Plot:

A detailed portrait of Strahd.

The gypsy game is explained.

Only certain cards are used (36?)

Table 1 determines the location based on the card's number (or face).

Table 2 gives bonus scores to the player or enemies attack and defense based on suit.

Table 3 determines Strahd's goals based on number.

Random encounters.

Mercantile. Tavern. Carriage. THE CASTLE.

Coutyard. COURT of the COUNT. DUNGEON and CATACOMB. OPTIONAL ENDING.

Maps: Walls of R, Rooms of Weeping, 12 dung and cats.

Match maps and sections in Plot.

And an area map detailing the surrounding forest.

"Laura Curtis and I married in June of 1977. We were childhood sweethearts ... a courtship that continues to this day. It was, in fact, Laura who introduced me to the Dungeons & Dragons game ... and event which would have momentous impact on both our futures. Indeed, my first 'professional' writing was done with Laura as my parter. In our little newlywed apartment in Provo, Utah, we wrote our first adventure game: 'Pharaoh' as well as 'Ravenloft.'" [1]

"Answer: The REAL Lord Soth was never in Ravenloft ... but please don't tell anyone at Wizards of the Coast that I said so."[2]

"I often think about an experience I shared with the players in one of my own games. I was the 'dungeonmaster' for a D&D game. We were playing 'Ravenloft', an adventure written by my wife and I about a vampire." and lots more.[3]