Jacaranda Software was an Australian developer and publisher of educational computer games for children. It was based in Brisbane, Australia and published under the leadership of John Collins. The team worked as a department of Jacaranda-Wiley; the Australian imprint of American publishing company, Wiley. While it was considered initially as an experimental venture, it proved to be profitable from its first year through to its closure in the early 1990s.[1] Jacaranda Software released titles for a range of computer systems, including the Apple II, Commodore 64, Macintosh, Microbee and BBC Micro.
Industry | Video games |
---|---|
Headquarters | Brisbane, Australia |
Key people | John Collins, Roseanne Gare, Bruce Mitchell, Gavin Hammond, David Smith, Steve Luckett |
After the department closed, former employees David Smith, Bruce Mitchell, and Steve Luckett continued to write software for schools, under the name Greygum Software. They bought remaining stock, rights, and equipment from Jacaranda. Popular Jacaranda titles included Goldfields, Kraken: a deep sea quest, Desert Quest and Crossing the Mountains.
Greygum Software closed in 2018[citation needed] due to the retirement of its owners.
Releases
editTitle | Year | Known Versions | References |
---|---|---|---|
Animal Rescue | 1989 | Apple II | [2] |
Bush Rescue | 1987 | Apple II, BBC | [3][4] |
Cardsharp | 1988 | Apple II, BBC | [3][5] |
Cave Surveyor | 1985 | [3] | |
Clockwise: Time activities for the whole primary school | 1992 | Apple II, BBC | [3][6] |
Crossing the Mountains | 1989 | Apple II, BBC | [3][7] |
Cunning Running | 1984 | Apple II, C64, Microbee | [3][8][9] |
Desert Quest | 1984 | Apple II, BBC, Macintosh | [3][10] |
Dinosaur Discovery | 1985 | Apple II, BBC | [3][11][12] |
Fleetfoot Express | 1992 | Apple II | [13] |
Gold-Dust Island | 1984 | Apple II, BBC, C64, Microbee | [3][14][15] |
Goldfields | 1986 | Apple II, BBC, C64, DOS, Macintosh, Windows | [3][16][17] |
Jacaranda Maths 10 Software | 1989 | [3] | |
Kraken: A deep-sea quest | 1989 | Apple II, BBC, C64, Macintosh | [3][18][19] |
Maths Bingo | 1991 | Apple II, BBC | [3] |
Paws | 1986 | Apple II | [3][20] |
Pieces of Eight | 1986 | [3][21] | |
Quick-Cartage Company | 1984 | Apple II, BBC, C64, Microbee | [3][22][23][24][25] |
Raft-Away River | 1984 | Apple II, BBC, C64, Microbee | [3][26][27][28] |
Scavenger Hunt | 1984 | Apple II, BBC, Microbee | [3][29][30][31] |
Sheep-Dog Trial | 1984 | Apple II, C64, Microbee | [3][32][33][34] |
Terra Australis: Voyages of trade and discovery | 1988 | Apple II, BBC | [3][35] |
Transformations | 1986 | Apple II, BBC | [3][36] |
The Tycoon Itch | 1986 | Apple II, BBC, C64 | [3][37][38] |
Vegetable Patch | 1987 | Apple II | [3][39] |
Vote 1 | 1986 | Apple II, BBC | [3][40] |
Wordsmith | 1985 | Apple II, BBC | [3][41] |
Wordswork | 1985 | Apple II, BBC | [3][42][43] |
Wheat Farmer | 1990 | Apple II, BBC | [44] |
Zoopak | 1987 | Apple II, BBC | [3][45] |
External links
edit- Greygum Software Archived 2015-01-07 at the Wayback Machine - stockists of several former Jacaranda Software titles
- Using Computers in the Primary School by Rosemary Guttormsen (1987 Apple Computer Australia) - Apple educational handbook mentions Jacaranda Software among others
References
edit- ^ "Jacaranda Software". Play it again... Retrieved 2015-01-26.
- ^ "Animal rescue [electronic resource]". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa "Australian Games List" (PDF). Flinders University. 2014-02-01. Retrieved 2015-01-26.
- ^ "Bush rescue / Mike Matson and David Smith ; programmed by Steve Luckett". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Cardsharp [electronic resource] : a catalogue card processor". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Clockwise : time activities for the whole primary school / Norah Colvin and David Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Crossing the mountains : an exploration simulation / Margaret Robertson, David Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Cunning running programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2015-01-26.
- ^ "Cunning running / programmed by David L. Smith ; program designers, Rosanne Gare and David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Desert quest". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Dinosaur Discovery". Moby Games. Retrieved 2015-01-26.
- ^ "Dinosaur discovery / authors: R.B. Cosgrove ... [et al.] ; designer and programmer: David L. Smith ; programmed by Brian Christmas". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Writing – interest and publications". Norah Colvin blog. Norah Colvin. Retrieved 2017-11-04.
- ^ "Gold-dust Island". Gamespot GameFAQs. Retrieved 2015-01-26.
- ^ "Gold-dust Island / by Rosanne Gare ; programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Goldfields". Gamebase 64. Retrieved 2015-01-26.
- ^ "Goldfields : a simulation of life on the diggings / Trevor K. Jacob". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ Kraken : a deep-sea quest. OCLC 223207940. Retrieved 2015-01-26 – via OCLC World Cat.
- ^ "Kraken, a deep sea quest / Norah Colvin, David Smith ; programmed by Steve Luckett". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Paws [electronic resource] : an introduction to primary keyboarding / devised by J. Haugo, L. Hausmann and T. Jackson ; produced by Jacaranda Software". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Pieces of eight [electronic resource] / designed by Paul Holland, programmed by Geoff Body". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Quick-Cartage Company". Gamebase 64. Retrieved 2015-01-26.
- ^ "Quick-cartage company [electronic resource] : a simulation for use with the BBC microcomputer / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Quick-cartage company [electronic resource] : a simulation for use with the Apple II Plus or Apple IIe / programmed by Bevan Leviston". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Quick-cartage company [electronic resource] / program designers, Rosanne Gare and David L. Smith ; Microbee versions programmed by Jeff Tutticci". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Raft-Away river a simulation for use with the BBC Microcomputer / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Raft-Away River". Gamebase 64. Retrieved 2015-01-26.
- ^ "Raft-Away river [electronic resource] : a simulation for use with the Apple II Plus or Apple IIe / programmed by Gerald Wluka". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Scavenger hunt [electronic resource] : a simulation for use with the BBC Microcomputer / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Scavenger hunt [electronic resource] / programmed by the Department of Computer Science, La Trobe University". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Scavenger hunt [electronic resource] / programmed by the Dept. of Computer Science, La Trobe University ; program designer, Rosanne Gare". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Sheep-Dog Trial". Gamebase 64. Retrieved 2015-01-26.
- ^ "Sheep-dog trial [electronic resource] : a simulation for use with the BBC Microcomputer / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Sheep-dog trial [electronic resource] / programmed by Bevan Leviston ; program designers, Rosanne Gare and David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Terra Australis / Trevor K. Jacob and Jim Vellios ; programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Transformations [electronic resource] / programmed by David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "The Tycoon Itch". Gamebase 64. Retrieved 2015-01-26.
- ^ "The tycoon itch : a simulation of international trade / by Cyril Balkisson and Sydney Sanders". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Vegetable patch [electronic resource] / Denise Wood". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Vote 1 : a preferential voting simulation / Adair Bunnett and David Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Wordsmith : a junior word-processor / David L. Smith". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Wordswork [electronic resource] : a language arts teacher utility / Bruce Mitchell". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Wordswork [electronic resource] : a teacher utility for the Commodore 64 / Bruce Mitchell ; programmed by Greg Perry". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Wheat farmer / Jim Moloney ; programmed by Steve Luckett". Trove. National Library of Australia. Retrieved 2017-11-04.
- ^ "Zoopak / created by Mike Matson with assistance from Judith Matson ... [et al]". Trove. National Library of Australia. Retrieved 2017-11-04.