Minecraft modding

(Redirected from Minecraft mods)

A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors. While Mojang Studios does not provide an API for modding, community tools exist to help developers create and distribute mods. The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time.

The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools. Minecraft: Bedrock Edition, a version of the game available for mobile, consoles, and Microsoft Windows, is written in C++, and as a result cannot be modded the same way. Instead, modders must use "add-ons" written in a scripting language to add content.

Background

edit

Minecraft: Java Edition (available for Windows, macOS, and Linux) can be modded on the client (local installations of the game) on servers, or on both simultaneously.[1] Client mods can change the appearance and some behavior of the game. Server only mods (commonly referred to as plugins) can change behavior, and often add minigames, anti-cheat, or login systems. For more complex features such as adding new blocks, items, mobs, or dimensions, or changing some existing features, an equivalent mod must be added to both the client and server, so that they can interoperate. In single-player mode, the client acts as both client and server, and can run both client and server mods.[1][2]

Client mods can result in loss of performance (due to generally heavy resource demands) on older or weaker computers,[3] especially if players run many mods together at once in what is known as a "modpack". Modifications to the game are possible because the community reverse-engineers Minecraft's source code, which is written in Java, to make these modifications.[4]

While not officially supported by Mojang, Minecraft mods are allowed to be created and shared online, and the game's development team has an informal relationship with many modders. Some developers have gone on to work at Mojang after publishing popular mods.[5] Minecraft mods are generally provided free of charge as a hobby. Modders that do make money generate it through revenue sharing on ads on download sites and crowdfunding. This income has allowed some developers to work full time and even open small game studios dedicated to mods or modding platforms.[5]

Modding for the mobile and console versions of Minecraft on the Bedrock codebase is different as those versions are written in C++ rather than Java.[6][7] Players who wish to mod their game on Bedrock codebase versions have a simpler process due to the version's built-in official support for "add-ons", which can be installed faster and easier than Java Edition mods and do not require external mod loaders. However, addons in Bedrock Edition have less flexibility and features because they can only modify features that Mojang explicitly exposes.[citation needed]

In 2012, Mojang said they were starting work on a repository for Minecraft mods.[8] Minecraft's creator Markus "Notch" Persson admitted in 2012 that he was initially skeptical of mods, fearing that the user-made content would threaten his vision for the game. Persson says he came around, as he claims to have realized that mods are "a huge reason of what Minecraft is".[9] Minecraft 1.13 also provides a feature known as "data packs" which allows players or server operators to provide additional content into the game. What can be added is limited to building on existing features, such as adding recipes, changing what items blocks drop when broken, and executing console commands.[10]

History

edit

The first ever version of Minecraft was released in May 2009,[11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.[citation needed]

Alpha

edit

With the release of Minecraft Alpha, the first server-side mods began to appear. One of them was hMod,[12][better source needed] which added some simple but necessary tools to manage a server. Michael Stoyke, also known as Searge[13] (who would later go on to work for Mojang), created Minecraft Coder Pack (MCP). This was later renamed to Mod Coder Pack, keeping the same acronym. MCP[14] was a tool that decompiled and deobfuscated Minecraft code. MCP would recompile and obfuscate new and changed classes, which could be injected into the game. However, if multiple mods modified the same base code, it could cause conflicts resulting in an error. To solve this problem, Risugami's ModLoader[15][better source needed] was created to prevent any conflicts from occurring due to multiple mods modifying the same base classes or game resources.

Beta

edit

Towards the end of 2010, Minecraft was preparing to move into its beta development phase, and popular mods such as IndustrialCraft, Railcraft and BuildCraft were first released. As opposed to their predecessors, these mods had the potential added substantial new content and mechanics instead of simply tweaking minor aspects of it.[16]

Bukkit, a server-side mod intended to replace CraftBukkit, a server software that implemented the Bukkit API, was also released, it allowed server owners to install plugins to modify the server's way of taking input and giving output to the player without players having to install client-side mods.[17][citation needed]

CurseForge, a website that hosts user-generated content for games, added forums and a section for Minecraft mods in mid-2011.[18] At first, CurseForge mainly linked to Bukkit plugins hosted on Bukkit's website.[19]

Release

edit
 
In 2012, Mojang organized a panel on modding at MineCon 2012, where Minecraft's lead developer Jens Bergensten held a talk.

Around November 2011, the Forge Mod Loader and Minecraft Forge were released. Forge allowed players to be able to run several mods simultaneously, utilizing Mod Coder Pack mappings. A server version of Forge was also released, which allowed players to create modded servers. Forge ended the necessity to manipulate the base source code, allowing separate mods to run together without requiring them to touch the base source code. Forge also included many libraries and hooks which made mod development easier.[16]

After Minecraft was fully released in November 2011, the game's modding community continued to grow.[16] In February 2012, Mojang hired developers of Bukkit to work on an official modding API, allowing mod developers easier access to the Minecraft game files.[20] Bukkit was then maintained by the community.

A fork of CraftBukkit, called Spigot which was backward compatible with plugins started to be developed. In 2012, Spigot released a server software, called BungeeCord, made to link many servers together via a proxy "linking" server. BungeeCord had a separate plugin API from Spigot where Spigot plugins could work side by side. Many popular Minecraft servers use BungeeCord to link up Minecraft servers together.[21]

In early 2014, a server software named Sponge was released with a very powerful plugin API compared to Bukkit and support for Forge mods. Sponge also introduced mixins, an alternative to modifying byte code.[citation needed]

Microsoft's acquisition

edit

Concern arose following Microsoft's acquisition of Mojang in mid 2014. Members of the modding community feared that Minecraft's new owners would put an end to Mojang's established practice of giving free rein to mod developers.[22] Despite the concerns, Microsoft did not announce any changes to Mojang's policies, and modding was unaffected.[22]

In April 2015, Microsoft announced that it was adding a Minecraft Mod Developer Pack to Microsoft Visual Studio, granting users of the application creation software an easier way to program Minecraft mods.[23] Microsoft released the new pack open source and free of charge, amidst a drive to push towards more open source software.[23][24]

On 4 July 2015 a "Windows 10" version of Minecraft was announced. This, unlike the previous versions, was to be programmed in C++.[6] This announcement sparked concern amongst the game's fanbase that the Java-based versions would end up being phased out entirely, which would hamper the production of mods as C++ can not be reverse engineered like Java. However, Mojang developer Tommaso Chechi reassured fans on Reddit that modding was "too important" to Minecraft for the Java-based versions to be discontinued.[6]

In April 2017, Mojang announced the upcoming creation of the Minecraft Marketplace, where players would be able to sell user-created content for the Windows 10 version of the game (Running on the Minecraft Bedrock codebase).[25] This new digital store would specialize in adventure maps, skins, and texture packs. PC World noted that this addition would move the Windows 10 version "a bit closer to the moddable worlds familiar to classic players" of the original Java Edition.[26]

In December 2018, a new modding toolchain and mod loader called Fabric was released.[27]

In April 2022, a fork of Fabric, known as Quilt, was released. The Quilt loader is intended to be compatible with mods created for Fabric.[28]

Mod content

edit
 
The mod Tinkers' Construct adds foundries to the game, which can be used to smelt raw metals into parts for custom-made tools and weapons.

The total number of Minecraft mods is difficult to calculate because of how numerous they are. One repository website, CurseForge, features over 100,000 mods as of March 2022.[29][non-primary source needed]

Some mods enhance existing features of the game. The mod Journeymap adds a mini-map to the game's user interface. Just Enough Items adds a browser for the game's crafting recipes. Chisel adds many new variants of existing blocks for visual appeal. Other mods add biomes, crops, dimensions, food, armor, tools, and other content.[30] Reviewer Julia Lee of Polygon remarked that she "cannot live without" modded tools like a hammer that breaks 3x3x1 blocks at a time and an axe to cut down an entire tree.[31]

Mods are sometimes grouped together in downloadable content called "modpacks". These can be easily downloaded and played by the user without requiring the player to have extensive knowledge on how to set up a modded environment.[32][33] Interactions between these mods can be managed and enhanced by content creators,[34] often aided by the use of configuration files and custom textures.[35][36]

WorldEdit

edit

WorldEdit is an editing tool developed by software group EngineHub that assists the player in building structures and with creating customized terrain. It offers a variety of tools such as brushes and block replacers; and actions such as copying and pasting and filling and selecting geometric shapes. These tools can speed up building time compared to building without the mod as it offers functionality which the game does not have out of the box.[37][38][39] The mod has been featured on the Minecraft website as one of the most popular building tools,[40] been used in United States patents,[41][42][43] and cited in scientific papers.[44][45] It was initially released worldwide on 28 September 2010 as a plugin for the hMod modification, and has since been ported as a Bukkit plugin and as a mod for the Fabric and Forge mod loaders.[46][47][48][49][50]

Malware

edit

Minecraft mods have been an attack vector of malware by downloading and running malicious mods.[51][52]

In March 2017, Slovak cyber company ESET revealed that 87 examples of trojan horse malware were distributed through the Google Play Store under the guise of Minecraft mods. Their purpose was to either display adverts or con players into downloading other apps. Combined, these fake mods gathered over 1,000,000 downloads in the first three months of early 2017.[53][54]

In June 2023, attackers gained access to popular mods and modpacks including "Better Minecraft" and created new releases which contained malware, dubbed "Fractureiser" after the Curseforge account that uploaded it.[52][51]

In July 2023, an arbitrary code execution vulnerability was found in several Forge-based Minecraft mods such as BdLib and EnderCore. The malware was named "BleedingPipe" by a Minecraft security community. It takes advantage of mods incorrectly using deserialization in the "ObjectInputStream" class. Although the vulnerability existed since 2017, a blog post by MMPA brought it mainstream, spreading its use before fixes could be made.[55][56]

Reception

edit

PC World's Nate Ralph calls installing mods for Minecraft "a somewhat convoluted process", but does admit it could serve the player who desires "a little more out of the experience" of playing the game.[1]

Max Eddy of PC Magazine also raises a point concerning the process of setting up a game augmented with mods, claiming "it seems rather complicated" and that at first he was "too afraid to mod Minecraft at all", but learned to appreciate it when he realized that modding Minecraft is "pretty forgiving".[57] Eddy does nevertheless mention that he feels Mojang's fast development pace regarding the main game has slowed down the progress of the most popular mods.[57]

Minecraft mod Galacticraft was mod of the week in PC Gamer in July 2013.[58]

At San Jose Mercury News, George Avalos claims that mods are definitely suited for "mainstream enthusiasts", but does warn that precaution must be taken in order to avoid downloading "dangerous and spammy software" when looking for Minecraft mods. Avalos also remarks that installing mods will probably require adult attention,[59] even though Minecraft typically appeals to children.[60]

Official support

edit

Education

edit
 
Minecraft is a game which is occasionally used in schools worldwide for educational purposes.

Minecraft mods are credited for being a gateway for children to pick up coding and programming.[61] Several educational projects have been created to further encourage students to learn coding through Minecraft, including LearnToMod,[62] ComputerCraftEdu,[63] and Minecraft: Pi Edition,[64] all of which are offered free to teachers. Programming classes utilizing Minecraft were also started by the University of California, which aims to teach children aged 8–18 how to program applications.[62][65][60]

In 2011, "MinecraftEDU" was created as a paid mod sold to schools that enabled the teaching of a wider variety of subjects including language, history and art.[66] In January 2016, Microsoft bought it and turned it into a separate edition of Minecraft called "Minecraft: Education Edition".[60]

In The Parent's Guidebook to Minecraft, author Cori Dusmann denotes that homeschooling and Minecraft make for an interesting match, as creating simple mods can be an "illustration of scientific principles", to which homeschooling providers are receptive.[67]

The idea of introducing Minecraft into school curriculums was resisted by Tom Bennett, who serves as an adviser to the British government. According to Bennett, Minecraft was a gimmick, and schools would do well to "drain the swamp of gimmicks" and resort to just books for teaching.[68] Bennett's condemnation was rebutted by a number of journalists for The Guardian, who thought that Minecraft in schools was a worthwhile innovation.[69]

Influence on Minecraft itself

edit

Mod developer Dr. Zhark added horses to the game through the Mo' Creatures mod. Later on, he helped Mojang adapt horses for use in standard-issue Minecraft.[70][71] Pistons were also originally a part of a mod made by another developer, Hippoplatimus, but they impressed Minecraft's creators so much that they added the feature to the main game.[72] Kingbdogz, creator of the Aether mod, a popular mod adding a new dimension to the game of the same name, was hired by Mojang in January 2020. [73][74][75]

Mojang also admitted that they admired all of the work done on server-side modding API Bukkit. In 2012, the Swedish company ended up hiring the lead developers of the project.[16]

References

edit
  1. ^ a b c Ralph, Nate (18 November 2011). "How to Install Minecraft Mods". PCWorld. IDG. Archived from the original on 21 March 2016. Retrieved 12 February 2016.
  2. ^ Wehner, Mike (25 March 2014). "The ultimate Mac user's guide to Minecraft on OS X – mods, skins, and more". Engadget. AOL. Archived from the original on 1 July 2018. Retrieved 12 February 2016.
  3. ^ Schofield, Jack (31 December 2015). "What's the best laptop for running Minecraft?". The Guardian. Archived from the original on 1 July 2018. Retrieved 10 March 2016.
  4. ^ Koene, Jimmy (2016). Sams teach yourself mod development for Minecraft in 24 hours. Indianapolis, Indiana. ISBN 978-0-13-438978-3. OCLC 929952688.{{cite book}}: CS1 maint: location missing publisher (link)
  5. ^ a b "Long-time players are making money building for 'Minecraft'". Washington Post. 30 June 2021. ISSN 0190-8286. Retrieved 7 January 2024.
  6. ^ a b c Maiberg, Emanuel (6 July 2015). "'Why Gamers Are Worried About 'Minecraft: Windows 10 Edition'". VICE. Motherboard. Archived from the original on 9 March 2016. Retrieved 18 February 2016.
  7. ^ "Differences Between Minecraft: Bedrock Edition and Minecraft: Java Edition". Microsoft. 15 October 2021. Archived from the original on 30 October 2021. Retrieved 30 October 2021.
  8. ^ "Minecraft mods". Mojang. Archived from the original on 21 October 2018. Retrieved 10 February 2016.
  9. ^ Cook, Dave (1 August 2012). "Notch: 'Minecraft mod used to threaten my vision' – Minecraft creator speaks". VG247. Videogaming247 Ltd. Archived from the original on 21 October 2018. Retrieved 10 March 2016.
  10. ^ "Minecraft: Java Edition - 1.13 (Update Aquatic)". Minecraft.net. 18 July 2018. Archived from the original on 22 March 2023. Retrieved 22 March 2023.
  11. ^ Smith, Graham (6 February 2012). "The First Moments of Minecraft". PC Gamer. Future plc. Archived from the original on 10 March 2016. Retrieved 12 February 2016.
  12. ^ "Lock this thread (hMod thread) - Server Support and Administration - Support". minecraftforum.net. Archived from the original on 21 April 2023. Retrieved 21 April 2023.
  13. ^ "Michael Stoyke video game credits and biography". MobyGames. Archived from the original on 21 April 2023. Retrieved 21 April 2023.
  14. ^ "Temporary MCP download links". modcoderpack.com. Archived from the original on 21 April 2023. Retrieved 21 April 2023.
  15. ^ "Risugami's Mods - Updated. - Minecraft Mods - Mapping and Modding: Java Edition". minecraftforum.net. Archived from the original on 20 April 2023. Retrieved 21 April 2023.
  16. ^ a b c d Mills, Aaron (3 June 2015). "A Brief History of Minecraft Modding". Packt Publishing. Archived from the original on 25 February 2016. Retrieved 11 February 2016.
  17. ^ "What is Spigot? CraftBukkit? Bukkit? Vanilla? Forg".
  18. ^ "Games", CurseForge, archived from the original on 20 August 2011, retrieved 25 August 2023{{citation}}: CS1 maint: unfit URL (link)
  19. ^ ahamling27 (21 June 2013), "CurseForge is now hosting Forge Mods!", CurseForge, archived from the original on 13 May 2015, retrieved 25 August 2023{{citation}}: CS1 maint: numeric names: authors list (link)
  20. ^ Purchese, Robert (29 February 2012). "Mojang hires Bukkit server-mod team to make official Minecraft API". Eurogamer. Gamer Network. Archived from the original on 27 March 2018. Retrieved 13 February 2016.
  21. ^ "BungeeCord: Turning Minecraft Servers into a Networks | Minecraft.Buzz". Minecraft Buzz. Archived from the original on 2 July 2022. Retrieved 21 June 2022.
  22. ^ a b Brustein, Joshua (19 January 2016). "Microsoft Turns a Minecraft Mod Into an Education Business". Bloomberg L.P. Bloomberg. Archived from the original on 20 May 2017. Retrieved 13 February 2016.
  23. ^ a b Mathews, Lee (1 May 2015). "Microsoft embraces Minecraft modding with new Visual Studio tools". Geek.com. Ziff Davis Media. Archived from the original on 27 February 2018. Retrieved 13 February 2016.
  24. ^ Metz, Cade (12 August 2015). "Microsoft Moves Toward Open Source as Linux Fills Its Cloud". Wired. Condé Nast Publishing. Retrieved 14 February 2016.
  25. ^ Forward, Jordan (10 April 2017). "Minecraft Marketplace brings all those Java version mods to Windows 10 Edition – for a price". PCGamesN. Network N. Archived from the original on 17 December 2018. Retrieved 27 April 2017.
  26. ^ Hachman, Mark (10 April 2017). "Minecraft pulls Pocket users closer to Windows with paid DLC and Paint 3D support". PCWorld. IDG. Archived from the original on 3 July 2017. Retrieved 27 April 2017.
  27. ^ "Fabric Announcement", Fabric, 10 December 2018, retrieved 23 August 2023
  28. ^ "Quilt FAQ", Quilt, 10 July 2023, retrieved 6 November 2023
  29. ^ "Mods - Minecraft". CurseForge. Archived from the original on 23 March 2021. Retrieved 4 February 2020.
  30. ^ "The 15 Best Minecraft Mods". Lifewire. Retrieved 8 January 2024.
  31. ^ Lee, Julia (2 December 2020), "I don't know why I waited so long to play Minecraft with mods", Polygon, retrieved 2 August 2024
  32. ^ Geere, Duncan (13 October 2014). "Minecraft In 2014: Your Guide To Mods and Modpacks". Rock, Paper, Shotgun. Archived from the original on 31 July 2017. Retrieved 13 February 2016.
  33. ^ Van Schaik and Vledder 2015, p. 119
  34. ^ Geere, Duncan (16 April 2017). "The Best Minecraft mods". TechRadar. Future plc. Archived from the original on 25 January 2018. Retrieved 27 April 2017.
  35. ^ "Guide to Modpacks". 16 March 2017. Archived from the original on 27 February 2018. Retrieved 27 April 2017.
  36. ^ "Installing Modpacks". 10 March 2021. Archived from the original on 30 October 2021. Retrieved 30 October 2021.
  37. ^ Rossi, Samu; Rossi, Saana; Rossi, Matti; Rossi, Sippo (3 January 2024). Minecraft As a Platform For Co-Creation Of Urban Space: A Case-Study With Teenagers. hdl:10125/107075. ISBN 978-0-9981331-7-1.
  38. ^ Koutsouras, Panagiotis. Crafting Content: The Discovery of Minecraft's Invisible Digital Economy (PDF) (PhD thesis). University of Nottingham.
  39. ^ Heddings, Anthony (5 August 2015). "Make Building in Minecraft Easier with WorldEdit". How-To Geek. Retrieved 1 February 2020.
  40. ^ Castello, Jay (20 February 2019). "Terrific Tools". Culture. Minecraft. Retrieved 1 February 2020.
  41. ^ "System for storing display spatial data template created during video game play". Google Patents. Retrieved 1 February 2020.
  42. ^ "Method of automating application program operation in a visual display ecosystem". Google Patents. Retrieved 1 February 2020.
  43. ^ "System for storing display spatial data template created during application program operation". Google Patents. Retrieved 1 February 2020.
  44. ^ Nebel, Steve; Schneider, Sascha; Daniel, Günter (April 2016). "Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research" (PDF). Journal of Educational Technology & Society. 19 (2): 355–366. JSTOR jeductechsoci.19.2.355. Retrieved 1 February 2020.
  45. ^ Deepak, Azad (2014). An exploratory study of socio-technical congruence in an ecosystem of software developers (Thesis). University of British Columbia. doi:10.14288/1.0166086. Retrieved 1 February 2020.
  46. ^ "WorldEdit Initial Commit". GitHub. Retrieved 1 February 2020.
  47. ^ "Bukkit Plugins - Projects - Bukkit".
  48. ^ "bStats - Plugin list". Retrieved 1 February 2020.
  49. ^ Toms, Ollie (3 January 2020). "Best Minecraft mods 1.14 (and a few 1.12 mods too)". Guides. Rock, Paper, Shotgun. Retrieved 1 February 2020.
  50. ^ "Some of the most useful plugins for Minecraft server owners". Softonic. 23 April 2018. Retrieved 24 February 2020.
  51. ^ a b Goodin, Dan (7 June 2023). "Dozens of popular Minecraft mods found infected with Fracturiser malware". Ars Technica. Archived from the original on 8 June 2023. Retrieved 8 June 2023.
  52. ^ a b Toulas, Bill (7 June 2023). "New Fractureiser malware used CurseForge Minecraft mods to infect Windows, Linux". Bleeping Computer. Archived from the original on 7 June 2023. Retrieved 8 June 2023.
  53. ^ Iordache, Elena (24 March 2017). "Google Play Store Trojans in Fake Minecraft Mods". TNH Online. Archived from the original on 21 October 2018. Retrieved 27 April 2017.
  54. ^ Barth, Bradley (23 March 2017). "Nearly a million Minecraft players feel like blockheads after installing fake mod apps". SC Magazine US. Haymarket Media Group. Archived from the original on 4 December 2017. Retrieved 27 April 2017.
  55. ^ Toulas, Bill (31 July 2023). "Hackers exploit BleedingPipe RCE to target Minecraft servers, players". Bleeping Computer. Archived from the original on 1 August 2023. Retrieved 1 August 2023.
  56. ^ "Bleeding Pipe: A RCE vulnerability exploited in the wild". Minecraft Malware Prevention Alliance. 29 July 2023. Archived from the original on 1 August 2023. Retrieved 1 August 2023.
  57. ^ a b Eddy, Max (30 July 2013). "The 10 Best Minecraft Mods Anyone Can Use". PC Magazine. Ziff Davis. Archived from the original on 15 May 2017. Retrieved 27 April 2017.
  58. ^ Livingston, Christopher (21 July 2013). "Mod of the Week:Galacticraft, for Minecraft". PC Gamer. Archived from the original on 5 February 2020. Retrieved 4 February 2020.
  59. ^ Avalos, George (30 January 2015). "Parents' guide to 'Minecraft,' advanced level: Mods and servers will require your help". San Jose Mercury News. Digital First Media. Archived from the original on 9 March 2016. Retrieved 11 February 2016.
  60. ^ a b c "Is Minecraft good for kids?". Fox 8. Fox. 11 November 2014. Archived from the original on 30 April 2017. Retrieved 27 April 2017.
  61. ^ Popper, Ben (15 September 2014). "Why parents are raising their kids on Minecraft". The Verge. Vox Media. Archived from the original on 8 November 2017. Retrieved 5 September 2017.
  62. ^ a b Finley, Klint (18 August 2014). "New Minecraft Mod Teaches You Code as You Play". Wired. Condé Nast Publishing. Retrieved 11 February 2016.
  63. ^ Wawro, Alex (6 July 2015). "TeacherGaming mods Minecraft to teach basic coding skills". Gamasutra. UBM. Archived from the original on 10 March 2016. Retrieved 27 April 2017.
  64. ^ "What is Minecraft: PI Edition?". Mojang. Archived from the original on 15 February 2013. Retrieved 27 April 2017.
  65. ^ "Minecraft Modding Classes – ThoughtSTEM". ThoughtSTEM. Archived from the original on 17 June 2017. Retrieved 27 April 2017.
  66. ^ "Minecraft: Education Edition". Mojang. Archived from the original on 9 August 2018. Retrieved 27 April 2017.
  67. ^ Dusman 2013, p. 214
  68. ^ Griffiths, Sian (20 November 2016). "Schools adviser puts block on Minecraft lessons". The Sunday Times. News UK. Archived from the original on 28 April 2017. Retrieved 27 April 2017.
  69. ^ Scott-Jones, Richard (21 November 2016). "Government schools adviser says Minecraft is a "gimmick which will get in the way of children actually learning"". PCGamesN. Network N. Archived from the original on 28 April 2017. Retrieved 27 April 2017.
  70. ^ Bergensten, Jens [@jeb_] (5 April 2013). "Minecraft (PC) has hit 10M! As promised, a subtle hint on the main 1.6 feature (thanks @ebbakier): :D" (Tweet). Retrieved 12 February 2016 – via Twitter.
  71. ^ Bergensten, Jens [@jeb_] (5 April 2013). "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" (Tweet). Retrieved 12 February 2016 – via Twitter.
  72. ^ Lastowka, Greg (17 January 2012). "Minecraft, Intellectual Property, and the Future of Copyright". Gamasutra. UBM. Archived from the original on 10 March 2016. Retrieved 27 April 2017.
  73. ^ Troughton, James (14 April 2023). "Minecraft Needs To Add Legends' New Dimension". TheGamer. Retrieved 18 November 2024.
  74. ^ The Washington Post https://www.washingtonpost.com/video-games/2021/06/30/minecraft-modders-making-money/. Retrieved 18 November 2024. {{cite news}}: Missing or empty |title= (help)
  75. ^ https://x.com/kingbdogz/status/1202594919098961925. Retrieved 18 November 2024. {{cite web}}: Missing or empty |title= (help)

Bibliography

edit