Music-generated games are games in which the gameplay is generatively determined in a meaningful way by musical input. This is accomplished, in music-generated video games, by associating in-game elements such as landscape or enemy attack formations with elements from the musical input via waveform analysis algorithms.
Musical input typically consists of a standard CD in Red Book audio format. With musical input in this format, the game software will load into the console's RAM and allow the removal of the game disc such that any musical CD of the player's choosing may be inserted and accessed during the game. This allows for essentially limitless gameplay variability and is intended to enhance replay value.
Other music-generated video games do not allow the player to select his own input, but instead use pre-determined musical input generatively. Such games allow the designers to employ any musical format of their choosing thereby enabling maximal compression and thus maximal pre-determined song library. Generative portions of such games typically derive from music visualization algorithms.
Although music-generated games are typically classified as music games, there is no requirement that a music-generated game must fall under this genre or even that the player must hear the music serving to determine gameplay. Furthermore, since gameplay determination is required, games which allow nothing more than a custom soundtrack do not fit the definition of a music-generated game.
Pages in category "Music generated games"
The following 19 pages are in this category, out of 19 total. This list may not reflect recent changes.