Akito Nakatsuka (中塚 章人, Nakatsuka Akito) is a Japanese video game composer and sound director employed by Nintendo.

Akito Nakatsuka
中塚 章人
BornJapan
Occupations
  • Composer
  • sound designer
Years active1984–present

Works

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Year Title Role Co-worker(s)
1984 Devil World[1] Composition Koji Kondo[2]
Clu Clu Land[3] Composition
Excitebike Composition
1985 Ice Climber Composition
1987 Zelda II: The Adventure of Link Composition
Family Computer Golf: Japan Course Composition Yumiko Kanki
Family Computer Golf: U.S Course Composition Yumiko Kanki
Punch Out!! Composition Kenji Yamamoto and Yukio Kaneoka
Famicom Disk Writer Composition
1988 Kaette Kita Mario Bros. Composition
1991 NES Open Tournament Golf Composition Shinobu Amayake
1996 Pilotwings 64 Sound arrangement Dan Hess[a]
Heisei Shin Onigashima Composition Yuichi Ozaki
1998 Sutte Hakkun Sound programming
1999 Super Mario Bros. Deluxe Coordinator
2004 Daigasso! Band Brothers Composition[5] Minako Hamano and Masaru Tajima
2005 Brain Age: Train Your Brain in Minutes a Day! Composition Minako Hamano
2008 Mario Super Sluggers Sound support
Jam With the Band Sound advisor Kenji Yamamoto and Masami Yone
Wario Land: Shake It! Sound supervisor
Style Savvy Sound supervisor
2012 Kiki Trick Sound support
2014 Super Smash Bros. for Nintendo 3DS and Wii U Supervisor Various others

Notes

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  1. ^ According to Dan Hess, Nakatsuka had no involvement with the game, despite being credited.[4]

References

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  1. ^ Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
  2. ^ Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
  3. ^ Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
  4. ^ Watts, Martin (August 25, 2013). "Interview: Dan Hess on Composing the Pilotwings 64 Soundtrack". NintendoLife. Archived from the original on April 21, 2022. Retrieved April 21, 2022. I never met Akito Nakatsuka, who has been listed in the credits of the game for music arrangement. I can assure you that I wrote, arranged, produced, and installed/integrated each of the tracks in the game myself.
  5. ^ "『ゲームボーイミュージック』開発スタッフインタビュー".