0096. As the demo scene established its independence, chiptunes were carried out of the gaming sphere altogether to finally establish their own stand-alone format: the downloadable musicdisk.

Further reading

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