This article is written like a personal reflection, personal essay, or argumentative essay that states a Wikipedia editor's personal feelings or presents an original argument about a topic. (March 2017) |
In Pursuit of Greed (also known as Assassinators) is a science fiction-themed first-person shooter (FPS) video game released in 1995 for DOS, developed by Mind Shear Software and published by Softdisk.[2]
In Pursuit of Greed | |
---|---|
Developer(s) | Mind Shear Software |
Publisher(s) | Softdisk WizardWorks Memorex Software |
Designer(s) | Jeremy Stanton, Chris Tallent |
Programmer(s) | Robert W. Morgan III[1] |
Writer(s) | Jeremy Stanton |
Composer(s) | Andrew Sega |
Engine | Raven Engine |
Platform(s) | DOS |
Release | 1995 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Release
editAfter Mind Shear Software's release of Ironseed in 1994, Softdisk Publishing reached out to them with the suggestion that they take advantage of the pre-alpha Doom code that Softdisk had access to in order to create a shooter, in the hopes of capitalizing on the popularity of Doom. This was Id's Raven engine, licensed to Raven Software for their 1993 game ShadowCaster. Mind Shear agreed enthusiastically, expecting that they would be working on a nearly complete Doom engine. Only after contracts were signed and development was underway did they discover just how buggy and incomplete the codebase was. Problems with lag, jerky animation, and slow rendering plagued the project right up until a significantly delayed release.
The game was re-released under the name Assassinators by Memorex Software in 1998.
The game and its source code were released as non-commercial freeware by the programmer around 2014.[3]
Reception
editReception of the game by press and gamers was mostly unimpressed to negative.[4][5][6] However, some game aspects like curved surfaces, the "rear mirror" mechanic, and the colorful protagonists were positively mentioned.[7] Also the soundtrack, done by Andrew Sega, was praised. The game was not a commercial success due to the technical problems with the unfinished engine and the competing high-profile title Duke Nukem 3D, released shortly after Greed, which led to a cool reception from the press and the public alike.
The game received a 59/100 in the PC Gamer August 1996 issue, and called it "pretty forgettable".[4]
Home of the Underdogs gave it a 7/10, and was positive to the gameplay and its concept.[5] Old PC Gaming gave the game 2.5 stars, calling it "not a particularly irredeemable" game, but somewhat "formulaic" and "outdated".[6]
References
edit- ^ Ironseed on redshadowsoftware.com
- ^ Greed: Gut Feelings, Growth, and History Wiley & Sons by A. F. Robertson: "In Pursuit of Greed is a kickin' new multiplayer 3D-game from Softdisk".
- ^ Greed on redshadowsoftware.com: "These sources are provided for educational and historical purposes. No assets or code may be used in any way commercially. Personal and educational use only". (2014)
- ^ a b PC Gamer 1996-08 by T. Liam Mcdonald "The Ultimate Preview of the Year's Hottest Games: the 50 most anticipated games in the coming year" (August 1996)
- ^ a b In Pursuit of Greed on Home of the Underdogs
- ^ a b in pursuit of greed review on Old PC Gaming (October 26, 2016)
- ^ The Technology Behind ID's Games on slashdot.com by Sean Clifford: "Softdisk tried to produce a couple of games, one called Greed (later In Pursuit of Greed) which was basically a 3D Doom-clone shooter. There was some neat technology (e.g. curved surfaces), but the art was...uh, well weak. The gameplay was decent, but there were some bugs to stomp and the ship date slipped...and slipped...and slipped. It was released, but didn't live up to the hype. The game was torn to shreds in the reviews". (August 13, 2002)
External links
edit- In Pursuit of Greed at MobyGames
- Source code at archive.org