3Blue1Brown is a math YouTube channel created and run by Grant Sanderson.[6] The channel focuses on teaching higher mathematics from a visual perspective, and on the process of discovery and inquiry-based learning in mathematics, which Sanderson calls "inventing math".[7]

3Blue1Brown
The channel name and logo reference the color of Grant's right eye, which has blue-brown sectoral heterochromia.[1] It also symbolizes the channel's visual approach to math.[2]
Personal information
Born
Grant Sanderson
OccupationYouTuber
Websitewww.3blue1brown.com
YouTube information
Channel
Years active2015–present
Genre(s)Mathematics, Education
Subscribers6.7 million[3]
Total views578.9 million[3]
Associated actsMatt Parker, MinutePhysics, Numberphile, Smarter Every Day, Mark Rober
100,000 subscribers2016[4]
1,000,000 subscribers2018[4][5]

Last updated: November 28, 2024

Grant Sanderson

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Early life and education

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Sanderson graduated from Stanford University in 2015 with a bachelor's degree in mathematics.[8] He worked for Khan Academy from 2015 to 2016 as part of their content fellowship program, producing videos and articles about multivariable calculus, after which he started focusing his full attention on 3Blue1Brown.[8]

Career

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In 2020, Grant Sanderson became one of the creators and lecturers of the MIT course Introduction to Computational Thinking, together with Alan Edelman, David Sanders, James Schloss, and Benoit Forget.[9] The course uses the Julia programming language and Grant Sanderson's animations to explain various topics: convolutions, image processing, COVID-19 data visualization, epidemic modelling, ray tracing, introduction to climate modelling, ocean modelling, and the algorithms that lie behind these topics.[10]

In February 2022, Sanderson determined that the best starting word in the game Wordle was CRANE using information theory.[11] Later, he stated that the code he wrote to determine the best starting word had a bug in it, and the actual best starting word that gives the lowest average score is SALET.[12]

In January 2020, Sanderson delivered a talk in An Evening with Grant Sanderson, hosted by the Stanford Speakers Bureau.[13] Sanderson offered his perspective on engaging with math: instead of prioritizing usefulness, he emphasizes emotion, wonder and imagination. He aims to "bring life to math" with visuals, graphics, and animations.[14] In August 2021, Sanderson was one of several featured speakers at SIGGRAPH 2021.[15]

In November 2022, Sanderson delivered a keynote speech, "What can algorithms teach us about education?", at the 17th Dutch National Informatics Congress CelerIT hosted by Stichting Nationaal Informatica Congres (SNiC).[16] Sanderson offered his perspective on how mathematics education should evolve in the future and related his findings with the way neural networks learn, he emphasizes the need for students to grasp concepts and understand them.

Origin

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3Blue1Brown started as a personal programming project in early 2015. In an episode of the podcast Showmakers, Sanderson explained that he wanted to practice his coding skills and decided to make a graphics library in Python, which eventually became the open-source project Manim (Mathematical Animation Engine).[17] To have a goal for the project, he decided to create a video with the library and upload it to YouTube. On March 4, 2015, he uploaded his first video. He started publishing more videos and improving the graphics tool.[18]

Videos, podcasts and other media

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3Blue1Brown videos are themed around visualizing math, including pure math such as number theory and topology as well as more applied topics in computer science and physics, The visuals are predominantly generated by Manim, a Python animation library written by Sanderson, though occasionally visuals are drawn from other software such as macOS's Grapher application.[17]

The channel's videos have been featured in Popular Mechanics,[19][20][21] ABC News,[22] and Quanta Magazine.[23] Sanderson has appeared on numerous notable podcasts, including Numberphile,[24] Lex Fridman, the Art of Problem Solving,[25] Siraj Raval,[26] and Showmakers.[27][28]

Manim

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Manim
Original author(s)Grant Sanderson
Repositorygithub.com/3b1b/manim
Written inPython
Operating systemLinux, macOS, Windows
TypeAnimation engine
LicenseMIT License
Websitewww.3blue1brown.com  

Manim is a cross-platform, free and open-source animation engine released under the MIT License. It was initially developed by Grant Sanderson in early 2015.

References

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  1. ^ Grant Sanderson The Hope Diamond, December 12, 2018
  2. ^ "FAQ/Contact". 3Blue1Brown. Retrieved July 29, 2020.
  3. ^ a b "About 3Blue1Brown". YouTube.
  4. ^ a b "3Blue1Brown Monthly YouTube Statistics - Socialblade.com". socialblade.com. Retrieved September 28, 2018.
  5. ^ "Grant Sanderson on Twitter". Twitter. Retrieved September 1, 2018.
  6. ^ "About". 3Blue1Brown. Retrieved October 8, 2023.
  7. ^ 3blue1brown (August 13, 2015), "What does it feel like to invent math?", YouTube, retrieved November 28, 2022
  8. ^ a b "About the author". 3Blue1Brown. Archived from the original on May 26, 2020. Retrieved May 26, 2020.
  9. ^ "18.S191 Introduction to Computational Thinking". MIT. Fall 2020. Archived from the original on February 28, 2024.
  10. ^ "Course Materials | Introduction to Computational Thinking | Mathematics". MIT OpenCourseWare. Archived from the original on October 12, 2023. Retrieved September 17, 2023.
  11. ^ Goslin, Austen (February 7, 2022). "Wordle's best starting word found by YouTuber using math". Polygon. Archived from the original on October 12, 2023.
  12. ^ Molina, Brett (February 8, 2022). "These are the best starting words to use to play Wordle, according to a math expert". USA Today. Archived from the original on April 18, 2023.
  13. ^ Wei, Patricia (January 24, 2020), "3Blue1Brown creator Grant Sanderson '15 talks engaging with math using stories and visuals", The Stanford Daily, archived from the original on March 12, 2024
  14. ^ Kapadia, Huzefa (April 23, 2018), "EP 159: 3Blue1Brown on How to Show the Natural Beauty of Mathematics", Scalar Learning, archived from the original on September 22, 2020, retrieved February 7, 2020
  15. ^ "Featured Speakers". SIGGRAPH 2021. Retrieved October 15, 2021.
  16. ^ "What can algorithms teach us about education?". celerit.nl. November 30, 2022. Archived from the original on December 1, 2022.
  17. ^ a b "FAQ/Contact". 3Blue1Brown. Retrieved July 29, 2020.
  18. ^ "Grant Sanderson - 3Blue1Brown - Math Education & Programming Animation Software". Showmaker's. January 12, 2018. Archived from the original on July 12, 2019. Retrieved May 26, 2020.
  19. ^ "How Cryptocurrencies Really Work". Popular Mechanics. July 10, 2017. Retrieved September 1, 2018.
  20. ^ "A Nitty-Gritty Explanation of How Neural Networks Really Work". Popular Mechanics. October 6, 2017. Retrieved September 1, 2018.
  21. ^ Weiner, Sophie (August 13, 2017). "Here's a Cool Way to Visualize Higher Dimensions". Popular Mechanics. Retrieved July 29, 2020.
  22. ^ "Mathematicians say preventative measures could have huge impact on coronavirus spread". ABC News. Retrieved July 29, 2020.
  23. ^ Sanderson, Grant (January 21, 2020). "How Pi Connects Colliding Blocks to a Quantum Search Algorithm". Quanta Magazine. Retrieved July 29, 2020.
  24. ^ "The Hope Diamond (with 3blue1brown)", Numberphile Podcast, December 12, 2018, retrieved August 22, 2019 – via YouTube
  25. ^ "Becoming a Renowned YouTube Educator, with Grant Sanderson" (podcast). AfterMath. Art of Problem Solving. Retrieved February 7, 2020.
  26. ^ "3Blue1Brown & Mathematics". Siraj Raval Podcast #3. August 19, 2019. Retrieved August 22, 2019 – via YouTube.
  27. ^ "Episode 14: 3Blue1Brown - Math Education & Programming Animation Software" (podcast). Showmakers. January 12, 2018 – via YouTube.
  28. ^ "3Blue1Brown and the Beauty of Mathematics", Artificial Intelligence: AI Podcast, January 7, 2020, retrieved January 19, 2020 – via YouTube

Further reading

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