* The released field for the infobox should be date(s) for the game's final release.
- What do you suggest I do here? Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- It only has a multiplayer mode. It is available on Mac, Microsoft Windows, and Linux. - Try to combine the two sentence together, or alter the second sentence so that it does not start with "It is" (repetition)
- Fixed. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- some of which changed the game mechanics. - You don't really need to wikilink change again. It links to the same article.
- I'll leave it there for now. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- The game is multiplayer only which means a constant internet connection is required to play - You mention the game being multiplayer once already. Try to move the first mention here
- Removed the first mention. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- The player must try and survive by crafting items and tools using the materials they gather, steal and find. - Should rephrase it to "the game tasks players to survive by crafting items using the materials they gather, steal and find.
- Done. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- Are you sure that there is no other multiplayer-only sandbox game?
- I don't really know, I had a quick look at the Steam page for games and most that are multiplayer only are first person shooters. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- The gameplay section should be written in present tense
- Not sure what you mean by this, it's not currently written in the past or future tense. 06:59, 7 August 2015 (UTC)
- Here is one - The player will spawn into the world with only a rock and a torch
- I do not think the word "try" is necessary in this article.
- Removed. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- They start in the game with an initial crafting list of basic items. - Who/What are "they"
- I tried to stick to the references. I can't find any good references which say the starting blueprints. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- Try to expand that two-sentence paragraph. It does not look nice.
- I merged it with the previous paragraph, they're talking about the same thing, the multiplayer and team building concept. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- The development for Rust began as a clone of DayZ, a popular mod for ARMA 2, as well as featuring elements of Minecraft - Being a mod and featuring elements of Minecraft are not related
- I think the sentence is saying "it features elements from ARMA, DayZ and Minecraft" but in no particular order. How do you think this could be reworked? Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- I misread that sentence. Sorry about that.
- You should paraphrase the quote from Facepunch's CEO
- Unsure what you meant, I did something with the quote, although I don't know if this is what you meant. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- What features are included in the initial alpha version of the game then?
- What are you referring to? Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- The initial launch of the game on December 11, 2013. What features are included in that version.
- In late 2014, an "experimental mode" for Rust was released and the game was ported onto Unity 5 - What is the original engine? Any information on that?
- Unknown, can't find anything. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- On 8 February 2014, the placeholder zombie mobs were removed so users wouldn't get too attached to them and replaced with another placeholder red bears and wolves - Don't understand what this means. Instead of users, it should be "players"
- Changed the wording on that. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- and reportedly banned over 4,500 accounts over the first weekend of release. - Should not add any rumor
- the players Steam ID will automatically assign a specific gender to the player. - the players?
- Changed to "the users"
- Andy Chalk said "Rust is a great use of Steam Early Access" - Why he said that?
- I've added more information to the end of that line. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- Another PC Gamer writer, Christopher Livingston wrote a 3 day 'diary' about his experiences in the games world and how the gameplay works - Does not really sound like something related to the reception section.
- It may be the end of 2015 before Rust is actually better than it was at the start of 2014, but I’m positive it will be worth the wait and patience - Again, why he praised that. Also, try to paraphrase all the quotes you use.
- What is paraphrasing? Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- You reword it. That is paraphrasing.
- Other games, such as The Forest, H1Z1, Unturned, and Ark: Survival Evolved - The source only compared Ark to Rust, not others.
- At the end of the paragraph there's another reference which talks about H1Z1 and The Forest. I removed the Unturned one when it was added. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- These games also have crafting mechanics similar to Rust. - Unnecessary.
- Why? It gives the reader more reasons why they're similar. Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- Lots of games have crafting mechanics. That alone won't make the two games similar.
- I am not sure whether CheetSheet is a reliable source or not
- Is there a place I can ask? Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- You can ask here
- Why? Anarchyte 06:59, 7 August 2015 (UTC)[reply]
- It is part of the lead. References should not be used per WP:LEAD.
- Overall, the article's development and reception section need expansion. The development section can have more about the game's design, while the reception section could be expanded. For instance, what reviewers liked and disliked about the game.
- Who is the publisher of Source 23?
- Fixed. Anarchyte 06:59, 7 August 2015 (UTC)
|website=[[[[Engadget]]]]|publisher=[[[[AOL]]]] .[reply]
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