Talk:Luminous Engine/GA1

(Redirected from Talk:Luminous Studio/GA1)
Latest comment: 8 years ago by Judgesurreal777 in topic GA Review

GA Review

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Reviewer: Indrian (talk · contribs) 02:21, 29 May 2016 (UTC)Reply

I'll take this. Comments to follow soon. Indrian (talk) 02:21, 29 May 2016 (UTC)Reply

@Indrian: just a friendly reminder. :) Judgesurreal777 (talk) 14:02, 13 June 2016 (UTC)Reply
It's still on my radar. I hit a busy patch. Sorry about that. I will have it done soon. Indrian (talk) 15:28, 13 June 2016 (UTC)Reply

Okay, here we go. I am so sorry for the long delay.

Lead

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  • "The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, and versions of Microsoft Windows. The engine also supports the PlayStation 4." - The wording here is awkward because it makes the PlayStation 4 appear to be an afterthought and implies that it is not an eighth-generation hardware platform.

Origin

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  • "According to Julien Merceron, the technology manager for Luminous Studio" and "The head of the project was Yoshihisa Hashimoto, Square Enix's chief technology officer" - The relationships here are not clear. The former statement implies that Merceron led the project, yet later Hasimoto is said to be in charge and Merceron is not listed as a key team member. Merceron, of course, was the Worldwide Technology Director of the company, having been inherited in the Eidos acquisition. I assume then that he was involved on a more abstract level rather than working on the project directly, though I have not done the research and may be completely wrong. Regardless, the roles should be defined better.
  • "Although Luminous' development was separate from the CDC and Glacier 2 engines" - These are not defined in the article.

Later Developments

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This section does not really flow well with the rest of the material and is extremely short besides. It should be merged with other sections, or possibly even simply eliminated since it is slightly tangential. It's your call

Kingdom Hearts III

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I would remove this section too, as according to the source there was never been official confirmation that the game was being made using the Luminous engine before the switch to Unreal 4.

And that's it. Nothing too major there, so I will go ahead and put this   On hold while changes are made. Indrian (talk) 18:24, 25 June 2016 (UTC)Reply

Thanks for the review! I made all the fixes, and clarify the relationship as much as I could with the sources I had. Let me know if there's anything else. Judgesurreal777 (talk) 03:38, 26 June 2016 (UTC)Reply
Okay, I did one more thorough copy-edit of the article, and I am now ready to promote. Nicely done! Indrian (talk) 16:04, 1 July 2016 (UTC)Reply
Thanks so much for the copy edits @Indrian:, you succeeded in giving gaming engines some love with a good review! Judgesurreal777 (talk) 17:37, 1 July 2016 (UTC)Reply