PlayN is an open source Java software framework and set of libraries intended to create multi-platform games and distributed under the Apache License 2.0. It was started on January 19, 2011 as a game abstraction library built over GWT and was previously named Forplay. As of January 2024, its current version is 2.0.8.
Original author(s) | |
---|---|
Initial release | January 19, 2011 |
Stable release | 2.0.8
/ June 21, 2023[1] |
Repository | github |
Written in | Java |
Operating system | Linux, Windows, Mac OS X |
License | Apache License 2.0[2] |
Website | playn |
History
editForplay was created in January 2011.[3][4] In August 2011, the project was forked and rebranded as PlayN.[5]
Name
editThe name PlayN comes from the project's motto "Cross platform game library for N>=5 platforms", as it claims to build games for five platforms: Java SE, HTML 5, Flash, Android and iOS.
References
edit- ^ "Releases". Github. Retrieved 3 September 2019.
- ^ "LICENSE". Github. Retrieved 3 September 2019.
- ^ "As seen by the first commit in the repository tree". Google Code. Retrieved 2013-03-25.
- ^ "last forplay commit log message". Google Code. Retrieved 2013-03-25.
- ^ "First forplay commit log message citing PlayN". Google Code. Retrieved 2013-03-25.
External links
edit- PlayN google code site: code.google.com/p/playn
- Forplay google code site: code.google.com/p/forplay
- PlayN platform overview playn-2011.appspot.com
- PlayN tutorial with code samples: proppy-playn101.appspot.com
- PlayN Google Plus community: plus.google.com/communities/103644414672868334044
- PlayN Google Groups forum: groups.google.com/forum/#!forum/playn
Videos
edit