Armored Core: Verdict Day

Armored Core: Verdict Day is a mech action game developed by FromSoftware and was published worldwide in September 2013 by Namco Bandai Games for PlayStation 3 and Xbox 360.[2] It is the 15th installment in the Armored Core series and a direct sequel to Armored Core V.

Armored Core: Verdict Day
Developer(s)FromSoftware
Publisher(s)Namco Bandai Games
  • JP: FromSoftware
Director(s)Naoyuki Takahashi
Producer(s)Toshifumi Nabeshima[1]
Programmer(s)Kyoichi Murata
Composer(s)Kota Hoshino
Yuka Kitamura
SeriesArmored Core
Platform(s)PlayStation 3, Xbox 360
Release
  • NA: September 24, 2013
  • JP: September 26, 2013
  • AU: September 26, 2013
  • EU: September 27, 2013
Genre(s)Vehicular combat
Mode(s)Single-player, multiplayer

Gameplay

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The storyline is set in a future world wherein three factions are fighting over natural resources.[3] In online multiplayer mode, which is the main focus of the game,[4] players select a faction and battle players from the others, either in teams or by forming their own team of artificial intelligence-driven mechs called UNACs. These UNACs can be customized with different weapons and skills, and the behavior of AI mechs can be customized as well with their battle tactics and battlefield behavior being fine-tuned through the use of different chips. These chips allow the UNACs' engagement range, weapon usage, speed, line of sight, and other aspects to be modified according to the players' desires. If a player is in the operator seat, no actual players need be on the battlefield; UNACs can be simultaneously deployed, up to taking all 4 player slots as long as a human player acts as operator, and can then dictate objectives and spot specific enemies for each UNAC.[5] The persistent world is reset when one faction dominates the others or when the season ends.[6][7][8]

The online servers for Armored Core: Verdict Day were shut down on March 31, 2024.[9]

Plot

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Verdict Day is set 100 years after the events of Armored Core V. The contamination that shrouded much of Earth has begun to subside, exposing the seven Towers: 20-kilometer tall structures containing ancient, highly advanced technology. Disputes over control of the Towers have escalated into the Verdict War, which is principally fought between the "Three Forces": Venide, an autocratic quasi-feudal state that wants to use the Towers to build a world based on the principle of "might is right"; Sirius Corporation, a federation of resource-rich settlements that intends to administer the Towers for the prosperity of all people; and Evergreen Family, a semi-theocratic organization that arose from the refugees who Frances Batty Curtis led out of The City a century ago, and which now seeks to restore the Earth's natural environment. A fourth major power is The Foundation, a research group which claims neutrality in the Verdict War and supplies the Three Forces with advanced weapons, including UNACs (Unmanned Armored Cores). Also of note, an enigmatic four-man Armored Core team called Reaper Squad sometimes intervenes in battles between the factions, attacking all combatants indiscriminately.

The player is an AC pilot known only as the Lone Mercenary, who is supported by transport pilot "Fatman" and operator Magnolia "Maggy" Curtis, a retired ace mercenary and descendant of Frances. The Lone Mercenary initially works contracts for the Three Forces in the Verdict War, some of which involve hunting other mercenaries, whom the Three Factions despise for refusing to pledge loyalty to them. The status quo is interrupted when The Foundation activates a hidden control mechanism in the UNACs, turning them against the Three Forces and seizing all of the Towers. The Lone Mercenary is given missions to counter The Foundation and becomes a target of Reaper Squad, who are discovered to be cybernetically-enhanced pilots in league with The Foundation. Maggy, who retired after being injured by Reaper Squad two years earlier yet never lost her passion for battle, eventually abandons the Lone Mercenary and Fatman when Reaper Squad offers her the means to pilot an AC again. The other members of Reaper Squad subsequently reveal that their purpose is to eliminate exceptional AC pilots, such as the Lone Mercenary and Maggy, to prevent the rise of another "Dark Raven", the legendary AC pilot who defeated the AC named Exusia a century ago. During an assault on one of The Foundation's last strongholds, the Lone Mercenary confronts Maggy, who insists on fighting to the death even when her AC suffers crippling damage.

Following Maggy's defeat, The Foundation's nameless leader challenges the Lone Mercenary to a duel with Reaper Squad's commander and last surviving member, "J", who is armed with the N-WGIX/v, an ancient AC model retrieved from a Tower. The Lone Mercenary destroys J, but it is a hollow victory. The Foundation's leader explains he harbors a boundless hatred of humanity and desires its extinction, gloating that the Towers contain automated factories that have been set to produce hostile UNACs indefinitely. As a result, the Three Forces will continue to be mired in the Verdict War long after the Foundation leader's demise, preventing any of them from restoring order to the world and giving humanity hope for the future. Fatman defiantly retorts that he and the Lone Mercenary will keep fighting as long as they are able.

Reception

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Verdict Day received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[21][22] Critics pointed the difficulty for newcomers to understand the game and weak story. Most critics agreed that the game would be successful with those who are already into the series but would suffer to add new players to its fanbase. In a more positive light, IGN, although acknowledging the weak graphics and confusing menus of the PS3 version, remarked: "A special kind of magic here that most games would never even attempt".[15]

In Japan, Famitsu gave it a score of two nines and two eights for a total of 34 out of 40. One editor wrote: "The game's pretty difficult and you have to use a ton of buttons, which makes the hurdles seem pretty high at first. But the more you plug away at it, the more you can really feel how much better you're getting at it, which is nice". Another wrote: "The game's focused primarily on online play and that may scare off some players right there. There is a tutorial, but beyond that, you're pretty much thrown into the wilderness. This makes the missions pretty tough from the start, but the mercenaries and UNAC auto-AI system provide beginners with a fair amount of backup, which is key. It's the kind of game that rewards repeated trial and error as you play, and so if you like that, here it is".[11]

See also

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References

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  This article incorporates text from a free content work. Licensed under CC-BY-SA (license statement/permission). Text taken from UNAC​. Fandom.

  1. ^ Swiader, Keith (April 11, 2013). "Remember Chromehounds? Here's Armored Core: Verdict Day". Destructoid. Enthusiast Gaming. Archived from the original on April 24, 2013. Retrieved April 20, 2013.
  2. ^ Hillier, Brenna (February 25, 2013). "Armored Core: Verdict Day headed west". VG247. Gamer Network. Archived from the original on May 27, 2013. Retrieved April 20, 2013.
  3. ^ "Armored Core® - Verdict Day". FromSoftware. Archived from the original on February 20, 2014. Retrieved December 23, 2018. Command a squadron of fully customized Armored Core Units in a dystopian future ravaged by war and stripped of its natural resources; The last remaining resources needed for the survival of your faction are scavenged and bitterly fought for in the No Man's Land, a bleak landscape that offers little hope for survival. Enlist into one of the various in-game factions and strategically adapt your weapon systems to wrestle control of territories away from other players and establish a much needed peace.
  4. ^ Lorentzen, Jon Cato (April 16, 2013). "Er du glad i japanske kjemperoboter? - ARMORED CORE: VERDICT DAY" [Do you like Japanese giant robots? - ARMORED CORE: VERDICT DAY]. Spill.no (in Norwegian). Archived from the original on June 19, 2013. Retrieved December 23, 2018.
  5. ^ "UNAC Simple Tips/Tricks". Gamefaqs. Retrieved April 4, 2024.
  6. ^ Spencer (March 10, 2013). "Armored Core: Verdict Day Has 56 Maps, World Resets Each Season". Siliconera. Curse, Inc. Archived from the original on April 14, 2013. Retrieved April 21, 2013.
  7. ^ Gueed (March 11, 2013). "「ARMORED CORE VERDICT DAY」,3勢力がエリアを争奪するシーズン制のオンラインマルチコンテンツ「ワールドモード」の情報が明らかに" ["ARMORED CORE VERDICT DAY", information on the season-based online multi-content "world mode" in which three forces contend for the area revealed]. 4Gamer (in Japanese). Archived from the original on May 21, 2013. Retrieved April 21, 2013.
  8. ^ "FromSoftware Bids Farewell to Armored Core: Verdict Day's Online Arenas". phonemantra.com. PHONEMANTRA. Retrieved 7 April 2024.
  9. ^ Edwards, Matt (September 24, 2013). "Armored Core: Verdict Day review (PlayStation 3)". Eurogamer. Gamer Network. Archived from the original on January 1, 2018. Retrieved December 23, 2018.
  10. ^ a b c Gifford, Kevin (October 16, 2013). "Japan Review Check: Sonic: Lost World, Armored Core, BlazBlue". Polygon. Vox Media. Archived from the original on November 3, 2018. Retrieved December 23, 2018.
  11. ^ Meunier, Nathan (October 3, 2013). "Armored Core: Verdict Day Review (X360)". GameSpot. CBS Interactive. Archived from the original on October 27, 2016. Retrieved December 23, 2018.
  12. ^ Bailey, Kathryn (September 30, 2013). "Armored Core: Verdict Day review (X360)". GamesRadar+. Future plc. Archived from the original on January 6, 2019. Retrieved December 24, 2018.
  13. ^ "Review: Armored Core: Verdict Day (PS3)". GamesTM. No. 141. Future plc. December 2013. p. 120.
  14. ^ a b Butterworth, Scott (October 1, 2013). "Armored Core: Verdict Day Review (PS3)". IGN. Ziff Davis. Archived from the original on November 19, 2018. Retrieved December 23, 2018.
  15. ^ Elliott, Matt (September 24, 2013). "Armored Core: Verdict Day PS3 review – Enduring mecha series remains proudly impenetrable". PlayStation Official Magazine – UK. Future plc. Archived from the original on September 27, 2013. Retrieved December 23, 2018.
  16. ^ "Armored Core: Verdict Day". PlayStation Official Magazine – Australia. Future Australia. December 2013. p. 81.
  17. ^ Hall, Alexandra (September 24, 2013). "Armored Core: Verdict Day review". Official Xbox Magazine. Future US. Archived from the original on September 27, 2013. Retrieved December 23, 2018.
  18. ^ Young, Amy (October 31, 2013). "Armored Core: Verdict Day (PS3)". The Digital Fix. Poisonous Monkey. Archived from the original on July 3, 2016. Retrieved December 24, 2018.
  19. ^ Hargreaves, Roger (September 25, 2013). "Armored Core: Verdict Day review - mech souls (PS3)". Metro. DMG Media. Archived from the original on March 3, 2019. Retrieved December 24, 2018.
  20. ^ a b "Armored Core: Verdict Day for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on 2018-12-25. Retrieved 2018-12-23.
  21. ^ a b "Armored Core: Verdict Day for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on 2018-12-25. Retrieved 2018-12-23.
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