A sideboard, side deck, or side is a set of cards in a collectible card game that are separate from a player's primary deck. It is used to customize a match strategy against an opponent by enabling a player to change the composition of the playing deck.[1][2]
Magic: The Gathering
editIn Magic: The Gathering, a player may have a playing deck and an optional sideboard or "side".[3] In a constructed deck format, a sideboard may have up to 15 cards, and the playing deck and sideboard combined may have no more than four copies of one card excepting basic lands.[4][5] Previous versions of the rules required the optional sideboard to contain exactly 15 cards,[6] and for players to agree to their use before a match.[7] This rule was changed with the prerelease of the Magic 2014 core set, and became standard effective 13 July 2013.[8]
In a limited deck format, all cards not in the playing deck are part of the sideboard, and the playing deck must have at least 40 cards.[4][9] Constructed Tournaments require a minimum 60 cards in the playing deck, and up to 15 cards in the sideboard.[8] In tournaments, use of the sideboard is the only permitted form of deck alteration,[10] and the list of cards in the sideboard must be registered.[11]
A player may exchange cards between the playing deck and sideboard after any game in a match, [12][13] but the "deck and sideboard must each be returned to their original composition" before a new match.[2][4] This exchange is referred to as sideboarding.[14] The number of cards removed from the playing deck need not be the same as the number of cards added to it from the sideboard, but the changes must satisfy the conditions for minimum playing deck size and maximum sideboard size.[8] A player may inspect any sideboard under their control at any time during a game.[2]
Players must present their sideboard face down to the opponent before a match, and allow the opponent to count the number of cards in the sideboard upon request.[2] The sideboard must be set aside before the playing deck is shuffled,[15] and those cards are considered to be outside the game.[16]
The set of cards to include in a sideboard typically supplement a deck's weakness against certain opponent decks, and can affect the gameplay dynamics of a deck.[17][18][13] A sideboard can lack versatility because of the limited number of cards it can contain and the diversity of decks that can be constructed.[19] In a sealed deck or booster draft tournament, one strategy is to "pull the questionable" cards from the deck and place them in the sideboard.[20] Cards typically chosen for a sideboard include those that "fulfill multiple purposes or deal with more than one threat".[21]
A small number of cards allow players to interact with their sideboard. Cards that let the player select cards from "outside the game" are limited to the sideboard in sanctioned tournaments. One famous example is the "wish" cycle.[22]
The expansion set Unglued, cards from which are not sanctioned for tournaments, also contains the cards Jester's Sombrero and Look at Me, I'm the DCI to manipulate cards in the sideboard.[23][24]
Yu-Gi-Oh!
editIn the Yu-Gi-Oh! Trading Card Game, a player may have a playing deck, an "extra deck" consisting of Fusion Monsters, Synchro Monsters, Xyz Monsters, and Link Monsters and an optional side deck of up to 15 cards.[1][25][26] A player may exchange any number of cards between the side deck and the playing or extra deck after each duel, but the number of cards in the side deck after the exchange must be the same as the number of cards before the exchange.[1][27] Versions of the rules before November 2009 did not allow exchanges between the side deck and the extra deck.[28]
Players must show each other their side decks after shuffling and cutting their playing deck, and record the number of cards in the side deck.[29] If a player exchanges cards after a duel during a multi-duel match (such as in tournament play), the player must demonstrate that the number of cards in the side deck has not changed.[29][27]
A player may have no more than three copies of "a card that has the same name" (such as different versions of the same card) between the playing deck, extra deck, and side deck, two if the card is included in the semi-limited list, one if the card is included in the limited list, and none if the card is in the banned list.[30][31]
The exchange enables a player to modify the playing deck to suit a game strategy against the opponent.[32]
Defunct card games
editDragon Ball Z
editDragon Ball Z Collectible Card Game allows players to construct a sensei deck in addition to the main playing deck (known as a life deck), which requires the use of a sensei card.[33][34] The sensei card counts toward the life deck minimum and maximum size, but cards in the sensei deck do not.[35][33] The sensei card specifies the maximum size of the sensei deck.[35]
When cards are exchanged between the two decks, the player must show the sensei cards to all opponents for confirmation, but need not show the cards removed from the life deck.[34] The cards removed must be taken from the top of the life deck, then the sensei cards must be shuffled into the life deck.[35] If the player fails to remove the sensei cards from the life deck before the subsequent game begins, that game is forfeited to the opponent.[34][35]
World of Warcraft
editThe World of Warcraft Trading Card Game allows players to use an optional side deck of up to ten cards in some Constructed deck tournaments,[36] and exactly ten cards in Classic Constructed tournament play.[37] The side deck may contain any card allowed in the playing deck for the tournament, and may be used to exchange cards with the main deck.[36][38] A maximum of four copies of a card having the same name may be included between the playing deck and side deck[39] except for those that are "unlimited".[37]
In a Limited tournament, the side deck consists of all cards "in a player’s card pool that are not being played in the main deck".[40] If a player's deck consists of fewer than 30 cards in Sealed or Draft formats, that player may not use a side deck.[41] Most competitive World of Warcraft tournaments require players to register the list of cards in the side deck with the organizers.[42] Side decks are not used in Contemporary, Core, and Block tournaments.[37]
There are penalties assigned for an illegal side deck list or an illegal side deck. The former results in a warning from tournament organizers,[43] and the latter in a warning or game loss, depending on the tournament.[44] Failure to remove side deck cards from the playing deck before the next game in a tournament results in a game loss, but may be downgraded to a warning in some circumstances.[45]
Once a game begins, players may not inspect their side decks.[37] Some cards or effects enable interaction with the side deck.[36] The hearthing effect of the Hearthstone card is a modifier affecting all players by which players choose equipment cards from the playing or side deck.[46] In tournaments, the card Through the Dark Portal removes all cards from the game except for those in the side deck, which becomes the new playing deck.[47] The card Arcanist Atikan prevents an opponent from exchanging cards between the playing deck and side deck for all remaining games in the match.[48]
See also
editNotes
edit- ^ a b c Yu-Gi-Oh! Official Rulebook, p. 2.
- ^ a b c d Magic:The Gathering tournament rules, p. 19, section 3.15.
- ^ Moursund 1997, p. 112.
- ^ a b c Magic:The Gathering Basic rulebook, p. 31, Glossary.
- ^ Magic:The Gathering Comprehensive rules, rule 100.4a.
- ^ Pocket Players Guide, p. E4.
- ^ Smith 1995, p. 80.
- ^ a b c Tabak 2013.
- ^ Magic:The Gathering Comprehensive rules, rule 100.4b.
- ^ Pocket Players Guide, p. E14.
- ^ Sirlin 2006, p. 103.
- ^ Magic:The Gathering Comprehensive rules, section 1.
- ^ a b Kaufeld & Smith 2006, p. 61.
- ^ What is a sideboard?What is a sideboard?.
- ^ Magic:The Gathering Comprehensive rules, rule 103.1a.
- ^ Magic:The Gathering Comprehensive rules, rule 400.10a.
- ^ Baxter 1996, p. 42, Preparing a sideboard.
- ^ Baxter 1997, p. 175.
- ^ Wolfe & Baxter 1995, p. 72.
- ^ Moursund 1997, p. 127.
- ^ Tam 1998.
- ^ Living Wish.
- ^ Jester's Sombrero.
- ^ Look at Me, I'm the DCI.
- ^ Chin 2004, p. 14.
- ^ Kaufeld & Smith 2006, p. 130.
- ^ a b Hogwood 2005, p. 13.
- ^ Change in rulebook.
- ^ a b Yu-Gi-Oh! Official Rulebook, p. 27.
- ^ Yu-Gi-Oh! Official Rulebook, p. 43.
- ^ Pogo's Unofficial Yu-Gi-Oh GX Dual Academy, p. 14.
- ^ Shonen Jump's Yu-gi-oh!.
- ^ a b Score Entertainment's Expanded Format Current Rulings, p. 3.
- ^ a b c Score Entertainment's Expanded Format Current Rulings, p. 12.
- ^ a b c d Dragon Ball Z CCG and Dragon Ball GT TCG Expanded Format, p. 2.
- ^ a b c Drums of War rulebook, p. 23.
- ^ a b c d Cryptozoic Entertainment Appendix, p. 11, A6 Side deck.
- ^ Official Tournament Policy, p. 5, 3.1 Pre-game procedures.
- ^ World of Warcraft TCG Comprehensive Rules, p. 3, rule 100.4.
- ^ World of Warcraft TCG Comprehensive Rules, p. 3, rule 100.3.
- ^ Cryptozoic Entertainment Appendix, p. 5, A4.1 Limited format: general rules.
- ^ Official Tournament Policy, p. 3, 2.5 Deck lists.
- ^ Tournament Penalty Guide, p. 21, DE2 - Illegal list.
- ^ Tournament Penalty Guide, p. 22, DE3 - Illegal deck.
- ^ Tournament Penalty Guide, p. 23, DE4 - Failure to de-side deck.
- ^ World of Warcraft TCG Comprehensive Rules, p. 59, rule 800.1c.
- ^ World of Warcraft TCG Comprehensive Rules, p. 59, rule 800.2a.
- ^ Official Card Reference, p. 7.
References
edit- Baxter, George H. (1996). Tables of Magic. Wordware Publishing. ISBN 1556224869.
- Baxter, George H. (1997). Baxter on Magic: A Guide to Proper Playing Techniques for Magic: The Gathering. Jones & Bartlett Publishing. ISBN 1556225237.
- Chin, Elliott (2004). Yu-Gi-Oh! The Dawn of Destiny. Prima's Official Strategy Guide Series. Random House Information Group. ISBN 0761545352.
- Hogwood, James (2005). Yu-gi-oh! Nightmare Troubador. Prima Official Game Guide Series. Random House. ISBN 0761550941.
- Kaufeld, John; Smith, Jeremy (2006). Trading Card Games For Dummies. John Wiley & Sons. ISBN 0470044071.
- Moursund, Beth (1997). The Official Magic: The Gathering : Strategies & Secrets. Sybex. ISBN 0782120318.
- Sirlin, David (2006). Playing to Win: Becoming the Champion. Lulu Press. ISBN 1411666798.
- Smith, Larry W. (1995). Learn Magic Cards. Wordware Publishing. ISBN 1556224605.
- Tabak, Matt (23 May 2013). "Magic 2014 Core Set Rules Preview". Archived from the original on 7 June 2013. Retrieved 23 January 2014.
- Tam, Eric (September 1998). "Side by sideboard". The Duelist. No. 29. pp. 54–56.
- The Pocket Players' Guide. Magic: The Gathering Series. Wizards of the Coast staff (2 ed.). HarperCollins Canada. 1996. ISBN 0061056235.
{{cite book}}
: CS1 maint: others (link) - "Magic:The Gathering Basic rulebook" (PDF). Wizards of the Coast. Retrieved 22 January 2014.
- "Magic:The Gathering Comprehensive rules". Wizards of the Coast. 1 November 2013. Retrieved 22 January 2014.
- "Magic:The Gathering tournament rules" (PDF). Wizards of the Coast. 27 September 2013. Archived from the original (PDF) on 24 January 2011. Retrieved 22 January 2014.
- "What is a sideboard?". Wizards of the Coast. Retrieved 22 January 2014.
- "Jester's Sombrero". Magic:The Gathering Gatherer. Wizards of the Coast. Retrieved 22 January 2014.
- "Look at Me, I'm the DCI". Magic:The Gathering Gatherer. Wizards of the Coast. Retrieved 22 January 2014.
- "World of Warcraft Trading Card Game: Drums of War official rulebook" (PDF). Retrieved 22 January 2014.
- "World of Warcraft TCG Comprehensive Rules version 7.2" (PDF). Cryptozoic Entertainment. 22 February 2013. Retrieved 24 January 2014.
- "Cryptozoic Entertainment Official Tournament Policy" (PDF). Cryptozoic Entertainment. 17 July 2012. Retrieved 24 January 2014.
- "Cryptozoic Entertainment Appendix: World of Warcraft Trading Card Game Policies" (PDF). Cryptozoic Entertainment. 22 February 2013. Retrieved 24 January 2014.
- "Appendix P: Tournament Penalty Guide" (PDF). Cryptozoic Tournament Appendix. Cryptozoic Entertainment. 23 July 2013. Retrieved 24 January 2014.
- "World of Warcraft Trading Card Game Official Card Reference" (PDF). Cryptozoic Entertainment. 5 March 2013. Retrieved 24 January 2014.
- "Yu-Gi-Oh! Trading Card Game Official Rulebook" (PDF) (8th ed.). Konami. Retrieved 22 January 2014.
- "Change in rulebook". Konami. 24 November 2009. Retrieved 22 January 2014.
- Pogo's Unofficial Yu-Gi-Oh GX Dual Academy: Trainers Guide 2007. Scholastic. 2006. ISBN 1572439297.
- Shonen Jump's Yu-gi-oh! trading card game, master duelist's guide: Prima's official card catalog. Prima Temp staff. Prima Games. 2004. ISBN 076154514X.
{{cite book}}
: CS1 maint: others (link) - Score Entertainment's Expanded Format Current Rulings Document, Score Entertainment, 24 November 2004
- Dragon Ball Z CCG and Dragon Ball GT TCG Expanded Format CRD
Further reading
edit- Chalice, Mark (September 1996). "Winning on the side: the essentials of sideboarding". The Duelist. Vol. 3, no. 4. pp. 48–51.
- Flores, Michael J. (2006). Deckade: 10 Years of Decks, Thoughts, and Theory!. To Be Continued. ISBN 0977839508.
External links
edit- Cunnigham, Jeff (13 January 2007). "Introducing Sideboards". Wizards of the Coast. Archived from the original on 2 June 2009. Retrieved 22 January 2014.
- Flores, Mike (12 October 2006). "The Craft of Sideboarding". Wizards of the Coast. Archived from the original on 3 June 2009. Retrieved 22 January 2014.
- Duke, Reid (20 October 2014). "The Sideboard". Wizards of the Coast. Retrieved 10 October 2020.