AudioGaming is a French company developing procedural audio tools dedicated to sound designers and video game developers. It was founded in 2009[1] by Amaury La Burthe, Damien Henry & Guilllaume Le Nost.
Company type | Limited liability company |
---|---|
Industry | Computer software and Sound Design |
Founded | Paris, France (2009) |
Headquarters | |
Products | AudioWind, AudioRain, AudioMotors |
Number of employees | 5 |
Website | AudioGaming.net |
Audio tools
editTheir first VST/RTAS/AU plugins "AudioWind" and "AudioRain" were released in June 2012.[1] The wind sound synthesis plug-in AudioWind was successfully used for ambient sounds in Quentin Tarantino's Django Unchained.[2]
Their next product "AudioMotors", more oriented toward re-recording engineers, is an audio plug-in dedicated to vehicle engine sound synthesis.[3] It can be used in such applications as a car chase soundtrack creation. Also aiming for post-production, another product was announced[4] in April 2013, "AudioSteps". It includes a large footsteps library as well as manipulation tools to ease shaping them to the actual dubbed scene and/or to any sound design choices.
Sound design for video games
editThe company also takes part in first-hand video game development: in a partnership with French editor Bulkypix and developer Dogbox, the game Journey to Hell was created and released in March 2013.[5]
In October 2013, the French platform game Type:Rider was released, with its soundtrack entirely designed by AudioGaming.[6]
References
edit- ^ a b http://designingsound.org/2012/06/audiogaming-an-interview/
- ^ http://www.ladepeche.fr/article/2013/03/06/1576116-des-ingenieurs-du-son-dans-le-vent-avec-tarantino.html
- ^ http://www.kvraudio.com/product/audiomotors-by-audiogaming
- ^ http://www.kvraudio.com/news/audiogaming-announces-audiosteps---post-production-plug-in-21980
- ^ http://www.dogbox-studio.com/#!holyshield Archived 2013-10-12 at the Wayback Machine
- ^ [1]