Steven Eric Meretzky (born May 1, 1957)[1] is an American video game developer. He is best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the interactive fiction game of The Hitchhiker's Guide to the Galaxy, one of the first games to be certified "platinum" by the Software Publishers Association. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design.
Steve Meretzky | |
---|---|
Born | |
Education | MIT (BS) |
Occupation | Video game designer |
Known for | Interactive fiction |
His keen wit, prose, and coding skill made him one of the first interactive fiction writers (along with Dave Lebling) admitted to the Science Fiction Writers of America,[2] and in September 1999, PC Gamer magazine named Meretzky as one of their twenty-five "Game Gods"; those who have made an indelible mark on the history of computer gaming.
Biography
editMeretzky was raised in Yonkers, New York. His father was trained as an accountant, but spent 25 years selling automotive hardware. Meretzky's mother was a bookkeeper. He graduated from Yonkers High School in 1975. He went on to attend the Massachusetts Institute of Technology, where he earned a Bachelor of Science in construction management in 1979.[1][3] After working in the construction industry for two years, in 1981 Meretzky decided to pursue a career as a game tester for Infocom after co-founder Marc Blank asked Meretzky to take over the job from his roommate Mike Dornbrook.[1][4] In 1983, he became a full-time writer (an "Implementor"), scripting Planetfall and creating the famous cult figure robot sidekick "Floyd".[1]
While working on Planetfall, people noted the similarities between his game and Douglas Adams' Hitchhiker's Guide to the Galaxy. Meretzky listened to the radio series and enjoyed it, so he included a reference to the series in his game. In 1984, Meretzky collaborated with Adams over the course of three months in order to create a computer game adaption of Adams' series, which became one of the bestselling games of the era. A sequel to the game, titled Milliways: The Restaurant at the End of the Universe was proposed, but got cancelled due to the dwindling popularity of text adventure games.[4]
Another popular game was Leather Goddesses of Phobos, whose risque writing pushed the boundaries of the art. In an interview, Meretzky said that he originally just wrote the name on a project board as a joke, but was later asked to actually develop a game to go along with the title.
In A Mind Forever Voyaging, Meretzky attempted to address social issues, but Infocom's success was declining, and the 1988 Zork Zero was his last title there.
In 1988 Meretzky had his son Daniel Meretzky.
In 1994, Meretzky co-founded Boffo Games with Michael Dornbrook and Leo DaCosta, and developed such titles as the story puzzle game Hodj 'n' Podj and the detective comedy The Space Bar until the company closed its doors in 1997.[5] In 1998, he worked as a consultant on Blizzard Entertainment's canceled adventure game Warcraft Adventures: Lord of the Clans.[6][7]
Around the year 2000, Meretzky joined WorldWinner as a game advisor and Principal Game Designer. Meretzky is also a charter member of the Computer Game Developers Association, and a frequent speaker at industry conferences such as GDC.
Meretzky appears as himself antagonizing rapper MC Frontalot in the music video for "It Is Pitch Dark."[8] (released on Secrets from the Future). The song references several of Meretzky's text adventure games, and the video is directed by documentarian Jason Scott Sadofsky, whose film GET LAMP is about the genre.[9]
Several years later, Meretzky joined Blue Fang Games to work on the popular Zoo Tycoon franchise. He was employed as a Vice President of Design at social media game developer Playdom[10] from 2008 to 2013, at which point he became Vice President of Creative at GSN Games. In November 2016 he became Vice President of Games at Swedish mobile game company King.[11]
On October 28, 2022, Meretzky along with Leo DaCosta and Michael Dornbrook, re-formed Boffo Games as Boffo Intergalactic Games, and digitally re-released The Space Bar on ZOOM-Platform.com. This version of the game was based on an unreleased DVD version with higher resolution cinematic visuals and improved audio.[12]
Games
editMeretzky has been credited on games developed by: Infocom, Legend Entertainment Company, Activision Inc., Boffo Games Inc., MicroProse, GameFX, Floodgate Entertainment, and Tom Snyder Productions. In the following titles, Meretzky was sole or lead designer / creative director.
Infocom
edit- Planetfall (1983)
- Sorcerer (1984)
- The Hitchhiker's Guide to the Galaxy (1984)
- A Mind Forever Voyaging (1985)
- Leather Goddesses of Phobos (1986)
- Stationfall (1987)
- Zork Zero: The Revenge of Megaboz (1988)
- Lane Mastodon vs. the Blubbermen (1988)
Activision
edit- Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! (1992), (under the "Infocom" label)
Legend Entertainment
edit- Spellcasting 101: Sorcerers Get All the Girls (1990)
- Spellcasting 201: The Sorcerer's Appliance (1991)
- Spellcasting 301: Spring Break (1992)
- Superhero League of Hoboken (1994)
Boffo Games
edit- Hodj 'n' Podj (1995), Virgin Interactive Entertainment
- The Space Bar (1997), Rocket Science Games, SegaSoft
WorldWinner
editMeretzky created various mobile games during his time at WorldWinner, including Tile City, Word Cubes, Hangmania, Catch-21, SwapIt!, Blockwerx, and Triv!.[13]
Other works
editVideo games
editFor these video games, Meretzky had a lesser role, such as in an advisory capacity:
- Frederik Pohl's Gateway (1992), Legend Entertainment Company
- Rex Nebular and the Cosmic Gender Bender (1992), MicroProse
- Eric the Unready (1993), Legend Entertainment Company
- Warcraft Adventures: Lord of the Clans (canceled 1998), Blizzard Entertainment
- Sinistar Unleashed (1999), THQ Inc.
- Cubis 2 (2004), FreshGames LLC.
Books
edit- Steve Meretzky's Spellcasting 301: Spring Break: The Official Hint Book from Legend Entertainment Company, 1993, Compute, ISBN 0-87455-286-9 (as S. Eric Meretzky)
- Zork: The Forces of Krill (A What-Do-I-Do-Now Book, Zork #1), 1983, Tor Books, ISBN 0-8125-7975-5
- Zork: The Malifestro Quest (A What-Do-I-Do-Now Book, Zork #2), 1983, Tor Books, ISBN 0-8125-7980-1
- Zork: The Cavern of Doom (A What-Do-I-Do-Now Book, Zork #3), 1983, Tor Books, ISBN 0-8125-7985-2
- Zork: Conquest at Quendor (A What-Do-I-Do-Now Book, Zork #4), 1984, Tor Books, ISBN 0-8125-5989-4
Articles
edit- "Humor in Game Design", 1997, Proceedings of Computer Game Developers Conference
- "Building Character: An Analysis of Character Creation", 2001, Gamasutra
- "Interactive Storytelling", Free Audio File, iTunes U, MIT, Comparative media Studies, Media Industries & Systems, Spring 2006, Week 6: Interactive Storytelling
References
edit- ^ a b c d Infocom Authors - Steve Meretzky Infocom. Retrieved July 11, 2011.
- ^ "Floyd Here Now!" A Study of Planetfall's Most Enduring Character Kirk Shimano, STS 145 Case History, March 16, 2004
- ^ Steve Meretzky: "Linearity is Fairly Overrated" Talking Writing. Retrieved July 11, 2011.
- ^ a b "Steve Meretzky (Infocom) - Interview". Arcade Attack. 2017-08-19. Retrieved 2021-05-02.
- ^ Cifaldi, Frank (October 31, 2005). "Playing Catch-Up: Infocom's Steve Meretzky". Gamasutra. Archived from the original on June 21, 2006.
- ^ Fenlon, Wes (December 8, 2016). "The inside story of Warcraft Adventures: Blizzard's lost point-and-click adventure". PC Gamer US. Archived from the original on August 11, 2017.
- ^ Feldman, Curt (February 19, 1998). "Starcraft, Warcraft Adventure Update". GameSpot. Archived from the original on June 10, 2000.
- ^ YouTube – MC Frontalot – It Is Pitch Dark
- ^ GET LAMP accessed 2008-10-10
- ^ Inman, Thomas. "GDC Europe: Playdom's Meretzky On Making Social Games More Viral". Gamasutra.
- ^ "Steve Meretzky hat neuen Job bei King.com". Adventure-Treff.de. Retrieved 2016-11-10.
- ^ "Boffo Intergalactic Games and Jordan Freeman Group Present: The Space Bar".
- ^ Rouse III, Richard (2005). Game Design Theory & Practice. Second Edition. Worldware Publishing, Inc. p. 201. ISBN 1-55622-912-7.