Graham_Budgett_Devil_in_the_Details_2014.jpg (369 × 270 pixels, file size: 215 KB, MIME type: image/jpeg)
Summary
editThis image represents a two-dimensional work of art, such as a drawing, painting, print, or similar creation. The copyright for this image is likely owned by either the artist who created it, the individual who commissioned the work, or their legal heirs. It is believed that the use of low-resolution images of artworks:
qualifies as fair use under United States copyright law. Any other use of this image, whether on Wikipedia or elsewhere, could potentially constitute a copyright infringement. For further information, please refer to Wikipedia's guidelines on non-free content. | |
Description |
Still from animation by Graham Budgett, Devil in the Details, Vernacular English and WebGL-based interactive audiovisual (still image), 2014. The image illustrates a key mature period and body of work in Graham Budgett's career, in the 2000s, after he moved to the United States, when much of his production focused on online, often transitory, digital and code-born projects, including iterative "painting" series and interactive audiovisual works. This work and related works were publicly exhibited in prominent venues and discussed in international art publications. |
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Source |
Artist Graham Budgett. Copyright held by the artist. |
Article | |
Portion used |
Animation still |
Low resolution? |
Yes |
Purpose of use |
The image serves an informational and educational purpose as the primary means of illustrating a key mature period and body of work in Graham Budgett's career in the 2000s, after he moved to the United States: his production of online, often transitory, digital and code-born projects. These projects used probabilistic algorithms, which reinterpret object, form and color inputs, to create iterative, transitory digital "paintings" and audiovisual works, based on various art-historical abstract-painting influences, styles (e.g., psychedelia, pictograms), and images. Because the article is about an artist and his work, the omission of the image would significantly limit a reader's understanding and ability to visualize this key later phase and distinctive, digital body of work in his art. Budgett's work of this type and this work in particular is discussed in the article and by writers cited in the article. |
Replaceable? |
There is no free equivalent of this or any other of this series by Graham Budgett, so the image cannot be replaced by a free image. |
Other information |
The image will not affect the value of the original work or limit the copyright holder's rights or ability to distribute the original due to its low resolution and the general workings of the art market, which values the actual work of art. Because of the low resolution, illegal copies could not be made. |
Fair useFair use of copyrighted material in the context of Graham Budgett//en.wiki.x.io/wiki/File:Graham_Budgett_Devil_in_the_Details_2014.jpgtrue |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 12:28, 1 March 2020 | 369 × 270 (215 KB) | Mianvar1 (talk | contribs) | {{Non-free 2D art|image has rationale=yes}} {{Non-free use rationale | Article = Graham Budgett | Description = Still from animation by Graham Budgett, ''Devil in the Details'', Vernacular English and WebGL-based interactive audiovisual (still image), 2014. The image illustrates a key mature period and body of work in Graham Budgett's career, in the 2000s, after he moved to the United States, when much of his production focused on online, often transitory, digital and code-bor... |
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File usage
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