Champions II is a 1982 role-playing game supplement for Champions published by Hero Games.
Contents
editChampions II is the first published rules supplement for Champions, and presents new skills and powers for characters, as well as innovations on the combat system for the game, and guidelines on how to design headquarters and vehicles, and also contains many other charts and descriptions, record sheets, and short pieces describing topics such as ordinary people, non-player characters, experience points, superheroes and the law, money, and a piece called "Campaigning Champions" by Aaron Allston.[1]
Reception
editAllen Varney reviewed Champions II in The Space Gamer No. 62.[1] Varney commented that "there's much here of interest, lasting or not. The record sheets alone go a long way toward justifying the price. Champions II is definitely worth having, if not quite indispensible [sic]."[1]
Pete Tamlyn reviewed Champions II for Imagine magazine, and stated that " Champions players [...] will probably be interested in useful new rule systems. Champions II is quite good in this respect, covering a lot of stuff that doubtless got squeezed out of the initial book by all the character design material. Designing your own hideouts and vehicles is covered, as are character income, encounter charts and legal implications of superheroing."[2]
Reviews
edit- Different Worlds #30 (Sept., 1983)
References
edit- ^ a b c Varney, Allen (April 1983). "Capsule Reviews". The Space Gamer (62). Steve Jackson Games: 34–35.
- ^ Tamlyn, Pete (December 1984). "Notices". Imagine (review) (21). TSR Hobbies (UK), Ltd.: 18.