User:Jenova20/List of Civilization III Technologies

There are 83 technologies in Civilization III, discoverable through 4 ages of history. The ages of the "technology tree" start from prehistoric times, when man was first learning literacy and crafting the wheel, to modern times, with computers, the internet, and nuclear weapons. The technologies are a mixture of Military, Construction and Diplomatic advances, giving players freedom to choose what to research first, what not to research at all (in some cases), and multiple different ways to win including: destruction of every other civilization (conquest victory), cultural victory, domination victory, diplomatic victory, histograph victory, and Space Race victory. The Play The World expansion added regicide, capture the flag and elimination victories.

Every civilization also starts with two technologies, based on their characteristics.[1][2]

To do

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  • Add small wonders here
    • Military Academy - requires A victorious army
    • Pentagon - requires 3 armies in the field
  • Add rest of the 10 Alpha Centauri ship parts to right columns and check names:
    • Exterior Casing
    • Stasis Chamber
    • Storage
    • Fuel Cells
    • Life Support
    • Planetary Party Lounge
    • Thrusters
  • Add airfield, outpost and radar tower to Worker actions
  • Add Guerilla and Medieval Infantry to unit list
  • Add custom civ units to the table

Technology Tree

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Ancient Times

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  Ancient Times Technologies: Resources: Horses, Iron
Ancient Times Tech[3] Resources[4] Units Governments Buildings[5] Wonders[6] Actions
Bronze Working TBA TBA TBA Colossus TBA
Masonry TBA TBA City Walls
Palace
The Pyramids TBA
Alphabet TBA TBA TBA TBA TBA
Pottery TBA TBA Granary TBA TBA
Wheel Horses TBA TBA TBA TBA
Warrior code TBA TBA Courthouse TBA TBA
Ceremonial Burial TBA TBA Temple TBA TBA
Iron Working Iron TBA TBA TBA TBA
Mathematics TBA TBA TBA TBA TBA
Writing Can negotiate a military alliance
Can build Embassies
Mysticism TBA TBA TBA Oracle TBA
Construction TBA TBA Aqueduct
Colosseum
Great Wall TBA
Currency Y
Philosophy The Mausoleum of Mausollos
Code of Laws Courthouse
Literature TBA TBA Library Great Library TBA
Map Making TBA TBA Harbor Lighthouse TBA
Horseback Riding Horseman
Mounted Warrior
Polytheism The Temple of Artemis
The Republic Y
Monarchy Y

Currency

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Currency gives the civilization access to the Marketplace improvement in cities - the precursor to the modern bank.[3][1]

The Republic

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The invention of The Republic gives access to the government type of the same name.[3][1]

Monarchy

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The invention of Monarchy gives access to the government of the same name and also the Hanging Gardens world wonder.[3][1]

Middle Ages

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  Middle Ages Technologies: Resources: Saltpeter
Middle Ages Tech[7] Resources Units Governments Buildings Wonders Worker actions
Monotheism TBA TBA Cathedral TBA TBA
Feudalism TBA TBA Feudalism TBA Art of War TBA
Engineering TBA TBA TBA TBA TBA
Theology TBA TBA TBA Sistine Chapel TBA
Chivalry TBA TBA TBA TBA TBA
Invention TBA TBA TBA Leonardo's Workshop TBA
Printing Press TBA TBA TBA TBA TBA
Education TBA TBA University TBA TBA
Music Theory TBA TBA TBA JS Bach's Cathedral TBA
Gunpowder Saltpeter TBA TBA TBA TBA
Free Artistry TBA TBA TBA Shakespeare's Theatre TBA
Democracy TBA TBA Democracy TBA TBA TBA
Banking TBA TBA Bank Wall Street[a] TBA
Astronomy TBA TBA TBA Copernicus' Observatory TBA
Chemistry TBA TBA TBA TBA TBA
Metallurgy TBA TBA Coastal Fortress TBA TBA
Economics TBA TBA TBA Smith's Trading Co. TBA
Navigation TBA TBA TBA Magellan's Voyage TBA
Physics TBA TBA TBA TBA TBA
Theory of Gravity TBA TBA TBA Newton's University TBA
Magnetism TBA TBA TBA TBA TBA
Military Tradition Y

Military Tradition

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In reality Military Tradition was created in Europe as a system for organising soldiers based on skill and experience, instead of birthright. Napoleon Bonaparte managed to bring most of Europe under French control with his command of this.

In Civilization 3 the Military Academy wonder is available to the player after the researching of Military Tradition, as are the mounted Cossack[clarification needed], Sipahi and Cavalry units.[7][1]

Industrial Ages

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  Industrial Ages Technologies: Example Resources: Coal, Oil, Rubber
Industrial Ages Tech[8] Resources Units Governments Buildings Wonders Worker actions
Nationalism TBA TBA TBA TBA TBA
Steam Power Coal TBA TBA Iron Works[b] TBA
Medicine TBA TBA TBA TBA TBA
Ironclads Y
Industrialization TBA TBA Coal plant
Factory
Universal Suffrage TBA
Electricity TBA TBA TBA TBA TBA
Sanitation TBA TBA Hospital Battlefield Medicine[c] TBA
Communism TBA TBA Communism Police Station TBA TBA
Espionage TBA TBA TBA Intelligence Agency TBA
The Corporation TBA TBA TBA TBA TBA
Scientific Method TBA TBA TBA Theory of Evolution TBA
Fascism Y
Refining Oil TBA TBA TBA TBA
Steel Y
Atomic Theory Y
Flight TBA TBA Airport TBA TBA
Combustion Y
Replaceable Parts Rubber TBA TBA TBA TBA
Amphibious War Y
Mass Production TBA TBA TBA TBA TBA
Motorized Transport TBA TBA TBA TBA TBA
Electronics TBA TBA Hydro plant Hoover Dam TBA
Advanced Flight TBA TBA TBA TBA TBA

Ironclads

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The research into Ironclad technology is limited, allowing only the creation of the ironclad unit, and with no further developments from the research.[8][1]

Fascism

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The discovery of Fascism gives access to the Fascism government type,[8][1] which in reality was invented during World War I and adopted by Benito Mussolini and later Adolf Hitler.

Steel and Atomic Theory

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The Steel and Atomic Theory technologies do not grant anything, but instead work as necessary research for later unit advances, creating more effective ships and aircraft.[8][1]

Combustion

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The combustion development is a direct continuation from the refining and steel technologies, which allows the construction of the Cruiser, Destroyer and Transport ship units.[8][1]

Amphibious War

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Amphibious war allows production of the Marine unit, which is capable of attacking directly from a transport ship, reminiscent of the World War II Normandy landings.[8][1]

Modern Times

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  Modern Times Technologies:17 Resources: Aluminium, Uranium
Modern Times Tech[9] Resources Units Governments Buildings Wonders Worker actions
Ecology TBA TBA Mass Transit
Solar plant
TBA TBA
Rocketry Aluminium TBA SAM Missile Battery SDI Defense[d] TBA
Fission Y
Computers Y
Recycling TBA TBA Recycling plant TBA TBA
Space Flight Y
Nuclear Power Y
Miniaturization TBA TBA Offshore platform TBA TBA
Synthetic Fibres TBA TBA TBA TBA TBA
The Laser TBA TBA TBA TBA TBA
Genetics Y
Superconductor TBA TBA TBA TBA TBA
Satellites TBA TBA TBA TBA TBA
Stealth Y
Smart Weapons TBA TBA TBA TBA TBA
Robotics TBA TBA Manufacturing plant TBA TBA
Integrated Defense TBA TBA TBA TBA TBA

Fission

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Fission begins a nuclear race in Civilization 3, with the Uranium resource appearing, and required for the new Nuclear Submarine unit. The completed research into Fission also provides two world wonders: the United Nations (which is required for the diplomatic victory type), and the Manhattan Project, which is required for the later development of nuclear weapons.[9][1]

Computers

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The creation of Computers unveils the Seti Program world wonder and Research lab building, as well as the Mech Infantry unit to rival the standard tank.[9][1]

Space Flight

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Space Flight is the first step towards a Space Race victory, with the construction of the Apollo Program and first three ship components: the SS Cockpit, SS Docking Bay, and SS Engine. The technology also has military applications, with the Tactical Nuke unit introduced.[9][1]

Nuclear Power

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Nuclear Power is a peaceful development from fission. It allows the construction of a Nuclear plant[9] in each city to boost production and has a minor chance of causing a nuclear meltdown every turn.[1]

Genetics

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The manipulation and understanding of Genetics allows the construction of both the Longevity and Cure for Cancer world wonders, eliminating disease entirely and increasing happiness in the host nation.[9][1]

Stealth

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Stealth follows on from where Synthetic Fibres starts. It gives access to the Stealth Bomber and Stealth Fighter aircraft, which are the most advanced aerial units in the game.[9][1]

  Future Technologies: 1 Resources: None

Future Tech

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Future Tech is a recurring technology available after every other advance has been discovered or invented. Unlike Civilization II, Civilization III does not speculate on future technology or warfare and ends at the Modern Age. After discovery, the next part of Future Tech becomes available and immediately begins research, with the recurrences being limitless and only increasing the score of the player.[1]

Starting Technologies

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  • Aztec - being militaristic and religious have Warrior code + Ceremonial Burial
  • Babylon - being religious and scientific have Ceremonial Burial + Bronze Working
  • China - being militaristic and industrious have Warrior code + Masonry
  • Egypt - being industrious and religious have Masonry + Ceremonial Burial
  • England - being expansionist and commercial have Warrior code + Alphabet
  • France - being industrious and commercial have Masonry + Alphabet
  • Germany - being militaristic and scientific have Warrior code + Bronze Working
  • Greece - being scientific and commercial have Bronze Working + Alphabet
  • India - being religious and commercial have Ceremonial Burial + Alphabet
  • Iroquois - being expansionist and religious (Agricultural + commercial in Conquests) have Pottery + Ceremonial Burial
  • Japan - being militaristic and religious have The Wheel + Ceremonial Burial
  • Persia - being scientific and industrious have Bronze Working + Masonry
  • Rome - being commercial and militaristic have Alphabet + Warrior code
  • Russia - being expansionist and scientific have Pottery + Bronze Working
  • United States - being industrious and expansionist have Masonry + Pottery
  • Zulu - being militaristic and expansionist have Pottery + Warrior code

Play The World expansion

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  • Spanish - being religious and commercial have Ceremonial Burial + Alphabet
  • Mongols - being militaristic and expansionist have Masonry + Warrior code
  • Vikings - being militaristic and expansionist have Pottery + Warrior code
  • Celts - being religious and militaristic have Ceremonial Burial + Warrior code
  • Carthaginians - being commercial and industrious have Alphabet + Masonry
  • Ottomans - being industrious and scientific have Masonry + Bronze Working
  • Arabs - being expansionist and religious have Ceremonial Burial + Pottery
  • Koreans - being commercial and scientific have Bronze Working + Alphabet

See also

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Notes

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  1. ^ 5 Banks required
  2. ^ Coal and iron required in same city radius
  3. ^ 5 Hospitals required
  4. ^ 5 Sam Missile Batteries required

References

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  1. ^ a b c d e f g h i j k l m n o p q Firaxis Games, Westlake Interactive (14 February 2013). Civilization III. Infogrames, MacSoft, Aspyr.
  2. ^ "Civfanatics Civ3 infocentre". Fan and information site. Civfanatics.com. Retrieved 14 February 2013.
  3. ^ a b c d "Civ Fanatics Ancient Times". Fan and information site. Civ Fanatics. Retrieved 1 March 2013.
  4. ^ http://www.civfanatics.com/civ3/resources
  5. ^ http://www.civfanatics.com/civ3/improvements
  6. ^ http://www.civfanatics.com/civ3/wonders
  7. ^ a b "Civ Fanatics Middle Ages". Fan and information site. Civ Fanatics. Retrieved 22 February 2013.
  8. ^ a b c d e f "Civ Fanatics Industrial Age". Fan and information site. Civ Fanatics. Retrieved 21 February 2013.
  9. ^ a b c d e f g "Civ Fanatics Modern Times". Fan and information site. Civ Fanatics. Retrieved 26 February 2013.
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Category:Civilization franchise