Brent Erickson is an American computer and video game developer.

Career

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Erickson has been programming computer games since he was 12.[1] At the age of 13 he produced/published a text-based adventure game called "Trek For Riches"[1] for the TRS-80.[2]

In 1992, he founded Flashpoint Productions[1] which was sold to Bethesda Softworks in 1995.[3][4]

Erickson has been credited in over 50 software titles including such products as Martian Memorandum, Mean Streets, and the extremely popular golf simulation program, Links.[5]

Personal life

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He lived in Steilacoom as a child before his family moved to Salt Lake City.[1] He attended the University of Utah for four years, but never graduated.[1]

Credits

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Year Title Credited as System(s)
1994 Noctropolis Co-Writer, Co-Designer and Co-Creator[6][2] MS-DOS, Windows, Linux, macOS
1997 XCar: Experimental Racing Director of Development[7] DOS
1998 Burnout: Championship Drag Racing Lead Designer[8][9] MS-DOS
1999 NIRA Intense Import Drag Racing Producer[10] Windows
Cancelled Skip Barber Racing Lead Designer[11] Windows

References

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  1. ^ a b c d e Andriesen, David (March 15, 1998). "Gaming guru finds home for company in Olympia". The Olympian. p. 68. Archived from the original on July 31, 2022. Retrieved October 8, 2022 – via Newspapers.com.
  2. ^ a b Böke, Ingmar (October 14, 2015). "Brent Erickson Noctropolis Interview". adventuregamers.com. Archived from the original on October 17, 2015. Retrieved October 8, 2022.
  3. ^ McNamara, Marie (September 7, 1998). "Managing to be creative in the business of fun". Business Examiner. Archived from the original on June 8, 2019. Retrieved October 8, 2022.
  4. ^ "Bethesda Softworks XCAR Bios". xcar.bethsoft.com. Archived from the original on October 27, 2001. Retrieved October 29, 2022.
  5. ^ "Bethesda Softworks People". bethsoft.com. Archived from the original on June 5, 1997. Retrieved January 15, 2022.
  6. ^ Brady, Scott (November 12, 1998). "Noctropolis Interview with Shaun Mitchell". noctrop.tripod.com. Archived from the original on March 2, 2015. Retrieved October 8, 2022.
  7. ^ "XCar: Experimental Racing is a Sim Dream!". xcar.bethsoft.com. June 16, 1997. Archived from the original on April 25, 2001. Retrieved October 8, 2022.
  8. ^ "Erickson Interview". shra.com. September 22, 1998. Archived from the original on July 9, 2000. Retrieved October 19, 2022.
  9. ^ "Previews". shra.com. Archived from the original on May 29, 2000. Retrieved October 19, 2022.
  10. ^ "Special Issue-NIRA Revealed!". shra.com. May 24, 1999. Archived from the original on May 8, 1999. Retrieved October 19, 2022.
  11. ^ Husted, Scott. "Skip Barber Interview with Brent Erickson - Lead Designer". powersims.com. Archived from the original on February 1, 2001. Retrieved October 8, 2022.