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KHangMan is an educational computer game designed for young children based on the classic Hangman game. It is part of the KDE Software Compilation, specifically, in the kdeedu package.[2]
Developer(s) | Anne-Marie Mahfouf |
---|---|
Stable release | 24.11.80[1]
/ 15 November 2024 |
Repository | cgit |
Written in | C++ |
Operating system | Linux, Windows |
Website | edu |
The application features four themes (sea, winter, bee, and desert). In the sea theme, each incorrect guess makes a lighthouse project another piece of the hangman. In the winter theme, a snowman is partially melted after each incorrect guess. In the bee theme, a yellow hangman is created in the background. In the desert theme, a hangman is constructed next to a cactus. The player guesses letters one by one to attempt to figure out the word given. After ten incorrect guesses, the player loses and the word is revealed. A hint for each word can be activated in the options. Words are available in more than 30 languages and 18 categories.[3]
The program was available only for Linux operating systems, but with the beta release of KDE for Windows, it is now available on Microsoft Windows.
References
edit- ^ "Release 24.11.80". 15 November 2024. Retrieved 24 November 2024.
- ^ "KHangMan — Ubuntu Apps Directory". apps.ubuntu.com. Retrieved 2013-11-25.
- ^ "The KDE Education Project - KHangMan". Edu.kde.org. Retrieved 2013-11-25.