Simon Phipps (game designer)

Simon Phipps is a British self-taught game programmer and video game designer.[1] He began making games in 1982 when he wrote his first published video game, StarForce Lander[2] (a version of Lunar Lander) he wrote while he was at school. He spent a few months writing business software before he was approached to provide some freelance artwork for Sheffield-based Gremlin Graphics.[2][3] At his interview, he was offered a full-time position.

Simon Phipps
Born1966
England
OccupationGame designer

In 1988, he was one of the founders of Core Design,[3] where he would work on many of their titles until leaving in 1996.

Phipps then worked on Acclaim Entertainment's hit Shadow Man, alongside game designer Guy Miller.[4] Phipps worked for Acclaim Teesside, but about 9 months into making the game ShadowMan: 2econd Coming, he left for Electronic Arts (EA) where he worked alongside Guy Miller on the Harry Potter games [3] for five years.

Simon Phipps at NottsVGE 2024

In 2006, he moved to EA's studio Criterion Games working on a number of unpublished titles as well as contributing to their website and video podcast. In early 2009 he left EA and joined Eurocom.

Simon has been a regular guest of the Nottingham Video Games Expo (NottsVGE) which was established in 2022 and has so far been held across two different venues across Nottingham.

In 2024, Simon was part of the Nottingham Video Games Expo on the 20th and 21 July, which was held at The Belgrave Rooms. Simon exhibited unique game design art, plus delivered a talk across the weekend of the expo about his work in the gaming industry. Over previous years, Simon has been part of the Nottingham Video Game Expo delivering talks and Q&A.

Games

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References

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  1. ^ Whitta, Gary (December 1989). "Review - Swtichblade - From the team that put the dangerous into Rick comes Gremlin's mix of action and exploration. Gary Whitta's going underground..." The One. No. 15. EMAP. pp. 113–114.
  2. ^ a b Adrian (16 February 2018). "Simon Phipps (Core) - Interview". Arcade Attack.
  3. ^ a b c Horowitz, Ken. "Interview: Simon Phipps (Designer & Artist) – Sega-16". www.sega-16.com.
  4. ^ "Simon Phipps". MobyGames.
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