The Dark Urge is a character from the 2023 video game Baldur's Gate 3, a role-playing video game by Larian Studios set in the Forgotten Realms universe of Dungeons & Dragons. Designated as an "Origin" character, the player can select to play through the game from their perspective. Unlike other Origin characters, the Dark Urge's appearance, voice, gender, and class can be customized if the player chooses. By default, the Dark Urge is a male White Dragonborn Sorcerer, voiced by Neil Roberts.
The Dark Urge | |
---|---|
![]() The default appearance of the Dark Urge in Baldur's Gate 3 | |
First game | Baldur's Gate 3 (2023) |
Created by | Swen Vincke[1] |
Designed by | Baudelaire Welch[2] |
Voiced by | Neil Roberts[2][note 1] Amelia Tyler (narration)[3] |
In-universe information | |
Race | White Dragonborn[note 1] |
Class | Sorcerer[note 1] |
The character was included in Baldur's Gate 3 to allow players to play a thoroughly evil character, while also creating the potential of a heroic character if the player successfully resists their urges. The Dark Urge was praised for how playing as them changes the core concept of the game and added depth to the game's story.
Conception and design
editThe Dark Urge was a character concept lead developer Swen Vinke had wanted to put in a game for some time, and was planned at the start of Baldur's Gate 3's development.[1] Early on the development team had wanted to include a character that would be a "Bhaalspawn", a child of the setting's God of Murder Bhaal, in reference to the protagonist of the previous Baldur's Gate games. Principal writer Jan van Dosselaer went through multiple iterations of the character, with the initial idea being an available companion character for the party that would be struggling against an urge that drove them to "fucking up and doing things". However lead writer Adam Smith felt that not being able to witness the struggle in the character's mind diminished the impact and chose it as an option for players to instead experience firsthand, making it one of the game's "Origin" options for them to choose.[4]
Added to give players a choice, they felt the Dark Urge allowed players to be completely evil if they so chose, though initially with the caveat that by the end of the game they would be alone. Several elements were in part inspired by interactions with another character in the game, who players would need to commit heinous acts to gain the trust of, and if they rescued her later would question why they committed the act in the first place. Vinke acknowledged while very few players played evil characters, he felt the addition was worth it for those that chose to.[5] Originally, the character was intended to be a Paladin, however they found this made things difficult from a narrative standpoint. As a result they allowed players to customize the character and make the choice of class themselves, and not make it the default option as it made roleplaying as the character difficult.[6]
Throughout the game's early access period, the character's addition was kept secret, with Swen only hinting there was a big secret he had in regards to the game during the initial announcement.[1] Smith noted when the character was first revealed, he worked hard to encourage that the character was not intended as "the evil run" for the game. He further argued that the character had the potential to be the most heroic character in the game, through resisting their urges and instead being shrewd, adding "those very urges may be what allows you to seal the deal on a good ending."[7]
Writing
editEarly drafts would have had the God Bhaal attempting to influence the player directly, killing the "dream companion" character the player would encounter in their mental space throughout the title and making demands of them. However Smith felt this gave players too much to contend with atop the game's existing core struggles, stating while it may have worked "as a TV show", it did not in their roleplaying game. After the game's early access release in 2020, Baudelaire "Beau" Welch, who had just recently been hired, suggested to instead "water down" the concept and make the character "a deranged leftover". Welch felt that the player was already thrown "a million different names and words and proper nouns" to remember, and the better approach would have been to instead have them feel "There's a fucking voice in my head making me do things I don't want to do." Vincke, upon learning that Welch's mother was a script writer on the film The Silence of the Lambs, asked them to write dialogue for the character.[4]
Welch wrote the character as a "dark counterpoint" to the main storyline, and intended to ask the question why players were compelled to do evil acts in a video game.[8] They avoided writing gory scenes directly, instead writing the scenes of the Urge's atrocities in abstract terms to avoid a "cool", "heavy metal" tone to them. To help desensitize the player to these actions further another character was added as well, Sceleritas Fel, inspired by the unreliable narrator in the novel A Clockwork Orange. A goblin-like butler to the Urge, Fel would visit the player at night, acting as an element of their past the character couldn't recall but would encourage them to engage in atrocities in a playful manner, with Welch feeling "players aren't going to ever play an evil character unless they're actually having fun with it - unless they feel a real reason to be encouraged to do it".[4]
While Welch initially wanted to write the character as always eventually giving into Bhaal and succumbing to their urges, during development they found players were actively resisting the evil options and instead wanting to redeem the Dark Urge. This surprised Welch, and a scene was added near the game's conclusion where the player could reject Bhaal entirely. While they felt it was "corny", Adam Smith loved the concept, as he felt it shone a different light on the story's struggles of man vs deity, and helped portray the character overcoming "something that is not your fault, that was put into you". Welch themselves came to appreciate the concept,[4] and wanted players to enjoy playing as "the bad guy", but also have room to play as a hero if they chose.[8]
Voice
editThough the character is customizable, Welch chose Neil Roberts to provide their default voice. Roberts, whose voice lines were intended to fit Rogue class characters, also provided the opening narration for the Dark Urge. He enjoyed the positive reaction it had received, and acknowledged fans comparison of the monologue to Shakespeare, stating that he wanted to maintain that character dilemma, and portray the Dark Urge as someone not knowing where they were from but with an overwhelming feel of something they had to fight. He added "it's confusion, and almost like a child not quite knowing what to do. And so we veered into that.”[2]
The game's narrator, voiced by Amelia Tyler, was used to give a voice to the character's bloodlust as well. Tyler considered what the character represented, and portrayed it as "feral, visceral, animalistic, want to tear the world apart with your teeth". She utilized her background in animal studies to characterize its behavior, wanting to portray the character's internal urge to kill akin to an animal pacing in its cage yearning to be let out, a primal need "to kill and not even really knowing why". She didn't want it to feel like someone else's voice, however, but instead a part of the player's character they may not like.[3] She additionally stated that "You so rarely get a character that you can just sink your teeth into like that", and that one of her favorite lines she provided to the game, a dark chuckle after committing a brutal murder, was her favorite line for the character.[9]
Appearances
editThe character was first introduced in a community-based browser game, Blood in Baldur's Gate. In it, players were tasked with solving murders within the city of Baldur's Gate. The killer is revealed to be the Dark Urge, who kills the players' character at the end of the game.[10] The Dark Urge was included as one of seven "Origin" characters in Baldur's Gate 3 upon its August 3, 2023 release.
Critical reception
editPolygon's Cass Marshall compared playing as the Dark Urge to the Independent New Vegas option of Fallout: New Vegas or playing as a Malkavian in Vampire: The Masquerade – Bloodlines, due to the freedom it gave the player and helped enrich the story from a different point of view. While they acknowledged that playing a villain or anti-hero in the game was viable without needing to play as the Dark Urge, "the constant battle against intrusive thoughts", and the ramifications of them if not prepared, added some depth. They further found it "delightful taking the time to peel back the layers and explore Baldur's Gate 3's branching paths", and enjoyed how the community had taken to portray the character as "an adorable scamp" as they dealt with their internal struggle.[11] Madeline Carpou of The Mary Sue meanwhile shared Marshall's Malkavian comparison, illustrating how significantly the game and player perspective of it changed due to the mental issues presented to the player, and presented aspects of a player's character to them that they may not completely comprehend.[12]
Cat Bussell in an article for TechRadar praised how the Dark Urge affected the concept of the game as a whole, undermining the sense of control and player agency usually provided. In particular she cited the bard's death as an example, and how in the aftermath the player is forced to try and reason how to deal with not only the body, but their companion's discovery of the murder. She added that no matter what response the player chose, "it's an upsetting experience, on par with what you might expect from some of the best horror games", and helped establish a sense of dread in the player as to whether they will lose control again. Bussell gave additional praise to how ever-present the presence of the urges were throughout the game, either through dialogue options "that veer from the darkly amusing to the genuinely upsetting", or the presence of Sceleritas Fel. She closed with stating that "knowing that you are only a bad dice roll away from turning into a blood-hungry serial killer offers a distinctive kind of horror", appropriate in particular for the Halloween season.[13]
Jasmine Gould-Wilson of GamesRadar+ praised the depth that was added to the game's story when playing as the character. She argued that the character's intrinsic links to the game's plot helped the player feel more like the protagonist of the game, and the most "canon": "You're not just another everyman hero with a worm in their brain, but a true stakeholder in the outcome of a long, perilous journey." She additionally described being able to play as a homicidal maniac "who still has a merry band of best buds" made for a unique roleplaying experience. She compared the role of Withers to a chorus member of a Greek tragedy, and alongside the expanded dialogue and involvement with the game's villains provided "an inexplicable weight" to the character's decisions.[14]
Notes
editReferences
edit- ^ a b c Why Is Everyone A Druid Now? w/ Swen Vincke from Larian Studios!. Dropped Frames. July 23, 2023. Archived from the original on January 16, 2024. Retrieved January 17, 2024 – via YouTube.
- ^ a b c Cole, Jason (December 7, 2023). "There's 'An Awful Lot of Shakespeare' in Baldur's Gate 3's Dark Urge". Polygon. Archived from the original on January 16, 2024. Retrieved January 17, 2024.
- ^ a b Randall, Harvey (November 8, 2023). "Amelia Tyler, Baldur's Gate 3's narrator, talks putting a voice to the Dark Urge's 'feral, visceral, animalistic, want to tear the world apart with [its] teeth'". PC Gamer. Archived from the original on January 2, 2024. Retrieved January 16, 2024.
- ^ a b c d Purchese, Robert (August 8, 2024). "The Making of the Dark Urge in Baldur's Gate 3 ". Eurogamer. Retrieved September 9, 2024.
- ^ Jankowski, Leya (July 9, 2023). "Wenn ihr der ultimative Bösewicht sein wollt, hat uns der Chef-Entwickler eine Anleitung gegeben, wie ihr das in Baldur's Gate 3 machen könnt" [If You Want to Be the Ultimate Villain, the Lead Developer Has Given Us a Guide on How to Do It in Baldur’s Gate 3]. Mein MMO (in German). Archived from the original on January 16, 2024. Retrieved January 16, 2024.
- ^ Kat, Bailey (December 15, 2023). "Baldur's Gate 3 Developers Explain Its Controversial Endings, Beloved Characters, and Making the Best RPG of 2023". IGN. Archived from the original on December 22, 2023. Retrieved December 22, 2023.
- ^ Martin, Lauren (August 17, 2023). "Baldur's Gate 3's chaotic Dark Urge origin is 'potentially the most heroic playthrough,' says lead writer". PC Gamer. Archived from the original on January 18, 2024. Retrieved January 17, 2024.
- ^ a b Welch, Baudelaire (July 18, 2023). Baldur's Gate 3: Baudelaire Welch about The Dark Urge. Retrieved January 17, 2024. – via Twitter Archived January 17, 2024, at the Wayback Machine
- ^ Bussell, Cat (December 5, 2023). "Baldur's Gate 3's narrator has a favorite line from the Dark Urge and it's one of the most chilling". TechRadar. Archived from the original on January 17, 2024. Retrieved January 16, 2024.
- ^ Romano, Sal (July 7, 2023). "Baldur's Gate III details Dark Urge, Orin the Red, character identity, and romance". Gemastu. Archived from the original on July 15, 2023. Retrieved January 17, 2024.
- ^ Marshall, Cass (October 26, 2023). "It's Absolutely Worth Playing Baldur's Gate 3's Dark Urge campaign". Polygon. Archived from the original on January 11, 2024. Retrieved January 16, 2024.
- ^ Carpou, Madeline (August 9, 2023). "What 'Baldur's Gate 3's 'Dark Urge,' and 'Vampire: The Masquerade – Bloodlines' Have in Common". The Mary Sue. Archived from the original on January 14, 2024. Retrieved January 16, 2024.
- ^ Bussell, Cat (October 6, 2023). "I'm Doing a Baldur's Gate 3 Dark Urge Playthrough for Halloween, and So Should You". TechRadar. Archived from the original on January 2, 2024. Retrieved January 16, 2024.
- ^ Gould-Wilson, Jasmine (October 2, 2023). "Dark Urge is the Canon Story of Baldur's Gate 3 and I Can Prove It". GamesRadar+. Archived from the original on February 4, 2024. Retrieved January 20, 2024.