Violet is a work of interactive fiction by American author Jeremy Freese.[1] It is a one-room puzzle game.[1]
Violet | |
---|---|
Developer(s) | Jeremy Freese |
Publisher(s) | Jeremy Freese |
Designer(s) | Jeremy Freese |
Engine | Z-machine |
Release | 2008 |
Genre(s) | Interactive Fiction, Adventure |
Mode(s) | Single player |
Plot
editThe protagonist of Violet is a graduate student trying to write 1,000 words for his dissertation.[2] The protagonist's girlfriend, Violet, threatens to leave otherwise.[2][3] The protagonist faces a stream of distractions,[2] including a window with a view of the campus, and a computer with access to blogs and webcomics.[3] In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship.[2]
Reception
editA reviewer for The A.V. Club described the puzzles as "smart but logical" and "fit[ting] thematically into the story."[2] The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for".[2] A second review also observes this option, noting that at least one puzzle changes based on the choice.[3]
A writer for Jay Is Games called out Violet for "succeed[ing] in the difficult task of capturing the intricacies of a dynamic relationship."[1] The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is.[1] Emily Short, in a review on Jay Is Games, noted the strength of the implementation, pointing to the breadth of "interesting responses even to silly or unexpected actions."[3] Short felt that the characters were "seemingly-real" and "their problem is plausible and serious."[3]
Wins and awards
editIt took first place in the 2008 Interactive Fiction Competition with an average score of 8.53.[4] That score is the highest of any Interactive Fiction Competition entry from 1999 through 2012.[5]
Violet was selected as the best interactive fiction game for 2008 by both the Jay Is Games staff and audience.[1]
Violet took 35.1% of the vote in the Jay Is Games audience award, compared to 18.7% for the second-place winner, Lost Pig.[1]
Violet won four awards in the 2008 XYZZY Awards: Best game, writing, individual puzzle ("Disconnecting the Internet in Violet/Getting rid of the key in Violet"), and individual NPC (Violet, the eponymous character).[6]
References
edit- ^ a b c d e f "Best of Casual Gameplay 2008 - Interactive Fiction Results". Jay Is Games. Archived from the original on 2009-02-04. Retrieved 2009-02-03.
- ^ a b c d e f Dahlen, Christ (2008-12-22). "Violet and Everybody Dies". The A.V. Club. Onion Inc. Archived from the original on 2009-01-15. Retrieved 2009-01-17.
- ^ a b c d e Short, Emily (2008-11-18). "Violet". Jay Is Games. Archived from the original on 2009-02-01. Retrieved 2009-01-17.
- ^ "Results of the 14th Annual Interactive Fiction Competition". Stephen Granade. Archived from the original on 2009-01-07. Retrieved 2009-01-17.
- ^ Granade, Stephen. "2008 Interactive Fiction Competition". Stephen Granade. Retrieved 2008-11-25. 1999 (2008-11-23 archive), 2000 (2008-11-23 archive), 2001 (2008-11-23 archive), 2002 (2008-11-23 archive), 2003 (2008-11-23 archive), 2004 (2008-11-23 archive), 2005 (2008-11-23 archive), 2006 (2008-11-23 archive), 2007 (2008-11-23 archive), and 2008 (2008-11-23 archive)
- ^ Mullin, Eileen (2009-03-27). "XYZZYnews". Eileen Mullin. Archived from the original on 2009-04-16. Retrieved 2009-04-07.
External links
edit- Violet entry at the Interactive Fiction DataBase — includes link to download the game, walkthrough, and reviews
- IPlayIF — Play online with Parchment.
- Violet — Play online at Jay Is Games (requires Adobe Flash)