ZModeler (or Zanoza Modeler) is a 3D modeling application developed by Oleg Melashenko. It is aimed at modelers who model vehicles and other objects for computer games such as Euro Truck Simulator, UK Truck Simulator, American Truck Simulator, 18 Wheels of Steel, Grand Theft Auto series, Empire Earth 2, Midtown Madness, or similar video games.
![]() | |
Developer(s) | Oleg Melashenko |
---|---|
Stable release | 3.3.1 [1]
/ May 26, 2024 |
Operating system | Microsoft Windows |
Type | 3D computer graphics |
License | Trialware |
Website | www www |
ZModeler Versions
editZModeler is capable of complex modeling and Importing. On later versions it supports important modeling functions such as extruding, or beveling.
Version 1 does not support polygons other than triangles, or NURBs, or other forms of modeling other than polygonal and splines. It comes with filters to import and export meshes of other formats. However, there are more formats other than the included ones for download in various websites. ZModeler does not have a lighting system, although lighting can be made by using gradients for reflection maps.
Updates
editSince version 2, ZModeler is no longer offered as a feature-rich freeware. Once activated, it becomes possible to use filters and plugins to import and export models from various other formats, including formats for computer games. ZModeler2 has a new rendering engine and adds several other functions. It has a very different user interface from ZModeler1. In addition, ZModeler2 supports quadrilateral polygons, a major improvement over ZModeler1.
Zmodeler3 has arrived with changes to the material browser, UV Tile, which replaces the "Scale" of the texture map. New interface and Levels of Detail are among the new features.
The last stable version released was 3.3.1 (Build 1242).
Rendering
editNo version of ZModeler comes with support for making final scene renderings. Currently, scene renderings can only be made by taking a screen capture. This method, however, does affect the output quality because no post-processing, such as anti-aliasing, is performed on the final image. Any necessary manual post-processing can, for example, be done by rescaling a high-output rendering of the scene with any graphics software.
Supported Model Files
editGame/Software | File Format |
---|---|
ATI N-Patch | .m |
3Ds Max | .3ds |
Mafia | .4ds |
BIN 3D Meshes | .bin |
Colin McRae Rally 2 | .c3d |
NFS5 mesh data | .crp |
Game/Software | File Format |
---|---|
3DS | .3ds |
BF2 | .staticmesh, .skinnedmesh, .bundledmesh |
EA NFS | .bin |
Clipping Point .VTR | .cp |
18 Wheels of Steel | .pmg |
Emergency3 | .v3o |
FlatOut | .bmg |
GTA IV | .wtf, .wtr, .wtd |
GTA Trilogy (Classic) | .dff |
Juiced 2 Grabber | .jfs |
Live For Speed | .vob |
LockOn | .lom |
MotoGranPri2 | .mesh |
NFS Hot Pursuit 2010 | .bin |
NFS Shift | .meb, .bml |
RaceDriver3 | .p3d |
SCS Soft | .psm |
ISI gMotor | .gmt |
Richard Burns Rally | .scg |
Test Drive Unlimited | .3dg |
Test Drive Unlimited 2 | .3dg |
Virtual Tuning | .vmsh .vloc |
WaveFront OBJ | .obj |
Xpand Rally | .3da |
Primitive objects
editBoth ZModeler versions come with a standard list of primitive objects that can be easily created. After determining the size and location of the object, a dialog box will pop up, allowing the user to specify the object name, and the "horizontal steps" and "vertical steps". The list of primitive objects include spheres, cones, cubes, cylinders, tubes, and tori.
Format
editThe ZModeler file format has an extension of "*.Z3D". The ZModeler2 file format is different from the ZModeler 1x series' file format. Although ZModeler2 can open ZModeler 1 files, ZModeler 1 cannot open ZModeler2 files. Both formats have the same file extension. They are also both capable of storing unsupported data. Since ZModeler 2.2.4, Z3D files are capable of storing the textures, although this feature must be enabled. On older versions instead, textures are separately stored as bitmaps, PNG, or other supported files types.
Minimum system requirements
editZModeler 2[2]
System: Microsoft Windows 2000/XP/Vista or higher.
Graphics: Compatible with Microsoft DirectX 9.0
Additional Software: Microsoft Visual C++ version 8.0 (2005) or higher.
Optional: Microsoft GDI+
ZModeler 3[1]
System: Microsoft Windows 8.1 or higher.
Graphics: Compatible with Microsoft DirectX 11.0
Additional Software: Microsoft Visual C++ version 8.0 (2005) or higher.