The overarching drive in my life is games. While this sounds like a narrow view of the world, allow me to elaborate.
There's a lot of things in the world that I will never get a chance to experience. Some may be too dangerous, too exotic, or too nonsensical. Games allow passage into those experiences with relatively minor risk and cost.
Don't get me wrong. If I can afford the risk and the cost, I'd happily do the real thing. But in real life, I'm a working stiff, and can't really afford the whims of my addled mind.
Games also give me a good look at the subculture involved with the subject matter involved. My favorite example is to go into Sephora, a major make-up store. Glancing around the stainless steel tools, I have to wonder about some of them. The thought process is this. Someone had a problem directly related to make-up application, and had to devise a specific tool to address that problem. Necessity is the mother of invention.
Games are also a way to unwind. The esteemed James T. Kirk once said, “The more complex the mind, the greater the need for the simplicity of play.” Danny Hillis, author, computer scientist and inventor described in his 2000 GDC Keynote about how he and Richard Feynman once got into a food fight involving dry spaghetti while trying to explain the breakage pattern of spaghetti.
Plato once wrote, "You can discover more about a person in an hour of play, than in a year of conversation."
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