Branding and Model[1] | Launch | Code name | Process | Transistors (billion) | Die size (mm2) |
Core config[a] | L2 cache |
Core clock (MHz)[b] |
Fillrate[c][d] | Memory | Processing power (TFLOPS) | TDP | Bus interface | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixel (GP/s) |
Texture (GT/s) |
Type | Size | Bandwidth (GB/s) |
Bus width | Clock (MT/s) |
Half precision |
Single precision |
Double precision | ||||||||||||
Arc Pro | A30M (Mobile) |
Aug 8, 2022 | ACM-G11 (DG2-128) |
TSMC N6 |
7.2 | 157 | 8 Xe cores 1024:64:32:8 (128:128:2) |
4 MB | 1550 | GDDR6 | 4 GB | 112 | 64-bit | 14000 | 4.20[1] |
50 W | PCIe 4.0 x8 | ||||
A40 | 6 GB | 192 | 96-bit | 16000 | 5.02[1] |
||||||||||||||||
A50 | 2050 | 75 W | |||||||||||||||||||
A60M (Mobile) |
June 6, 2023 | ACM-G12 (DG2-256) |
16 Xe cores 2048:128:64:16 (256:256:4) |
1300 | 8 GB | 256 | 128-bit | 9.42[1] |
95 W | PCIe 4.0 x16 | |||||||||||
A60 | 2000 | 12 GB | 384 | 192-bit | 10.04[1] |
130 W |
- ^ Shading cores (ALU): texture mapping units (TMU): render output units (ROP): ray tracing units
(tensor cores (XMX): execution Units: render slices) - ^ Boost values (if available) are stated below the base value in italic.
- ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
- ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
Template documentation
You can | .
Common place to discuss layout and style of the Intel GPU tables at: Talk:List of Intel graphics processing units