Talk:Killer Instinct (2013 video game)/Archive 1

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Latest comment: 7 years ago by 78.145.41.199 in topic Cat
Archive 1

Rare

I've seen no reliable or really any source besides this one saying this is being developed by both Double Helix AND Rare, just Double Helix. Any thoughts? --Angry Dad (talk) 23:49, 13 June 2013 (UTC)

Rare is assisting, though I'm not sure it's enough for a developer credit. (See the last few ¶s of this Eurogamer article.) For what it's worth, Rare's logo is on the title card at the end of the announcement trailer. If they are to be listed, it should be beneath Double Helix. czar · · 06:41, 14 June 2013 (UTC)
Which is what I believe it originally was, actually, until someone changed it. --Angry Dad (talk) 00:13, 17 June 2013 (UTC)

inaccuracies

There are several errors, or misinformation on the first page. I don't want to just change them without clarification;

  under plot and characters- 

-Omen is not exclusive to any character pack, he will be released for free 5 days early if you have ultimate edition or combo breaker pack (jan 30 2015) and will be available (feb 5, 2015) as normal dlc for everyone else. Developers confirmed this On the frosty fausting stream on jan 24th 2015 during the omen preview.

-I also suggest removing the line stating how many characters are currently available, as it states 2 are exclusive to certain versions of the game then references an article which doesn't mention any such exclusivity. The line is somewhere between inaccurate and misleading.

    Under game play 

-It states autos are achieved by (button presses after a special attack). This isn't quite true, its actually light or medium attack buttons pressed after and opener, linker, or manual.

-It states that combo breakers must be timed properly, which is also false, it has nothing to do with timing. The defender must simultaneously press a punch and a kick button equivalent to the strength of the next incoming attack at anytime during the combo. If the wrong strength of attack is chosen, the defender will enter lockout.

-Lockout lasts until the end of the combo, not 3 seconds.

-Thunders instinct mode does not increase the distance of the dash, it simply adds invulnerability and allows cancellation.

-Instinct mode does not reset the combo limit, or potential damage (which the article collectively refers to as "knockdown limit") of a combo, however instinct mode can be used to extend a combo after a juggler or wall bounce ender since activation does in fact cancel other animations instantly.

-You can not "unlock" or "select" classic KI music, but it is accessible via easter egg, if neither player moves or attacks for the first ten seconds of a match, however it will revert back to the modern version once either player takes an action.

-Retro costumes (which the article refers to as "classic") do not necessarily represent the classic version of KI. Thunders retro costume for example is nothing like his original KI appearance, and even characters new to this version of the game have retro costumes.

All of which can be confirmed by playing the game. The gameplay mechanics are broken down in the dojo game mode, and the visual appearance of the characters can be compared via any google search.

Almost the entire page should be updated and/or rewritten, it really appears to have been written by someone who injected a lot of their own misconceptions, and never actually played the game, or took time to research if what he/she was saying is actually true. — Preceding unsigned comment added by 97.122.206.65 (talk) 18:47, 27 January 2015 (UTC)

I'll look into these when I get home and can play. Zero Serenity (talk - contributions) 18:58, 27 January 2015 (UTC)
Time for some answers.
  • Source this for me.
  • I'll fix this.
  • Auto-doubles can be heavy attacks.
  • I'll fix this.
  • Lockout lasts 3 seconds or until the combo ends, whichever is first.
  • No, it does by a very little amount.
  • Instinct mode can be made to extend combos at really any point. In fact, here is a video of me doing exactly that.
  • Go to practice mode and KI Feeling should be available. You know, Black Orchid's anthem.
  • I'll fix this.
Because that's how I roll. Zero Serenity (talk - contributions) 03:47, 28 January 2015 (UTC)
Yeah, pretty much the only "inaccuracies" I've spotted were in his post.

Just in case, it would probably best to sources these.

http://www.primagames.com/games/killer-instinct/feature/killer-instinct-how-play-basics

http://www.eventhubs.com/news/2013/jun/16/dave-verfaille-killer-instinct-if-you-mash-during-opponents-combo-you-will-get-punished-combo-breakers-and-lock-outs-explained/

http://www.primagames.com/games/killer-instinct/tips/killer-instinct-thunder-advanced-tips

http://www.primagames.com/games/killer-instinct/tips/killer-instinct-combo-system-tips

Those are excerpts from the official Prima guide. Sookenon (talk) 14:26, 28 January 2015 (UTC)

Slang

Don't use a word like "retconned" as it's not a real word and 80% of wikipedia readers don't know what it means. Insider jargon, etc. The sentence has been removed. — Preceding unsigned comment added by 173.19.183.1 (talk) 17:27, 8 March 2015 (UTC)

Rewrite

This article needs to be rewritten in correct form. The whole thing sounds like an oped with slang and nonsense. — Preceding unsigned comment added by 173.19.183.1 (talk) 17:28, 8 March 2015 (UTC)

Semi-protected edit request on 31 January 2016

Change the following under "Soundtrack":

"The soundtrack for Season One and Two was composed by Mick Gordon, based on the originals by Graeme Norgate and Robin Beanland. A compilation CD with extended versions was released both seasons."
to
"The soundtracks for Season One and Two were composed by Mick Gordon, partly based on the originals by Graeme Norgate and Robin Beanland."

Move the following from "Release" to "Soundtrack", after the prior passage:

"A double album set, containing the official Season One soundtrack and the Killer Cuts album, was released digitally on October 14, 2014. A second double-album set, including the Season Two soundtrack and the Killer Instinct Gold Cuts album, was released on August 4, 2015."

Under soundtrack, change "Killer Instinct (Original Game Soundtrack)" to "Killer Instinct (Original Game Soundtrack), Season 2" (the album's proper name, as noted on Amazon and iTunes).

Maybe move Rash above Kim Wu and Arbiter above Tusk on the character list since we're generally listing them by release/proper announcement order.

Finally, change "Thel 'Vadamee" to "Arbiter", as it is the name he is more commonly known by to those who do not follow Halo, and we have no evidence to suggest he will be referred to by his full name in-game (in the same way we don't label T.J. Combo as Tyler-Johnson Garrett or Thunder as Hinnamatoom). Someone did this already.

I'll pull together a one-sentence descriptor for Kim Wu's story role like the others once they publish a larger bio for her on the official site. 68.37.227.226 (talk) 03:20, 31 January 2016 (UTC)

  Not done: please provide reliable sources that support the change you want to be made. EvergreenFir (talk) Please {{re}} 03:00, 3 February 2016 (UTC)
Sources? I'm just talking about taking what's already there and consolidating/moving it around to somewhere more appropriate on the page. Do you really need a source to click and drag something from one paragraph to another? -- 68.37.227.226 (talk) 03:51, 3 February 2016 (UTC)
  Done.  Be prosperous! Paine  23:21, 3 February 2016 (UTC)

Semi-protected edit request on 1 March 2016

Per the details noted on the official KI website...

  • Change the Season Three release date in the infobox to March 29, 2016
  • Under the characters section, change
"At least three additional characters are currently scheduled to be added as part of the game's third season."
to
"Eight additional characters are currently scheduled to be added as part of the game's third season."
  • In the last paragraph of the Development section, change
"At Gamescom 2015, a third season was announced, set for release in March 2016 alongside the PC version; Rash from the Battletoads series was also announced as a playable character for Season Three, with at least one other guest character planned to be revealed at a later date, and was made available free to all players for a brief test period prior to the season's launch."
to
"At Gamescom 2015, a third season was announced, set for release on March 29, 2016 alongside the PC version; Rash from the Battletoads series was also announced as a playable character for Season Three, and was made available free to all players for a brief test period prior to the season's launch. A second guest character, the Arbiter from the Halo series, was announced at the 2016 Halo Regional World Championships.
  • Replace the Adam Isgreen twitter source for the above statement as well, as it only states that there will be a second guest character, the identity of whom has since been revealed; you can use this or this as a source for the details about Arbiter.

136.181.195.25 (talk) 15:23, 1 March 2016 (UTC)

Finished. Zero Serenity (talk - contributions) 15:30, 1 March 2016 (UTC)

Semi-protected edit request on 25 February 2016

Remove "each character has his/her own stage" from the Characters section. The developers have confirmed that Season 3 will only feature three new stages, despite there being at least five characters already confirmed for inclusion. 68.37.227.226 (talk) 06:47, 25 February 2016 (UTC)

Handled. Zero Serenity (talk - contributions) 15:34, 1 March 2016 (UTC)

Semi-protected edit request on 10 March 2016

Remove Mira and General RAAM from the characters section. As convincing (and likely accurate) as the evidence is, it's still information that has not yet been officially revealed, and is thus unverifiable. Per WP:CRYSTAL, these two ought to stay off the page until we get more official word. Would someone also be so kind as to add a hidden note under the characters section asking people not to add any leaked characters and to wait for official confirmation from Microsoft/IG? 68.37.227.226 (talk) 22:31, 10 March 2016 (UTC)

Season 3 Ultra Edition

Pre-orders for the Sesaon 3 Ultra Edition just went live. Could someone please use the linked listing to add the relevant information in the first paragraph under the "Release" section, where the Season 1 and 2 bundle content is detailed? -- 136.181.195.25 (talk)? —Preceding undated comment added 17:38, 18 March 2016 (UTC)

 Y Done. Zero Serenity (talk - contributions) 18:50, 18 March 2016 (UTC)

Shouldn't Gargos's name be removed?

While there are very strong chances that Gargos will be included in Season 3 due to his mentions in the Season 2 Story Mode and in Kim Wu's trailer, he still isn't officially confirmed by the game developers. Shouldn't his name be removed from this page until he is actually confirmed?

This is just a doubt, so whatever you editors decide is okay. — Preceding unsigned comment added by 179.156.210.75 (talk) 21:24, 6 March 2016 (UTC)

Confirmed as the May character in the launch trailer, so not really an issue anymore. -- 68.37.227.226 (talk) 23:19, 28 March 2016 (UTC)

Semi-protected edit request on 28 March 2016

Move Gargos below Mira in the Characters section; characters are listed by season in order of reveal/launch, and the S3 launch trailer confirmed Mira will be launching in April followed by Gargos in May. 68.37.227.226 (talk) 23:21, 28 March 2016 (UTC)

  Done AdrianGamer (talk) 02:51, 29 March 2016 (UTC)

Semi-protected edit request on 6 April 2016

In light of Shadow Jago now being permanently available for purchase, the following changes need to be made:

  • Alter the note next to Shadow Jago in the Characters section from "Available as a playable character via limited release. Secret final boss in Season One arcade mode." to "Not included as part of Season One packages. Secret final boss in Season One arcade mode." or "Available for purchase separate from Season One packages. Secret final boss in Season One arcade mode." or other appropriate wording.
  • Append the following to the second paragraph of the Release section: "The character was made permanently available for purchase on April 5, 2016."

This link should serve as a suitable source. 136.181.195.25 (talk) 18:27, 6 April 2016 (UTC)

  Done. I think you'll be pleased with the result. Zero Serenity (talk - contributions) 18:42, 6 April 2016 (UTC)
Perfect. Thank you! -- 136.181.195.25 (talk) 18:44, 6 April 2016 (UTC)
Whoops, hold up; one more change under the Characters section:
The game currently features eighteen playable characters, with sixteen characters spread across two "Seasons" of content and two additional characters exclusively available via special offers. Eight additional characters are currently scheduled to be added as part of the game's third season.
should be
The game currently features twenty-two playable characters, with twenty characters spread across three "Seasons" of content and two additional characters exclusively available via special offers. Four additional characters are currently scheduled to be added as part of the game's third season.
now that Season 3 is out and the first four characters with it. -- 136.181.195.25 (talk) 18:53, 6 April 2016 (UTC)
  Done. Dispensed as written. Zero Serenity (talk - contributions) 19:12, 6 April 2016 (UTC)

Can we work the KI World Cup into the article somehow?

I mean, we have an article on it; it would be nice if we could find some way to fit it into the prose. Unfortunately, I'm not sure it really fits any of the existing sections... -- 136.181.195.25 (talk) 20:35, 8 June 2016 (UTC)

Semi-protected edit request on 14 July 2016

Add the following to the last paragraph of the "Release" section:

A second retail release, Killer Instinct: Definitive Edition is scheduled to be released on September 20, 2016 for Xbox One. This release includes all 26 characters and all the content featured in the digital Supreme Edition bundle, along with additional behind-the-scenes content, a soundtrack disc, and an exclusive gold character color for Gargos.[1]

136.181.195.25 (talk) 15:43, 14 July 2016 (UTC)

  Done AdrianGamer (talk) 15:48, 14 July 2016 (UTC)
Thanks much. Also, could you please change the few hyphens (-) in the Season 3 Character section, next to Arbiter, Mira, Gargos and RAAM, with the longer dashes (–) to maintain consistency? -- 136.181.195.25 (talk) 15:50, 14 July 2016 (UTC)

References

Semi-protected edit request on 15 July 2016 (Shadow Lords)

With the release of the Shadow Lords content coming within the next two months (as confirmed at today's KI panel at Evo 2016), it might be wise to add in a mention of the basics of the mode. Drafted up something brief; I'd slot it under "Gameplay", between the paragraphs about Shadow Lab and the retro content.

An additional single-player mode, "Shadow Lords", is scheduled to be released September 20, 2016. This mode continues the plot established in the story modes of Season One and Season Two, with the cast forming an alliance to protect Earth from Gargos and his minions. Players will create a team of fighters and move around a virtual globe, participating in as many battle missions as possible before Gargos appears on the map, at which point they are forced to fight him. Similar to a roguelike, completing missions will allow players to acquire and craft modifiers and items that can be equipped to power up their own characters or weaken opponents, with the end goal of defeating a heavily powered-up version of Gargos at the end of the campaign. Modifiers acquired are persistent and will carry over between Shadow Lords playthroughs. An additional multiplayer mode, scheduled for release in the following months, will allow players to battle one another using the modifiers acquired in Shadow Lords.

[1][2][3]

There's probably a better source than KI Central, but unless someone at a major site like Shoryuken does a full write-up on the KI panel, it'll have to suffice for the moment. 136.181.195.25 (talk) 20:38, 15 July 2016 (UTC)

UltraCombo will have a writeup soon enough about the mode so we can use that when it comes around. Hold on and I'll write it in when we've got it. Zero Serenity (talk - contributions) 21:11, 15 July 2016 (UTC)

Semi-protected edit request on 17 July 2016


need to add eyedol to the season 3 list... he was confirmed on 3rd july 2016 and his release date is the 22 july 2016

here is the trailer:

https://www.youtube.com/watch?v=Tjoe9ylFoi8


5.151.196.64 (talk) 11:43, 17 July 2016 (UTC)

  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format. VarunFEB2003 (talk) 18:17, 22 July 2016 (UTC)

Semi-protected edit request on 17 July 2016

Add the following as the last entry in the Season 3 Characters section:

"* EyedolKiller Instinct (1994): Kan-Ra resurrects the deceased Eyedol, the only being to ever pose a threat to Gargos, but he proves too powerful to control.[1]"

68.37.227.226 (talk) 05:16, 17 July 2016 (UTC)

  Done VarunFEB2003 (talk) 18:18, 22 July 2016 (UTC)

References

  1. ^ Eyedol's Trailer. July 16, 2016 – via YouTube.

Sabrewulf's voice actor?

Does anyone know who voices Sabrewulf in Killer Instinct (2013 video game)? He is the only character whose voice actor isn't listed. — Preceding unsigned comment added by 177.140.165.187 (talk) 18:40, 26 July 2016 (UTC)

He's not listed in the credits. I'll tweet at the guys in charge and see if I get an answer. Zero Serenity (talk - contributions) 19:24, 26 July 2016 (UTC)
Thank you! Please let us know if you get any answer. — Preceding unsigned comment added by 177.140.165.187 (talk) 14:15, 2 August 2016 (UTC)

Semi-protected edit request on 22 July 2016

Update the second paragraph of the Characters section to reflect Eyedol's release as of last night:

The game features twenty-six playable characters, with twenty-four characters spread across three "Seasons" of content and two additional characters exclusively available via special offers. For the first two seasons, each character was given an accompanying stage, while only four stages were added in Season Three.

136.181.195.25 (talk) 13:25, 22 July 2016 (UTC)

  Done VarunFEB2003 (talk) 18:19, 22 July 2016 (UTC)
...um, no it isn't. I'm looking at it now, and the changes haven't been made. -- 68.37.227.226 (talk) 21:59, 22 July 2016 (UTC)
Actually, besides the proposed update in that paragraph, there is also another information in it that should be corrected: not all characters were given an accompanying stage for the first two seasons. Omen wasn't given an accompanying stage; instead, he shared Shadow Jago's stage from Season 1 (while Omen's music track was also shared with Shadow Jago, who had no track of his own until then). — Preceding unsigned comment added by 177.140.165.187 (talk) 14:39, 27 July 2016 (UTC)
  Not done: please provide reliable sources that support the change you want to be made. We need more wikilinks to add it. VarunFEB2003 (talk) 13:33, 29 July 2016 (UTC)
No problem; I guess this could be considered as a reliable source showing that Omen and Shadow Jago share the same stage (please let me know if it can't): http://www.killerinstinctcentral.com/killer-instinct-textual-stream-010215-omen-the-herald-of-gargos/ — Preceding unsigned comment added by 177.140.165.187 (talk) 14:13, 2 August 2016 (UTC)
Changing back to unresponded because you STILL never actually implemented the first change despite saying you would. -- 136.181.195.25 (talk) 12:45, 1 August 2016 (UTC)
  Not done: Ok let's be clear. There is a snag in the Wikipedia software and is being dealt with in Phabricator. This snag is making all logged-out users or unregistered users see old revisions of the page. You request shall always get the same response from anyone answering it as logged-in users are seeing recent revisions of the page. Once the snag is dealt with your problem will be automatically solved VarunFEB2003 (talk) 13:33, 1 August 2016 (UTC)
Considering my article history lists an edit made well after this message and the change still hasn't been made, I find this hard to believe... -- 136.181.195.25 (talk) 14:32, 17 August 2016 (UTC)

Reception

Game reached number 20 in the UK sales charts.[1] — Preceding unsigned comment added by 79.64.26.138 (talk) 19:23, 5 September 2016 (UTC)

Semi-protected edit request on 3 November 2016

Requesting again, because it still wasn't done despite someone saying they would, and it's been MONTHS. Please update the second paragraph of the Characters section as follows to reflect the release of Eyedol in July.

The game features twenty-six playable characters, with twenty-four characters spread across three "Seasons" of content and two additional characters exclusively available via special offers. For the first two seasons, each character was given an accompanying stage, while only four stages were added in Season Three.

136.181.195.25 (talk) 15:05, 3 November 2016 (UTC)

Thanks, Smeagol17. -- 136.181.195.25 (talk) 13:12, 7 November 2016 (UTC)

Semi-protected edit request on 14 November 2016

Please rewrite the Soundtrack section as follows:

The soundtracks for Seasons One and Two were composed by Mick Gordon, and Season Three by Celldweller and Atlas Plug, based on the originals by Graeme Norgate and Robin Beanland. A double-album set, containing the official Season One soundtrack and the Killer Cuts album, was released digitally on October 14, 2014.[2] A second double-album set, including the Season Two soundtrack and the Killer Instinct Gold Cuts album, was released on August 4, 2015. The soundtrack to Season Three was later released on October 25, 2016.[3]
Killer Instinct: Season One Soundtrack + Original Arcade Soundtrack
No.TitleMusicLength
1."Touch me and I'll break your face (feat. Ali Edwards)" (Orchid's theme)Mick Gordon5:49
2."The Instinct"Mick Gordon6:54
3."Hinnamatoom" (Thunder's theme)Mick Gordon5:52
4."Warlord" (Spinal's theme)Mick Gordon6:27
5."The Tiger Warrior" (Jago's theme)Mick Gordon5:04
6."Type-03" (Fulgore's theme)Mick Gordon5:23
7."Shatterhail" (Glacius' theme)Mick Gordon4:45
8."Ballet of death" (Sadira's theme)Mick Gordon5:13
9."Lycanthropy" (Sabrewulf's theme)Mick Gordon9:17
10."The End"Mick Gordon2:59
11."The Way U Move [SeamlessR Remix]"Robin Beanland4:32
12."K.I. Feeling (Original Arcade Soundtrack) (feat. Faye Newborough)"Robin Beanland3:45
13."The Way U Move (Original Arcade Soundtrack) (feat. Faye Newborough & Chris Sutherland)"Robin Beanland3:58
14."Controlling Transmission (Original Arcade Soundtrack)"Graeme Norgate3:54
15."Oh Yeah (Original Arcade Soundtrack) (feat. Ken Lobb)"Graeme Norgate3:21
16."It's A Jungle (Original Arcade Soundtrack)"Robin Beanland3:05
17."Do It Now! (Original Arcade Soundtrack)"Graeme Norgate3:57
18."Full Bore (Original Arcade Soundtrack)"Graeme Norgate3:16
19."The Instinct (Original Arcade Soundtrack)"Robin Beanland4:55
20."Yo Check This Out! (Original Arcade Soundtrack)"Robin Beanland1:35
21."Freeze (Original Arcade Soundtrack)"Robin Beanland2:11
22."Trailblazer (Original Arcade Soundtrack)"Robin Beanland1:51
23."Tooth & Claw (Original Arcade Soundtrack)"Robin Beanland3:08
24."Ya Ha Haa (Original Arcade Soundtrack)"Robin Beanland3:01
25."Rumble (Original Arcade Soundtrack)"Robin Beanland2:11
26."The Extreme (Original Arcade Soundtrack)"Robin Beanland2:31
27."Humiliation (Original Arcade Soundtrack)"Robin Beanland0:39
Killer Instinct (Original Game Soundtrack), Season 2
No.TitleMusicLength
1."I'm Back (to Rise!) (feat. Omega Sparx)" (T.J. Combo's theme)Mick Gordon8:50
2."Village of Whispers (feat. Erika Mariko Olsen)" (Hisako's theme)Mick Gordon7:16
3."Inferno (feat. LittleVMills)" (Cinder's theme)Mick Gordon7:16
4."Temperance & Vengeance (feat. Ali Edwards)" (Maya's theme)Mick Gordon8:11
5."Polemos" (Aganos' theme)Mick Gordon6:42
6."Sandstorm" (Kan-Ra's theme)Mick Gordon6:02
7.".execute" (ARIA's theme)Mick Gordon7:30
8."Hatchery 09" (Riptor's theme)Mick Gordon3:42
9."Herald of Gargos (feat. Christopher de Leon)" (Omen and Shadow Jago's theme)Mick Gordon8:56
10."Killer Instinct Title Theme (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland1:18
11."Character Select (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland0:54
12."Maya - Game Version (Vintage Score) (feat. Mark Betteridge)"Robin Beanland2:09
13."Maya - Remix (Vintage Score) (feat. Mark Betteridge)"Robin Beanland5:15
14."Sabrewulf (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland1:52
15."Jago - Game Version (Vintage Score)"Robin Beanland2:20
16."Jago (Vintage Score) (Shakuhachi Remix)"Robin Beanland2:12
17."Combo (Vintage Score) (feat. Faye Newborough, Kev Bayliss & Team Rare)"Robin Beanland1:39
18."Tusk (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland1:59
19."Kim Wu (Vintage Score)"Robin Beanland1:57
20."Orchid (Vintage Score) (feat. Faye Newborough)"Robin Beanland2:33
21."Glacius (Vintage Score)"Robin Beanland1:46
22."Fulgore (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland2:05
23."Spinal (Vintage Score) (feat. Team Rare)"Robin Beanland2:55
24."Gargos (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland2:52
25."Training Mode (Vintage Score)"Robin Beanland6:29
26."Character Select (Vintage Score) (Alternate Version)"Robin Beanland1:08
27."Combo (Vintage Score) (Early Demo Track)"Robin Beanland3:09
28."Maya (Vintage Score) (Early Demo Track)"Robin Beanland1:17
29."Killer Instinct Title Theme (Vintage Score) (Alternate Version)"Robin Beanland3:20
Killer Instinct Season 3 (Original Soundtrack)
No.TitleMusicLength
1."A Warrior's Journey"Celldweller and Atlas Plug2:07
2."The Dragon Spirit" (Kim Wu's theme)Celldweller and Atlas Plug5:19
3."For the Horde!" (General RAAM's theme)Celldweller and Atlas Plug5:12
4."Enter the Battletoad" (Rash's theme)Celldweller and Atlas Plug4:25
5."Kneel to Your God" (Gargos' theme)Celldweller and Atlas Plug5:25
6."Nocturne in Blood" (Mira's theme)Celldweller and Atlas Plug4:28
7."The Champion of Sanghelios" (Arbiter's theme)Celldweller and Atlas Plug5:43
8."Watchman of the Gods" (Tusk's theme)Celldweller and Atlas Plug4:48
9."A Shattered Eyedol" (Eyedol's theme)Celldweller and Atlas Plug4:59

Also, please add the following to the "Gameplay" section, between Paragraph 5 ("Killer Instinct also features the 'Shadow Lab'[...]") and Paragraph 6 ("The game features the ability to unlock and use retro Killer Instinct music[...]"):

An additional single-player mode, "Shadow Lords", was added to the game via a free update on September 20, 2016. Serving as the story mode to Season Three, Shadow Lords requires players to assemble a team of three playable characters and choose between a series of procedurally-generated scenarios and battles against Gargos's mimic fighters, similar to a roguelike. Winning these battles will grant the player additional rewards, including items that provide temporary stat boosts when used, Guardians that provide new abilities when equipped such as parrying and armor, and exclusive character skins. Defeating certain opponents will also allow players to remove abilities and effects from Gargos, making him easier to defeat in the mode's final battle. Rewards are carried over between playthroughs of Shadow Lords, and additional content is planned to be added to the mode via future updates. An accompanying multiplayer mode allows players to use their items and guardians earned in Shadow Lords during online player battles.[4]

136.181.195.25 (talk) 15:11, 14 November 2016 (UTC)

Request of additional content for the article

Please, can someone include information about Season 3's Shadow Lords Mode and the Season 3 soundtrack tracklist in this article? — Preceding unsigned comment added by 179.156.212.54 (talk) 18:21, 13 November 2016 (UTC)

I rewrote this request to better fit traditional WP Talkpage guidelines. Please see below. -- 136.181.195.25 (talk) 16:15, 14 November 2016 (UTC)

Semi-protected edit request on 4 December 2016

82.41.24.102 (talk) 03:34, 4 December 2016 (UTC)
No request made. -- Dane2007 talk 06:04, 4 December 2016 (UTC)

Semi-protected edit request on 15 December 2016

The discussion got archived before someone could actually implement these changes, so if it's not too much trouble, please add the following to the "Gameplay" section, between Paragraph 5 ("Killer Instinct also features the 'Shadow Lab'[...]") and Paragraph 6 ("The game features the ability to unlock and use retro Killer Instinct music[...]"):

An additional single-player mode, "Shadow Lords", was added to the game via a free update on September 20, 2016. Serving as the story mode to Season Three, Shadow Lords requires players to assemble a team of three playable characters and choose between a series of procedurally-generated scenarios and battles against Gargos's mimic fighters, similar to a roguelike. Winning these battles will grant the player additional rewards, including items that provide temporary stat boosts when used, Guardians that provide new abilities when equipped such as parrying and armor, and exclusive character skins. Defeating certain opponents will also allow players to remove abilities and effects from Gargos, making him easier to defeat in the mode's final battle. Rewards are carried over between playthroughs of Shadow Lords, and additional content is planned to be added to the mode via future updates. An accompanying multiplayer mode allows players to use their items and guardians earned in Shadow Lords during online player battles.[1]

Also, please rewrite the Soundtrack section as follows:

The soundtracks for Seasons One and Two were composed by Mick Gordon, and Season Three by Celldweller and Atlas Plug, based on the originals by Graeme Norgate and Robin Beanland. A double-album set, containing the official Season One soundtrack and the Killer Cuts album, was released digitally on October 14, 2014.[2] A second double-album set, including the Season Two soundtrack and the Killer Instinct Gold Cuts album, was released on August 4, 2015. The soundtrack to Season Three was later released on October 25, 2016.[3]
Killer Instinct: Season One Soundtrack + Original Arcade Soundtrack
No.TitleMusicLength
1."Touch me and I'll break your face (feat. Ali Edwards)" (Orchid's theme)Mick Gordon5:49
2."The Instinct"Mick Gordon6:54
3."Hinnamatoom" (Thunder's theme)Mick Gordon5:52
4."Warlord" (Spinal's theme)Mick Gordon6:27
5."The Tiger Warrior" (Jago's theme)Mick Gordon5:04
6."Type-03" (Fulgore's theme)Mick Gordon5:23
7."Shatterhail" (Glacius' theme)Mick Gordon4:45
8."Ballet of death" (Sadira's theme)Mick Gordon5:13
9."Lycanthropy" (Sabrewulf's theme)Mick Gordon9:17
10."The End"Mick Gordon2:59
11."The Way U Move [SeamlessR Remix]"Robin Beanland4:32
12."K.I. Feeling (Original Arcade Soundtrack) (feat. Faye Newborough)"Robin Beanland3:45
13."The Way U Move (Original Arcade Soundtrack) (feat. Faye Newborough & Chris Sutherland)"Robin Beanland3:58
14."Controlling Transmission (Original Arcade Soundtrack)"Graeme Norgate3:54
15."Oh Yeah (Original Arcade Soundtrack) (feat. Ken Lobb)"Graeme Norgate3:21
16."It's A Jungle (Original Arcade Soundtrack)"Robin Beanland3:05
17."Do It Now! (Original Arcade Soundtrack)"Graeme Norgate3:57
18."Full Bore (Original Arcade Soundtrack)"Graeme Norgate3:16
19."The Instinct (Original Arcade Soundtrack)"Robin Beanland4:55
20."Yo Check This Out! (Original Arcade Soundtrack)"Robin Beanland1:35
21."Freeze (Original Arcade Soundtrack)"Robin Beanland2:11
22."Trailblazer (Original Arcade Soundtrack)"Robin Beanland1:51
23."Tooth & Claw (Original Arcade Soundtrack)"Robin Beanland3:08
24."Ya Ha Haa (Original Arcade Soundtrack)"Robin Beanland3:01
25."Rumble (Original Arcade Soundtrack)"Robin Beanland2:11
26."The Extreme (Original Arcade Soundtrack)"Robin Beanland2:31
27."Humiliation (Original Arcade Soundtrack)"Robin Beanland0:39
Killer Instinct (Original Game Soundtrack), Season 2
No.TitleMusicLength
1."I'm Back (to Rise!) (feat. Omega Sparx)" (T.J. Combo's theme)Mick Gordon8:50
2."Village of Whispers (feat. Erika Mariko Olsen)" (Hisako's theme)Mick Gordon7:16
3."Inferno (feat. LittleVMills)" (Cinder's theme)Mick Gordon7:16
4."Temperance & Vengeance (feat. Ali Edwards)" (Maya's theme)Mick Gordon8:11
5."Polemos" (Aganos' theme)Mick Gordon6:42
6."Sandstorm" (Kan-Ra's theme)Mick Gordon6:02
7.".execute" (ARIA's theme)Mick Gordon7:30
8."Hatchery 09" (Riptor's theme)Mick Gordon3:42
9."Herald of Gargos (feat. Christopher de Leon)" (Omen and Shadow Jago's theme)Mick Gordon8:56
10."Killer Instinct Title Theme (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland1:18
11."Character Select (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland0:54
12."Maya - Game Version (Vintage Score) (feat. Mark Betteridge)"Robin Beanland2:09
13."Maya - Remix (Vintage Score) (feat. Mark Betteridge)"Robin Beanland5:15
14."Sabrewulf (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland1:52
15."Jago - Game Version (Vintage Score)"Robin Beanland2:20
16."Jago (Vintage Score) (Shakuhachi Remix)"Robin Beanland2:12
17."Combo (Vintage Score) (feat. Faye Newborough, Kev Bayliss & Team Rare)"Robin Beanland1:39
18."Tusk (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland1:59
19."Kim Wu (Vintage Score)"Robin Beanland1:57
20."Orchid (Vintage Score) (feat. Faye Newborough)"Robin Beanland2:33
21."Glacius (Vintage Score)"Robin Beanland1:46
22."Fulgore (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland2:05
23."Spinal (Vintage Score) (feat. Team Rare)"Robin Beanland2:55
24."Gargos (Vintage Score) (feat. Grant Kirkhope)"Robin Beanland2:52
25."Training Mode (Vintage Score)"Robin Beanland6:29
26."Character Select (Vintage Score) (Alternate Version)"Robin Beanland1:08
27."Combo (Vintage Score) (Early Demo Track)"Robin Beanland3:09
28."Maya (Vintage Score) (Early Demo Track)"Robin Beanland1:17
29."Killer Instinct Title Theme (Vintage Score) (Alternate Version)"Robin Beanland3:20
Killer Instinct Season 3 (Original Soundtrack)
No.TitleMusicLength
1."A Warrior's Journey"Celldweller and Atlas Plug2:07
2."The Dragon Spirit" (Kim Wu's theme)Celldweller and Atlas Plug5:19
3."For the Horde!" (General RAAM's theme)Celldweller and Atlas Plug5:12
4."Enter the Battletoad" (Rash's theme)Celldweller and Atlas Plug4:25
5."Kneel to Your God" (Gargos' theme)Celldweller and Atlas Plug5:25
6."Nocturne in Blood" (Mira's theme)Celldweller and Atlas Plug4:28
7."The Champion of Sanghelios" (Arbiter's theme)Celldweller and Atlas Plug5:43
8."Watchman of the Gods" (Tusk's theme)Celldweller and Atlas Plug4:48
9."A Shattered Eyedol" (Eyedol's theme)Celldweller and Atlas Plug4:59

136.181.195.25 (talk) 15:05, 15 December 2016 (UTC)

  Done  B E C K Y S A Y L E 21:26, 29 December 2016 (UTC)

Semi-protected edit request on 19 December 2016

Rewrite the first paragraph of the Character section as follows:

The game currently features twenty-six playable characters, with twenty-four characters spread across three "Seasons" of content and two additional characters exclusively available via special offers. Three additional characters are currently planned for release in 2017.[1] For the first two seasons, each character was given an accompanying stage, while only four stages were added in Season Three.[2][3][4]

Also, append the following to the Season Three subsection under Characters:

References

  1. ^ a b https://www.eventhubs.com/news/2016/dec/19/kilgore-officially-revealed-new-characters-and-balance-changes-coming-killer-instinct-season-3/
  2. ^ Cite error: The named reference Season2Details was invoked but never defined (see the help page).
  3. ^ "gamescom: Thunder Returns in Killer Instinct". News.xbox.com. Retrieved 2013-08-22.
  4. ^ Cite error: The named reference Season2 was invoked but never defined (see the help page).
  Partly done: The first part of your request is unclear. Please use the X to Y form.  B E C K Y S A Y L E 21:30, 29 December 2016 (UTC)

Semi-protected edit request on 3 January 2017

Rewrite the second paragraph of the "Plot and Characters" section, making the following changes to reflect the release of Kilgore today:

The game currently features twenty-six playable characters, with twenty-four characters spread across three "Seasons" of content and two additional characters exclusively available via special offers. For the first two seasons, each character was given an accompanying stage, while only four stages were added in Season Three.[1][2][3]

should become

The game currently features twenty-seven playable characters, with twenty-four characters spread across three "Seasons" of content and two additional characters exclusively available via special offers. Two additional characters are currently planned for release in 2017.[4] For the first two seasons, each character was given an accompanying stage, while only four stages were added in Season Three.[1][2][3]

Add a a after Kilgore's name in the "Season Three" section, similar to Shadow Jago in "Season One" and Omen in "Season Two". Add a c after Shadow Jago under "Season One" as well. Accordingly update the "Notes" section at the end of "Plot and Characters":

;Notes
:^a : Not available as part of a season character bundle. Secret final boss in Season One arcade mode.
:^b : Exclusive for those who purchase the Season Two Combo Breaker Pack or Ultra Pack.

should become

;Notes
:^a : Not available as part of a season character bundle.
:^b : Exclusive for those who purchase the Season Two Combo Breaker Pack or Ultra Pack.
:^c : Secret final boss in Season One arcade mode.

Also, please remove the following from the "Plot and Characters" section, as the character Kilgore is listed twice and there is no "Season 3.6"; whoever added this entry misinterpreted a standard game update as a "Season".

:Season 3.6
:Kilgore - Killer Instinct (2013): Kilgore is an UltraTech-developed amalgamation. He is similar to Fulgore, but wields a minigun for an arm.[32]

136.181.195.25 (talk) 13:40, 3 January 2017 (UTC)

  Not done: Request is stale. Has been open for almost a week with no response. Please re-request if they're any other concerns. Aurato (talk) 00:54, 7 January 2017 (UTC)

Reception: 6 million unique users

http://www.windowscentral.com/microsoft-hypes-record-killer-instinct-player-numbers-xbox-march-highlight "Killer Instinct: Season 3' has seen record engagement across Xbox One and Windows 10 since it launched on March 29, making March the best month ever for the franchise with more than 6 million unique players." — Preceding unsigned comment added by 79.64.25.207 (talk) 22:58, 7 February 2017 (UTC)

Semi-protected edit request on 9 January 2017

Re-requesting since it was unfairly closed after only three days last time without being implemented; some minor changes have been made as well. Please rewrite the second paragraph of the "Plot and Characters" section, making the following changes to reflect the release of Kilgore last week:

The game currently features twenty-six playable characters, with twenty-four characters spread across three "Seasons" of content and two additional characters exclusively available via special offers. For the first two seasons, each character was given an accompanying stage, while only four stages were added in Season Three.[1][2][3]

should become

The game currently features twenty-seven playable characters, with twenty-four characters spread across three "Seasons" of content and three additional characters exclusively available via special offers. Two additional characters are currently planned for release in 2017.[4] For the first two seasons, each character was given an accompanying stage, while only four stages were added in Season Three.[1][2][3]

Also, please remove the following from the "Plot and Characters" section, as the character Kilgore is listed twice and there is no "Season 3.6"; Iron Galaxy has officially referred to forthcoming characters only by the designation "Post-Season 3".

:Season 3.6
:Kilgore - Killer Instinct (2013): Kilgore is an UltraTech-developed amalgamation. He is similar to Fulgore, but wields a minigun for an arm.[32]

Accordingly, the existing Kilgore entry under "Season Three" should be relocated to a new subsection named Post-Season Three, where entries for the two forthcoming characters will also be placed once they are announced.

Finally, add a a this ref[a] after Kilgore's name in the "Plot and Characters" section, similar to Shadow Jago in "Season One" and Omen in "Season Two". Add a c after Shadow Jago under "Season One" as well. Accordingly update the "Notes" section at the end of "Plot and Characters":

;Notes
:^a : Not available as part of a season character bundle. Secret final boss in Season One arcade mode.
:^b : Exclusive for those who purchase the Season Two Combo Breaker Pack or Ultra Pack.

should become

;Notes
:^a : Not available as part of a season character bundle.
:^b : Exclusive for those who purchase the Season Two Combo Breaker Pack or Ultra Pack.
:^c : Secret final boss in Season One arcade mode. 

136.181.195.25 (talk) 13:58, 9 January 2017 (UTC)

Edit: Thanks to Smeagol17 for addressing some of my changes. I've struck the stuff that was taken care of and left only the parts that still need to be implemented. -- 136.181.195.25 (talk) 20:10, 24 January 2017 (UTC)
  Done Luis150902 (talk | contribs) 08:07, 18 February 2017 (UTC)

Semi-protected edit request on 3 March 2017

Shin Hisako was announced after Kilgore. 139.193.136.119 (talk) 06:02, 3 March 2017 (UTC)

  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format. JTP (talkcontribs) 16:02, 3 March 2017 (UTC)
I suppose the requested edit is for the inclusion of Shin Hisako on the list of characters, right below Kilgore. A suggestion follows below:
  • Shin HisakoKiller Instinct (2013): After Hisako clutched the two-handed sword in which a Guardian was dwelling inside the blade, she becomes Shin Hisako, the bonds tying her to the graveyard where her corporeal form was buried having been severed.[5] — Preceding unsigned comment added by 187.180.160.209 (talk) 22:05, 5 March 2017 (UTC)

References

  1. ^ a b c d Cite error: The named reference Season2Details was invoked but never defined (see the help page).
  2. ^ a b c d "gamescom: Thunder Returns in Killer Instinct". News.xbox.com. Retrieved 2013-08-22.
  3. ^ a b c d Cite error: The named reference Season2 was invoked but never defined (see the help page).
  4. ^ a b Cite error: The named reference Kilgore was invoked but never defined (see the help page).
  5. ^ https://www.eventhubs.com/news/2017/mar/02/shin-hisako-revealed-killer-instinct-available-march/

Semi-protected edit request on 11 March 2017

Append the following to the "Post-Season Three" list in the Characters section:

"Shin HisakoKiller Instinct (2013): Granted her father's guardian katana, Hisako's spirit is purged of her vengeance, freeing her from the bonds of her grave.[1]"

50.133.124.17 (talk) 21:42, 11 March 2017 (UTC)

  Done. --Dashy (message me) (my contribs) 00:22, 12 March 2017 (UTC)

Semi-protected edit request on 19 March 2017

To reflect the release of Shin Hisako on the 17th, please update the second paragraph under "Characters" as follows (words to be changed are bolded):

The game currently features twenty-eight playable characters, with twenty-four characters spread across three "Seasons" of content and four additional characters exclusively available separately or via special offers. One additional character is currently planned for release in 2017.[23] For the first two seasons, each character was given an accompanying stage, while only four stages were added in Season Three.[18][24][25] 50.133.124.17 (talk) 15:57, 19 March 2017 (UTC)

  Done Stickee (talk) 00:56, 20 March 2017 (UTC)

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Semi-protected edit request on 20 June 2017

Please append the following to the "Post-Season Three" section under "Plot and Characters" to reflect Eagle's release:

  • EagleKiller Instinct (2013): After years of imprisonment and experimentation, Eagle is finally freed from Ultratech's clutches.[1]

On the same note, please change the second paragraph under "Plot and Characters" accordingly, as seen in the bolded changes below:

The game currently features twenty-nine playable characters, with twenty-four characters spread across three "Seasons" of content and five additional characters exclusively available separately or via special offers. One additional characters is currently planned for release in 2017.[2] For the first two seasons, each character was given an accompanying stage, while only four stages were added in Season Three.[3][4][5]

Also, please replace the second-to-last paragraph of the "Release" section with the following updated version:

A retail version of Killer Instinct was released on September 23, 2014. This physical release includes all the content included in the Season One Combo Breaker Pack, as well as early access to Season Two fighter T.J. Combo.[6] An official arcade stick made by Mad Catz was released to coincide with the game's launch.[7] Beginning in 2016, a series of collectible character figures was released by Ultimate Source, with each figure including a code to unlock an exclusive in-game color for their respective character.[8][9] Dynamite Comics will publish a Killer Instinct comic book series, written by Ian Edginton with art by Cam Adams, that takes place after the events of Season Three. The first issue is scheduled for release in September 2017.[10]

68.32.218.140 (talk) 03:18, 20 June 2017 (UTC)

I have updated the article with this information. Supergodzilla2090 (talk) 21:02, 1 July 2017 (UTC)

References

  1. ^ https://shoryuken.com/2017/05/28/eagle-will-join-killer-instincts-roster-in-june/
  2. ^ Cite error: The named reference Kilgore was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference Season2Details was invoked but never defined (see the help page).
  4. ^ "gamescom: Thunder Returns in Killer Instinct". News.xbox.com. Retrieved 2013-08-22.
  5. ^ Cite error: The named reference Season2 was invoked but never defined (see the help page).
  6. ^ McWhertor, Michael (2014-07-31). "Killer Instinct's first season is coming to retail with a TJ Combo combo". Polygon. Retrieved 2014-08-12.
  7. ^ Yin-Poole, Wesley (11 October 2013). "This is the official Killer Instinct arcade stick". Eurogamer. Gamer Network. Retrieved 11 October 2013.
  8. ^ "EVO 2015: Iron Galaxy recalls Killer Instinct: Season 2 and reveals new Shadow Jago moves". Shacknews.
  9. ^ "New Killer Instinct Figures Are Basically Huge Amiibo".
  10. ^ https://www.bleedingcool.com/2017/06/19/killer-instinct-franchise-gets-comic-series-from-ian-edginton-and-cam-adams/

Cat

Category:Video games with AI-versus-AI modes — Preceding unsigned comment added by 78.145.41.199 (talkcontribs) 15:15, 28 July 2017 (UTC)
Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).