Brian Allgeier (born March 10, 1971) is an American video game designer who is best known for being the original designer and creative director of the Ratchet & Clank series developed by Insomniac Games for the PS2, PS3, PS4 and PS5.

Brian Allgeier
Allgeier in 2017
Born (1971-03-10) March 10, 1971 (age 53)
Occupation(s)Creative director, Game Designer, Author
Years active1993–present

He started working in videogames in 1991 as an artist and animator on the CD-i title, Hanna Barbera’s Cartoon Carnival for Philips Media. He worked as part of the internal production group, *FunHouse*, led by game designer Cliff Johnson.

In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2. In 2006, he became creative director on Ratchet & Clank Future: Tools of Destruction,[1] which was the first PlayStation 3 installment for the Ratchet & Clank series, as well as the first installment for the Future series.

Games

edit
Game title Release Platform Role
Hanna Barbera's Cartoon Carnival 1993 CD-i Lead artist
Merlin's Apprentice 1994 CD-i Lead artist
Labyrinth of Crete 1995 CD-i Lead artist
Running Wild 1998 PSone Designer
Spyro 2: Ripto's Rage! 1999 PSone Designer
Spyro 3: Year of the Dragon 2000 PSone Designer
Ratchet & Clank 2002 PS2 Design director
Ratchet & Clank: Going Commando 2003 PS2 Design director
Ratchet & Clank: Up Your Arsenal 2004 PS2 Design director
Ratchet: Deadlocked 2005 PS2 Design manager
Resistance: Fall of Man 2006 PS3 Design manager
Ratchet & Clank Future: Tools of Destruction 2007 PS3 Creative director
Ratchet & Clank Future: Quest for Booty 2008 PS3 Creative director
Ratchet & Clank Future: A Crack in Time 2009 PS3 Creative director
Fuse 2013 PS3, Xbox 360 Co-creative director
Ratchet & Clank: Into the Nexus 2013 PS3 Creative director
Ratchet & Clank 2016 PS4 Co-creative director
Edge of Nowhere 2016 Oculus Rift Creative director

References

edit
  1. ^ Schiesel, Seth (October 31, 2007). "A New Video Game Hopes Expressive Characters Lead to Emotional Attachment". The New York Times.