Graeme Norgate is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, Donkey Kong Land. He also contributed to the soundtracks of Blast Corps[1] and GoldenEye 007.[2] Norgate was later an employee of Free Radical Design,[2] the company was eventually bought out by Crytek and renamed to Crytek UK; Norgate retained the position of audio director after the company's buyout. Norgate later moved to Dambuster Studios after Crytek closed down Crytek UK.[3]
Graeme Norgate | |
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Background information | |
Genres | Electronica, Techno, Space music, Chill-out, Liquid funk, Acid jazz, Progressive, Ambient, Deep house, Trip hop, New age, Dance-punk, Drum and bass |
Occupation(s) | Composer, musician |
Years active | 1994–present |
Website | graemenorgate |
Originally working at a bank before joining Rare in 1994, Norgate worked on the music of such games as GoldenEye 007 and Blast Corps. A friend of fellow Rare composer Robin Beanland, the two worked on the original soundtrack to Killer Instinct[4] in the 1990s. He also composed music (but was not fully credited) [citation needed] for other Rareware games such as Diddy Kong Racing, Jet Force Gemini,[5] and Perfect Dark.[4]
Norgate played synthesizer and programmed drums for the bands 'FWNT' and 'The Catch' between 1991 and 1992. He also works under the alias of Virez when remixing, he has remixed several songs for bands such as Sigue Sigue Sputnik, Goteki, Code 64, Seize and Illumina.
Video game soundtracks
editTitle | Year | Notes |
---|---|---|
Killer Instinct | 1994 | With Robin Beanland,[6] also converted music for the SNES and Game Boy versions. |
Donkey Kong Land | 1995 | With David Wise[7] |
Blast Corps | 1997 | |
GoldenEye 007 | With Grant Kirkhope and Beanland | |
Diddy Kong Racing | Sound effects | |
Jet Force Gemini | 1999 | With Beanland and Alistair Lindsay |
Perfect Dark | 2000 | With Kirkhope and David Clynick |
TimeSplitters | ||
TimeSplitters 2[6] | 2002 | |
Second Sight | 2004 | With Christian Marcussen |
TimeSplitters: Future Perfect | 2005 | |
Crysis | 2007 | Audio director |
Haze | 2008 | With Christian Marcussen and Cris Velasco |
Gangsta' Zombies | 2010 | |
I Wanna Be the Boshy | Uses music from Killer Instinct | |
Crysis 2 | 2011 | Audio director |
Twist Pilot | 2012 | |
The Snowman and the Snowdog | ||
Gangsta' Pets | ||
AXRIA Retro World | ||
Crysis 3 | 2013 | Audio director |
Ryse: Son of Rome | Crytek Nottingham Developers | |
Killer Instinct | Special thanks | |
Q.U.B.E.: Director's Cut | 2014 | |
Rare Replay | 2015 | |
Crack Attack | ||
Polygoly | ||
Homefront: The Revolution | 2016 | Audio director |
Carnival Blast | 2019 | |
Tamarin | 2020 | Ambient tracks and sound design. |
References
edit- ^ "Listen to N64 GoldenEye's soundtrack in beautiful, uncompressed form | Polygon". Polygon.com. 10 July 2015. Retrieved 24 July 2016.
- ^ a b "From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth". Designingsound.org. Retrieved 24 July 2016.
- ^ Futter, Mike (30 July 2014). "[Update] Deep Silver Buys Homefront, UK Staff To Transfer To New Dambuster Studio, Crytek USA Scaled Back". Game Informer. Archived from the original on 6 August 2014. Retrieved 31 October 2015.
- ^ a b "VGMO -Video Game Music Online- » Graeme Norgate Interview: Composer of Goldeneye and TimeSplitters". Vgmonline.net. 15 July 2011. Retrieved 24 July 2016.
- ^ [1][permanent dead link ]
- ^ a b Graeme Norgate. "Graeme Norgate Official webspace music from Timesplitters, Goldeneye, Crysis 2, Crysis 3, Crysis, Second Sight Killer Instinct Donkey Kong games". Graemenorgate.com. Retrieved 24 July 2016.
- ^ "Donkey Kong Land (1995) Game Boy credits". Mobygames.com. Retrieved 27 July 2020.