Articles

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This table lists each article that a student is working on.

User Article
User:Yobi831 Symbolic Convergence Theory
User:Csmith22 Media richness theory
User:damatucci Organizational information theory
User:Stroud109 Uncertainty reduction theory
User:Stellalqx Communication accommodation theory
User:BarrieMichelle Diffusion of innovations
User:Sagorika89 Hyperpersonal model
User:Yvonne1212 Social penetration theory
User:EmilyFuerst Social exchange theory
User:Reinamg Symbolic interactionism
User:Wikisyzygy Uses and gratifications theory
User:Qianqianxgz Media ecology


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Presence (telepresence)

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Joshua Meyrowitz's 1986 "No Sense of Place" discusses the impact of electronic media on social behavior. The novel discusses how social situations are transformed by media. Media, he claims, can change one's 'sense of place,'by mixing traditionally private versus public behaviors - or back-stage and front-stage behaviors, respectively, as coined by Erving Goffman. Meyrowitz suggests that television alone will transform the practice of front-stage and back-stage behaviors, as television would provide increased information to different groups who may physically not have access to specific communities but through media consumption are able to determine a mental place within the program. He references Marshall McLuhan's concept that the 'medium is the message,' and that media provide individuals with access to information. With new and changing media, Meyrowitz says that the patterns of information and shifting accesses to information change social settings, and help do determine a sense of place and behavior. With the logic that behavior is connected to information flow, Meyrowitz states that front- and back-stage behaviors are blurred and may be impossible to untangle.

Janet Fulk and Jessica Gould later write about technology research, and stress that "technology is not independant of context, nor is it 'neutral." [15] Considering concepts of presence, the media The authors stress that both feature-based and context-based variables affect the use of a technology as a medium.[15] Feature-based variables reviewed include integration, interoperability, and user control.[15]


Social Information Processing

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Here I will be working on editing the social information processing Wikipedia page. I will also be documenting and goals or challenges that I have throughout the process, so please feel free to leave comments or suggestions on my talk page!

Current Issues:

1. There is currently only one citation in the entire article.

2. Information is all from a single conference. Lacks context or expanded research.

3. There is an entirely separate page for "SIP theory" which details how it applies to the internet. Might combine or link pages.

4. SIP seems to be used in a variety of forms other than just "Social Information Processing" which makes this page potentially a more successful hub for it's variations rather than as an informative page itself.






My life. I need an arbitrary sentence to practice citations. [16]

New York

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Scarsdale High School

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Wisconsin

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University of Wisconsin-Madison

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Washington, D.C.

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Georgetown University

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References

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  1. ^ Bracken, Cheryl Campanella; Lombard, Matthew (2004). "Social presence and children: Praise, intrinsic motivation, and learning with computers". Journal of Communication. 54: 22–37. doi:10.1111/j.1460-2466.2004.tb02611.x.{{cite journal}}: CS1 maint: date and year (link)
  2. ^ "International Society for Presence Research". About ISPR. Retrieved April 29, 2008.
  3. ^ Keho. "Keho: the place for presence research". Retrieved April 29, 2008.
  4. ^ Lombard (1997). "At the heart of it all: the concept of presence". Journal of Computer-Mediated Communication. 2. 3. {{cite journal}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  5. ^ Minsky, M (June 1980). "Telepresence". MIT Press Journals: 45–51.{{cite journal}}: CS1 maint: date and year (link)
  6. ^ Nan, Xiaoli; Anghelcev, George; Myers, Jun Rong; Sar, Sela; Faber, Ron (2006). "What if a website can talk? Exploring the persuasive effects of web-based anthropomorphic agents". Journalism and Mass Communication Quarterly. 83 (3): 615–631. doi:10.1177/107769900608300309.{{cite journal}}: CS1 maint: date and year (link)
  7. ^ Peach. "Peach: Presence research in action". Retrieved April 29, 2008.
  8. ^ "Presence-Research.org". Welcome. Retrieved April 29, 2008.
  9. ^ Rheingold, H (1993). The virtual community: Homesteading on the electronic frontier. Reading, MA: Addison-Wesley.
  10. ^ Sheridan, T. B. (1992). Presence: Teleoperators and Virtual Environments (1). pp. 120–126.
  11. ^ Sheridan, T. B. (1994). Presence: Teleoperators and Virtual Environments (5). pp. 241–246.
  12. ^ Steuer, J. "Defining virtual reality: Dimensions determining telepresence" (PDF). Retrieved April 29, 2008.
  13. ^ Turkle, S (1995). Life on the screen: Identity in the age of the Internet. New York, NY: Simon & Schuster.
  14. ^ Weimann, G (2000). Communicating unreality: Modern media and the reconstruction of reality. Thousand Oaks, CA: Sage Publications, Inc.
  15. ^ a b c Fulk, Janet; Gould, Jessica J. (2009). "Features and Contexts in Technology Research: A Modest Proposal for Research and Reporting". Journal of Computer-Mediated Communication. 14 (3): 764–770. doi:10.1111/j.1083-6101.2009.01469.x.{{cite journal}}: CS1 maint: date and year (link)
  16. ^ Practice, Citation. [www.facebook.com "Class"]. Retrieved 14 September 2011. {{cite web}}: Check |url= value (help)