PlayStation VR2

(Redirected from PSVR2)

The PlayStation VR2 (PS VR2) is a virtual reality headset for the PlayStation 5 and PC, developed by Sony Interactive Entertainment and released on February 22, 2023.[4][5]

PlayStation VR2
Also known asPS VR2 (abbreviation)
DeveloperSony Interactive Entertainment
ManufacturerSony
Product familyPlayStation
TypeVirtual reality headset
GenerationNinth
Release dateFebruary 22, 2023 (2023-02-22)
Introductory price$549.99 / €599.99 / £529.99
Units sold<600,000
Units shipped2,000,000
DisplayOLED, HDR, 110° field of view
Graphics"4K" PenTile (2000 × 2040 per eye; 90 or 120 Hz refresh rate)[1]
Controller inputPlayStation VR2 Sense controller, DualSense[2]
Camera4 x outward-facing, 2 x inward-facing (for eye-tracking)
PlatformPlayStation 5, PC
Dimensions212×158×278 mm (w × h × l)
Massc. 560 grams[3]
Backward
compatibility
No
PredecessorPlayStation VR
Websiteplaystation.com/ps-vr2/

History and development

edit

Development of PS VR2 took about six years, and was developed simultaneously alongside the PlayStation 5, with the goal to craft the perfect match of a console and a virtual reality device[6] with "PC connection in mind".[7] Leading up to the PS VR2 release, a display analyst from the Display Supply Chain Consultants (DSCC), said that he expected the upcoming next generation VR headset to have a display with the highest pixel density on a commercial OLED panel, with pixel density "well above 800 PPI".[8]

At the 2022 Consumer Electronics Show, Sony announced the PlayStation VR2 for the PlayStation 5.[9][10] A release date of February 22, 2023, and a retail price of $549.99 was announced on November 2, 2022 at the official PlayStation Blog.[11]

On February 22, 2024, Sony announced that PC support will be coming to PlayStation VR2 in August 2024.[12][13][14] The PlayStation VR2 PC adapter was released on August 7, 2024 through selected retailers to mixed reviews, with issues including lack of various features such as eye tracking and HDR, incompatibility with some bluetooth adapters and motherboards, poor bluetooth reception and the additional cost required (from the adapter and controllers) to connect the PSVR2 to a PC. Eurogamer reportedly encountered a Bluetooth issue pairing the PC with the PSVR2 controllers.[15]

In June 2024, Sony was reported to cut back on game development for the headset, effectively bringing PSVR 2 support to a close.[16][17][18]

Sales

edit

In May 2023, Sony announced that slightly less than 600,000 units of PlayStation VR2 has been sold to consumers during its first 6 weeks from launch.[19]

According to IDC, 595,500 units were shipped by Q1 2023, 435,300 in Q2 2023, 343,600 units in Q3 2023 and 325,200 units in Q4 2023 (1,699,600 accumulative units shipped in 2023). As of March 18, 2024, Bloomberg reported that Sony has paused the manufacture of PSVR2 after making well over 2 million units.[20]

Hardware

edit

The headset connects to the PlayStation 5 console through a single USB-C cable that negotiates 12 V via Power Delivery[21][22] and simultaneous USB 3 data and video via DisplayPort alt-mode,[23][24][25] which enables a simple plug and play design.[26][27] The cable length is 4.5 m (14.7 ft).[26] Sony stated that while they are still researching the technical possibility of a wireless connection, due to concerns about its impact on performance, they chose to go with the cable solution.[28][29] Compared to the first generation PS VR, the headset overall weight has been reduced,[26] while the headband underwent many design improvements to increase its comfort.[30] The FOV was also increased to approx. 110 degrees.[26]

The headset has a built-in microphone and a stereo 3.5 mm headphone jack.[26] Using the PS5 Tempest 3D AudioTech, the headset supports 3D audio through headphones, allowing the in-game audio to dynamically adapt to the user position and head movements.[31] Additionally, the headset has a cooling system that incorporates a duct and a small fan to cool the onboard IC chip.[32] In addition to cooling the IC chip, this airflow also provides ventilation to help minimize the lenses fogging up while the player is wearing the headset.[32][33]

The play area for PS VR2 can be customized using the cameras and the Sense controller.[26] There are three different "VR Play Styles" depending on the game content and compatibility–sitting, standing or room-scale (the last one allowing more movement while playing).[26]

Vision

edit

The PS VR2 has dual OLED panels with a "4K" display resolution and 90 Hz/120 Hz refresh rate.[26][34] Each display has a resolution of 2,000 x 2,040 pixels and also supports HDR.[26] Similar to the original PS VR, the new PS VR2 also features a Social Screen, which allows others to see what the player is experiencing in a 2D format on a TV screen.[26] Cinematic Mode is also supported, which is used to view all non-VR game and media contents on a virtual cinema screen at 1920x1080 @ 120 Hz HDR.[26]

The headset uses fresnel lenses.[35] These lenses "act on microscopic level to significantly reduce ghosting" and "allow for a beautiful image without sacrificing brightness".[36][37] PS VR2 has a lens adjustment dial, which allows the headset to accommodate different IPD measurements.[26][38] The facial interface of the headset was also designed to be able to accommodate different head shapes and nose sizes,[39] and it can be removed from the PS VR2 headset for cleaning.[26]

Tracking and feedback

edit

Unlike the first generation PlayStation VR, which tracked player movements through an external PlayStation Camera, the PS VR2 tracks movements via four cameras on the front of the headset.[26] These same cameras are also used to track the controllers,[40] and to give video feed for the "see-through view" feature, which allows the user to view their surroundings without needing to take off the headset.[26] The headset also has two inward-facing IR cameras.[41] These are used for eye-tracking to enable games to utilize foveated rendering, a performance optimization technique where the render resolution of the game is reduced in areas where the player is not looking.[5] The eye-tracking can also be used as an input method, such as for selecting UI elements with a glance.[42][43][44]

PS VR2 also features headset feedback through a built-in motor, which provides subtle haptic effects for added immersion, such as "feeling the character's heartbeat or feeling the rush of objects passing close to the head".[26] Some sources have pointed out that Sony have previously registered patents which mentioned using haptics to reduce motion sickness.[45][46]

Controlling

edit

PS VR2 uses the new Sense controllers.[40] The controller was designed with a focus on balancing the center of gravity and reducing weight, while also maintaining comfort and incorporating new features.[47] The controller is shaped like an "orb or hollowed-out sphere", which is used to ideally place a ring of 14 IR LEDs that is used for tracking its position and orientation.[48][49] The controller has several features, including key features from the DualSense controller, like its haptic feedback and adaptive triggers technology.[40] Another new feature is the finger touch detection, which can detect the approximate location of the fingers, enabling the user to make more natural gestures during gameplay.[26][40] This is achieved by using five capacitive finger touch sensors on each controller (four sensors for each button, and one sensor for the analog stick) to detect the placements of the thumb, index, and the middle finger.[50][40][51]

Games and content

edit

Sony announced that more than 100 games are in development, with over 30 titles available at the launch window, including Resident Evil Village, The Walking Dead: Saints & Sinners – Chapter 2: Retribution, Five Nights at Freddy's: Help Wanted 2, No Man's Sky, Star Wars: Tales from the Galaxy's Edge, Demeo, Moss and Moss: Book II remasters, and PS VR2 exclusives Horizon Call of the Mountain and The Dark Pictures: Switchback VR.[52][53] Gran Turismo 7 and Beat Saber have also been updated to work with PS VR2.[54]

Gran Turismo 7 was also confirmed to have a full game support on the PS VR2 (except for the 2-player splitscreen mode).[55] This is in contrast to the previous game in the series, Gran Turismo Sport, which was only supported by the original PS VR headset in a very limited capacity.[56]

PS VR2 is not compatible with the previous generation PS VR games.[26] Sony said that due to the differences in both the controller tracking hardware and the image rendering principle, porting games from the previous hardware would not be easy.[6][57] When connected to a PC with the PSVR2 PC adapter, PS VR2 users can gain access to thousands of VR games on Steam.[58]

Reception

edit

While early previews have been positive, reactions after the first year were negative.[4] Pre-release reviews were mostly positive, lauding the many improvements over its predecessor and its advanced technology.[59] The lack of backward compatibility and the price of the headset received mixed reaction.[60][61] Various game developers praised the capabilities of the headset, particularly in combination with the PlayStation 5.[62][63] The new Sense controllers received acclaim from CNET,[5] while Eurogamer singled out the HDR OLED screen for its brightness and contrast, stating that "it now feels more comparable to a proper high-end OLED TV".[64] Some reviewers criticized the inconvenience of the wired connection.[65] While the launch library was described as "solid" by CNN,[66] The Telegraph had some concerns about future first party software plans beyond the current offering.[67]

On Metacritic, out of 51 professional critic reviews, 14 were in the "Extremely positive" category, 33 in the "Positive" category, 4 in the "Mixed" category, and 0 in the "Negative" category.[68]

In regard to the software, previews of the exclusive title Gran Turismo 7 were positive, with Motorsport.com describing it as "the best console virtual reality experience to date".[69][70][71]

XR Games and Sony Pictures VR took home Best in Gaming and Best in the World (across all categories) for the VR Shooter Zombieland: Headshot Fever Reloaded at The Australian XR Festival Awards 2023. [72]

In June 2024, Jay Peters from The Verge wrote "I regret buying the PSVR 2".[73] Digital Trend's reporter stated his unit was "collecting dust".[74]

See also

edit

References

edit
  1. ^ "Teardown PSVR 2 Doesn't Have Full Number of Subpixels". 27 February 2023.
  2. ^ "PlayStation VR2: The ultimate FAQ". 6 February 2023.
  3. ^ "PlayStation VR2: The ultimate FAQ". 6 February 2023.
  4. ^ a b Peters, Jay; Song, Victoria (14 September 2022). "We finally got our hands and eyes on the PlayStation VR2". The Verge. Vox Media. Retrieved 5 October 2022.
  5. ^ a b c Stein, Scott (16 September 2022). "PlayStation VR 2 Hands-On: Sony's Upcoming PS5 VR Headset Wowed Me". CNET. Red Ventures. Retrieved 5 October 2022.
  6. ^ a b Zlatev, Daniel. "Sony developed PSVR2 for a PlayStation 5 cable connection as it warns original VR games will be difficult to port". Notebookcheck. Retrieved 2023-02-14.
  7. ^ 株式会社インプレス (2024-08-06). "【ミニレビュー】 PS VR2をPCに繋ぐ「PlayStation VR2 PCアダプター」を試す". AV Watch (in Japanese). Retrieved 2024-08-10.
  8. ^ Zlatev, Daniel. "Sony PlayStation VR2 to sport OLED display with a larger size and the highest pixel density". Notebookcheck. Retrieved 2023-02-14.
  9. ^ "Introducing the next generation of VR on PlayStation". PlayStation.Blog. February 23, 2021. Retrieved October 5, 2022.
  10. ^ Hussain, Tamoor (January 4, 2022). "PlayStation VR2 Detailed, Horizon: Call Of The Mountain Announced". GameSpot. Retrieved October 5, 2022.
  11. ^ "PlayStation VR2 launches in February at $549.99". PlayStation.Blog. 2022-11-02. Retrieved 2022-11-30.
  12. ^ McAllister, Gillen (2024-02-22). "Coming soon to PS VR2 – Zombie Army VR, Little Cities: Bigger!, Wanderer: The Fragments of Fate, The Wizards – Dark Times: Brotherhood, and more". PlayStation.Blog. Retrieved 2024-06-03.
  13. ^ Webster, Andrew (2024-06-03). "Sony's PSVR 2 PC adapter launches in August". The Verge. Retrieved 2024-07-18.
  14. ^ Takahashi, Yasuo (2024-06-03). "PlayStation VR2 players can access games on PC with adapter starting on August 7". PlayStation.Blog. Retrieved 2024-06-03.
  15. ^ Eurogamer (2024-08-08). The PlayStation VR2 PC Adapter Is A NIGHTMARE - Ian's VR Corner. Retrieved 2024-08-10 – via YouTube.
  16. ^ Sutrich, Nicholas (2024-06-20). "Sony no longer cares about the PSVR 2, and neither should you". Android Central. Retrieved 2024-08-02.
  17. ^ Wood, Rhys (2024-06-21). "Sony is bringing PSVR 2 support to a close with only two games in development, according to report". TechRadar. Retrieved 2024-08-02.
  18. ^ "PSVR2 Fans Beware: Sony PlayStation Reportedly Ready to Leave VR Market". fandomwire.com. 2024-06-21. Retrieved 2024-08-02.
  19. ^ Dealessandri, Marie (2023-05-24). "PSVR 2 sold just shy of 600,000 units in six weeks". GamesIndustry.biz. Retrieved 2024-06-03.
  20. ^ Mochizuki, Takashi (March 17, 2024). "Sony Hits Pause on PSVR2 Production as Unsold Inventory Piles Up". www.bloomberg.com. Retrieved 2024-06-03.
  21. ^ "iVRy Driver for SteamVR DEMO (PSVR2 Lite Edition) on Steam". store.steampowered.com. Retrieved 2024-01-18.
  22. ^ iVRy (2023-09-20). "PSVR2 PC driver hardware requirements". Steam. Retrieved 2024-01-18.
  23. ^ Nishikawa, Zenji (2022-02-01). "西川善司の3DGE:ソニーの次世代VR HMD「PlayStation VR2」の姿を想像してみる". 4Gamer.net (in Japanese). Retrieved 2024-01-18.
  24. ^ Nishikawa, Zenji (2022-10-26). "西川善司の3DGE:技術の視点で分析するPSVR2の体験。進化した映像表現や操作感からグラフィックス表現のポイントまでまとめて解説". 4Gamer.net (in Japanese). Retrieved 2024-01-18.
  25. ^ Ziesecke, Dennis (2023-03-17). "Sonys PSVR2 funktioniert am PC - aber nicht so, wie wir gehofft haben". GameStar (in German). Retrieved 2024-01-18.
  26. ^ a b c d e f g h i j k l m n o p q r "PlayStation VR2: The ultimate FAQ". PlayStation.Blog. 2023-02-06. Retrieved 2023-02-14.
  27. ^ "PSVR2 review - a VR enthusiast's dream". Eurogamer.net. 2023-02-19. Retrieved 2023-02-19.
  28. ^ Bezmalinovic, Tomislav (2022-12-27). "Playstation VR: Sony researches wireless virtual reality". MIXED Reality News. Retrieved 2023-02-15.
  29. ^ Zlatev, Daniel. "Sony developed PSVR2 for a PlayStation 5 cable connection as it warns original VR games will be difficult to port". Notebookcheck. Retrieved 2023-02-15.
  30. ^ PS VR2 Headset Teardown Video - First Look with Engineers Behind the Next-Gen Hardware, retrieved 2023-02-20
  31. ^ "PlayStation VR2 | The next generation of VR gaming on PS5". PlayStation. Retrieved 2023-02-14.
  32. ^ a b PS VR2 Headset Teardown Video - First Look with Engineers Behind the Next-Gen Hardware, retrieved 2023-02-20
  33. ^ "First look: the headset design for PlayStation VR2". PlayStation.Blog. 2022-02-22. Retrieved 2023-02-14.
  34. ^ Lang, Ben (2022-02-04). "PSVR 2 Product Page Reveals New Details on Optics & Displays". Road to VR. Retrieved 2023-02-14.
  35. ^ Lang, Ben (2022-02-04). "PSVR 2 Product Page Reveals New Details on Optics & Displays". Road to VR. Retrieved 2023-02-19.
  36. ^ PS VR2 Headset Teardown Video - First Look with Engineers Behind the Next-Gen Hardware, retrieved 2023-02-15
  37. ^ Danneberg, Benjamin (2023-02-05). "Playstation VR 2 Hands-on: 8 pros, 3 cons & a question". MIXED Reality News. Retrieved 2023-02-19.
  38. ^ "Sony PSVR 2 hands-on: A massive jump forward from the original". Android Authority. 2023-01-05. Retrieved 2023-02-14.
  39. ^ PS VR2 Headset Teardown Video - First Look with Engineers Behind the Next-Gen Hardware, retrieved 2023-02-20
  40. ^ a b c d e "Next-gen VR on PS5: the new controller". PlayStation.Blog. 2021-03-18. Retrieved 2023-02-15.
  41. ^ "PS VR2 Tech Specs | PlayStation VR2 display, setup and compatibility". PlayStation. Retrieved 2023-02-14.
  42. ^ "Eye-tracking firm confirms Sony has licensed its tech for PSVR2". VGC. 2022-07-02. Retrieved 2023-02-14.
  43. ^ Innovative Gameplay Features | PS VR2, retrieved 2023-02-14
  44. ^ Feel a New Real | PS VR2, retrieved 2023-02-14
  45. ^ Jones, John-Paul (8 May 2020). "Ambitious PSVR 2 Patents Detail Motion Sickness Reduction, Full Body Tracking". PlayStation Universe. Retrieved 2023-02-17.
  46. ^ Meo, Francesco De (2021-08-04). "PSVR 2 To Feature Fresnel OLED Screens With a 2000x2040 Resolution, HDR Display; Release Plans to Be Revealed in Early 2022 - Rumor". Wccftech. Retrieved 2023-02-15.
  47. ^ PS VR2 Sense Controller Teardown - First Look with Engineers Behind the Next-Gen Hardware, retrieved 2023-02-20
  48. ^ PS VR2 Sense Controller Teardown - First Look with Engineers Behind the Next-Gen Hardware, retrieved 2023-02-15
  49. ^ Peters, Jay (2023-02-15). "Sony's PSVR2 teardowns reveal how the headset tracks the Sense controllers". The Verge. Retrieved 2023-02-15.
  50. ^ PS VR2 Sense Controller Teardown - First Look with Engineers Behind the Next-Gen Hardware, retrieved 2023-02-20
  51. ^ Harradence, Michael (21 November 2022). "PSVR 2 Finger Tracking Is Already Looking Extremely Promising In New Video". PlayStation Universe. Retrieved 2023-02-15.
  52. ^ Shuman, Sid (2023-02-06). "PlayStation VR2: The ultimate FAQ". PlayStation.Blog. Retrieved 2024-06-03.
  53. ^ "PS VR2 announced games". PlayStation. Retrieved 2022-11-30.
  54. ^ Galloway, Ryan (2023-01-05). "Gran Turismo 7, Beat Saber, and more than 30 other games set for PSVR2 lineup". Dot Esports. Retrieved 2023-01-05.
  55. ^ "PlayStation VR2: 13 new titles and launch lineup revealed". PlayStation.Blog. 2023-01-19. Retrieved 2023-02-17.
  56. ^ Evans, Andrew (2023-01-19). "Gran Turismo 7 Will Have (Almost) Full PlayStation VR2 Support". GTPlanet. Retrieved 2023-02-17.
  57. ^ Connor Sheridan (2021-08-05). "PSVR 2 will reportedly aim for 'hybrid' games like Resident Evil 7 and Hitman 3". gamesradar. Retrieved 2023-02-15.
  58. ^ "PlayStation®VR2 | The next generation of VR gaming on PS5". PlayStation (Singapore).
  59. ^ Moss, Gabriel (2023-02-16). "PlayStation VR2 Review". IGN. Retrieved 2023-02-20.
  60. ^ Borman, Max (2022-09-22). "PSVR 2 Not Being Backward Compatible with PSVR is a Disservice". Game Rant. Retrieved 2022-11-30.
  61. ^ Dustin Bailey (2022-11-02). "VR enthusiasts love the PSVR 2 price - everyone else hates it". gamesradar. Retrieved 2022-11-30.
  62. ^ Greer, Jordan (2023-02-05). "Gran Turismo 7 Was Built for PSVR 2 From Day One, Says Kazunori Yamauchi". GTPlanet. Retrieved 2023-02-12.
  63. ^ Square, Push (2023-02-06). "PS5's PSVR2 Outperforming Monster PC Rigs, Is the Pinnacle of Virtual Reality". Push Square. Retrieved 2023-02-12.
  64. ^ "Sony PlayStation VR2: the Digital Foundry hardware review". Eurogamer.net. 2023-02-16. Retrieved 2023-02-16.
  65. ^ Tassi, Paul. "PSVR 2 Is The Wrong Device, At The Wrong Time, At The Wrong Price". Forbes. Retrieved 2023-02-16.
  66. ^ Garrett, Ural (2023-02-16). "Sony's PlayStation VR 2 is a big improvement — but is it worth $550?". CNN Underscored. Retrieved 2023-02-17.
  67. ^ Silver, Dan (2023-02-16). "PSVR2 review: PlayStation's next gen virtual reality tech is expensive, inessential… and exceptionally good". The Telegraph. ISSN 0307-1235. Retrieved 2023-02-16.
  68. ^ "Hardware Review: PlayStation VR2". Metacritic. Archived from the original on 2023-05-22. Retrieved 2023-02-18.
  69. ^ "Hands-on: Why Gran Turismo 7 is a must-have PSVR2 title". www.motorsport.com. 2 February 2023. Retrieved 2023-02-12.
  70. ^ Gran Turismo 7 VR Is Incredible, retrieved 2023-02-12
  71. ^ Greer, Jordan (2023-02-02). "Gran Turismo 7 in PSVR2: New Footage and Hands-On First Impressions". GTPlanet. Retrieved 2023-02-12.
  72. ^ "Sony Pictures VR and XR Games win big at Australian XR Festival Awards 2023 -".
  73. ^ Peters, Jay (2024-06-23). "I regret buying the PSVR 2". The Verge. Retrieved 2024-08-02.
  74. ^ "One year later, PlayStation VR2 has yet to impress me". Digital Trends. 2024-02-22. Retrieved 2024-08-02.
edit