MoonRay is an open source renderer developed by DreamWorks Animation.[1] It is continuously under active development, boasting an extensive library of production-tested, physically based materials. It features an Universal Scene Description (USD) Hydra render delegate and supports multi-machine and cloud rendering through the Arras distributed computation framework.

MoonRay
Initial releaseMarch 15, 2023; 20 months ago (2023-03-15)
Repositorygithub.com/dreamworksanimation/openmoonray
Written inC++17
Operating systemLinux, macOS
LicenseApache-2.0
Websiteopenmoonray.org

History

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MoonRay was first used on the short film Bilby (2018),[2][3] and made its feature debut on How to Train Your Dragon: The Hidden World (2019).[4] DreamWorks Animation announced their intention to open source the renderer at SIGGRAPH 2022. The source code was officially made to the public released on GitHub on March 15, 2023 under the Apache 2.0 License.[5]

Filmography

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Feature films

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Short films

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References

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  1. ^ "MoonRay Production Renderer". openmoonray.org. Archived from the original on 2024-07-05. Retrieved 2023-04-12.
  2. ^ Failes, Ian (August 13, 2018). "EXCLUSIVE: Dreamworks Directors On How They Made 'Bilby', And On The Studio's New Shorts Program". Cartoon Brew. Archived from the original on July 5, 2024. Retrieved March 28, 2024.
  3. ^ Wolfe, Jennifer (December 10, 2018). "VIDEO: DreamWorks Animation Short 'Bilby' A Testing Ground for New Production Tools". Animation World Network. Archived from the original on April 8, 2024. Retrieved March 28, 2024.
  4. ^ Miller, Caroline (2023-03-17). "Dreamworks Publishes MoonRay Renderer as Open Source Software". MovieWeb. Archived from the original on 2024-07-05. Retrieved 2023-04-12.
  5. ^ "DreamWorks' Open Source MoonRay Renderer Is Finally Available To Filmmakers". No Film School. 2023-03-20. Archived from the original on 2024-07-05. Retrieved 2023-04-12.
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Official website