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Submission declined on 28 November 2024 by MarcGarver (talk). This submission's references do not show that the subject qualifies for a Wikipedia article—that is, they do not show significant coverage (not just passing mentions) about the subject in published, reliable, secondary sources that are independent of the subject (see the guidelines on the notability of people). Before any resubmission, additional references meeting these criteria should be added (see technical help and learn about mistakes to avoid when addressing this issue). If no additional references exist, the subject is not suitable for Wikipedia.
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Submission declined on 27 November 2024 by Ibjaja055 (talk). This submission reads more like an essay than an encyclopedia article. Submissions should summarise information in secondary, reliable sources and not contain opinions or original research. Please write about the topic from a neutral point of view in an encyclopedic manner. Declined by Ibjaja055 14 days ago. |
Iman Sadeghi, Ph.D. (born 1984) is a computer scientist and a computer graphics researcher whose work has been cited over 700 times.[1] He is a Principal Software & Technology Consultant at Quandary Peak Research, a software consultation firm based in Los Angeles.[2] Previously, he held roles at Google, Walt Disney Animation Studios, and Lucasfilm.[3]
Education
editSadeghi earned a Ph.D. and a master’s degree in Computer Science from the University of California, San Diego, and a Bachelors of Science degree from Sharif University of Technology.[3][4]
Career
editSadeghi is currently a Principal Software & Technology Consultant at Quandary Peak Research.[2] He previously worked as a researcher and engineer at Walt Disney Animation Studios (2008-2009), Lucasfilm (2010), and Google (2011-2017).[3]
Inventions
editSadeghi's is a co-inventor of
- US. Patent No. US 8,674,988 B2, titled System and Method for Artist Friendly Controls For Hair Shading, filed by Walt Disney Animation Studios in 2010[5][6] and cited in at least 6 times.[1]
- US. Patent Publication No. US 2016/0027037 A1, titled Event Grouping Using Timezones, filed by Google in 2014[7] and cited at least 18 times.[1]
Research
editSadeghi's research spans photorealistic 3D rendering, physically-based simulations, and appearance modeling. His notable contributions include:
- Hair Rendering: Published as Artist Friendly Hair Shading System, presented at the ACM SIGGRAPH 2010 conference[8][9][10][11] and cited at least 71 times.[1]
- Rainbow Simulation: Published as Physically Based Simulation of Rainbows, presented at the ACM SIGGRAPH 2012 conference,[12][13][14][15] and cited at least 92 times.[1]
- Cloth Rendering: Published as A Practical Microcylinder Appearance Model for Cloth Rendering, presented at the ACM SIGGRAPH 2013 conference,[16][17] and cited at least 93 times.[1]
- Radiance Estimation: Published as A Comprehensive Theory of Volumetric Radiance Estimation Using Photon Points and Beams, presented at the ACM SIGGRAPH 2011 conference,[18][19] and cited at least 182 times.[1]
Film Contributions
editSadeghi's work on hair rendering technology was used in the production of the Disney animated film Tangled, where he is credited under Hair Rendering Development.'[20]
Media Coverage
editSadeghi’s research has received widespread media attention:
- His work on rainbow simulation was featured by NBC News in articles titled Secret of 'Twinned Rainbows' Simulated on a Computer[21] and How Strange Twinned Rainbows Form[22], ABC News in an article titled Fake Rainbows Lead to Scientific Discovery[23],CNN in an article titled Seeing Double: Researchers Find Rainbow Connection[24], Discovery News in an article titled Secret of 'Twinned Rainbows' Found in Simulations[25], CNET in an article titled CGI Hackers Discover Secret of Rainbows[26], and HuffPost in an article titled Twinned Rainbows Formation Explained By New Research[27], SlashGear in an article titled Researchers Discover What Makes a Twin Rainbow[28], as well as other news entities.[29][30][31][32]
- His hair rendering work was highlighted by AWN in the article Rapunzel Lets Her Hair Down in 'Tangled'[33] and by UC San Diego Today in the article It’s All About the Hair; Jacobs School alum develops better way to light and animate hair for Disney movies[34]
- His cloth rendering research was covered by New Atlas in the article Computer Graphics Researchers Crack Realistic Fabric[35] and by UC San Diego Jacobs School of Engineering Nice Threads! Computer Scientists Develop New Model to Simulate Cloth on a Computer With Unprecedented Accuracy[36].
- His award-winning rendering A Butterfly, A Water Drop and a High Speed Camera[37] was featured by UC San Diego Jacobs School of Engineering[38] and Calit2[39].
Awards
edit- Grand Prize in UCSD Rendering Competition 2007[37]
References
edit- ^ a b c d e f g "Iman Sadeghi, Ph.D." scholar.google.com. Retrieved 2024-11-28.
- ^ a b "Quandary Peak Research | Iman Sadeghi, PhD | Principal Software & Technology Consultant". Quandary Peak Research. Retrieved 2024-11-27.
- ^ a b c "JurisPro Expert Witness Directory | Iman Sadeghi, Ph.D." www.jurispro.com. Retrieved 2024-11-27.
- ^ "Association for Computing Machinery | Iman Sadeghi, PhD". Author DO Series. Retrieved 2024-11-28.
- ^ US8674988B2, Tamstorf, Rasmus; Sadeghi, Iman & Tappan, Charles T., "System and method for artist friendly controls for hair shading", issued 2014-03-18
- ^ US20110304623A1, Tamstorf, Rasmus; Sadeghi, Iman & Tappan, Charles T., "System and method for artist friendly controls for hair shading", issued 2011-12-15
- ^ US20160027037A1, Cai, Congxing; Sadeghi, Iman & Azmoodeh, Farnaz et al., "Event grouping using timezones", issued 2016-01-28
- ^ Sadeghi, Iman; Pritchett, Heather; Jensen, Henrik Wann; Tamstorf, Rasmus (2010-07-26). "An artist friendly hair shading system". ACM SIGGRAPH 2010 papers. SIGGRAPH '10. New York, NY, USA: Association for Computing Machinery. pp. 1–10. doi:10.1145/1833349.1778793. ISBN 978-1-4503-0210-4.
- ^ Sadeghi, Iman; Pritchett, Heather; Jensen, Henrik Wann; Tamstorf, Rasmus. "An artist friendly hair shading system". Transaction on Graphics (TOG).
- ^ "Walt Disney Animation Studios - An Artist Friendly Hair Shading System". Walt Disney Animation Studios. Retrieved 2024-11-29.
- ^ Walt Disney Animation Studios (2012-12-26). An Artist Friendly Hair Shading System. Retrieved 2024-11-29 – via YouTube.
- ^ Sadeghi, Iman; Munoz, Adolfo; Laven, Philip; Jarosz, Wojciech; Seron, Francisco; Gutierrez, Diego; Jensen, Henrik Wann (2012-02-02). "Physically-based simulation of rainbows". ACM Trans. Graph. 31 (1): 3:1–3:12. doi:10.1145/2077341.2077344. ISSN 0730-0301.
- ^ Sadeghi, Iman; Munoz, Adolfo; Laven, Philip; Jarosz, Wojciech; Seron, Francisco J.; Gutierrez, Diego; Jensen, Henrik Wann. "Physically Based Simulation of Rainbows". ACM Transactions on Graphics.
- ^ "Physically-based Simulation of Rainbows | Disney Research Studios". studios.disneyresearch.com. Retrieved 2024-11-27.
- ^ "Physically-based Simulation of Rainbows". Disney Research. Retrieved 2024-11-27.
- ^ Sadeghi, Iman; Bisker, Oleg; De Deken, Joachim; Jensen, Henrik Wann (2013-04-30). "A practical microcylinder appearance model for cloth rendering". ACM Trans. Graph. 32 (2): 14:1–14:12. doi:10.1145/2451236.2451240. ISSN 0730-0301.
- ^ Sadeghi, Iman; Bisker, Oleg; Deken, Joachim De; Jensen, Henrik Wann. "A Practical Microcylinder Appearance Model for Cloth Rendering". Transaction on Graphics (TOG).
- ^ Jarosz, Wojciech; Zwicker, Matthias; Jensen, Henrik Wann (2008-08-11). "The beam radiance estimate for volumetric photon mapping". ACM SIGGRAPH 2008 classes. SIGGRAPH '08. New York, NY, USA: Association for Computing Machinery. pp. 1–112. doi:10.1145/1401132.1401137. ISBN 978-1-4503-7845-1.
- ^ ""A Comprehensive Theory of Volumetric Radiance Estimation Using Photon Points and Beams" by Jarosz, Nowrouzezahrai, Sadeghi and Jensen – ACM SIGGRAPH HISTORY ARCHIVES".
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(help) - ^ "Walt Disney Animation Studios - An Artist Friendly Hair Shading System". Walt Disney Animation Studios. Retrieved 2024-11-27.
- ^ "Secret of 'twinned rainbows' simulated on a computer". NBC News. 2011-12-09. Retrieved 2024-11-27.
- ^ "How Strange Twinned Rainbows Form". NBC News. 2012-08-08. Retrieved 2024-11-27.
- ^ ABC News. "Fake Rainbows Lead to Scientific Discovery". ABC News. Retrieved 2024-11-27.
- ^ "Seeing double: Researchers find rainbow connection – Light Years - CNN.com Blogs". 2023-01-29. Archived from the original on 2023-01-29. Retrieved 2024-11-27.
- ^ "Secret of 'Twinned Rainbows' Found in Simulations : Discovery News". 2012-05-12. Archived from the original on 2012-05-12. Retrieved 2024-11-27.
- ^ "CGI hackers discover secret of rainbows". CNET. Retrieved 2024-11-27.
- ^ "How Are Twinned Rainbows Formed?". HuffPost. 2012-08-10. Retrieved 2024-11-27.
- ^ McGlaun, Shane (2011-12-12). "Researchers Discover What Makes A Twin Rainbow". SlashGear. Retrieved 2024-11-27.
- ^ "How rare are double rainbows?". HowStuffWorks. 1970-01-01. Retrieved 2024-11-27.
- ^ Union-Tribune, Gary Robbins | The San Diego (2011-12-29). "UCSD reveals surprise about rainbows". San Diego Union-Tribune. Retrieved 2024-11-27.
- ^ "Computer Simulations Shed Light on the Physics of Rainbows". today.ucsd.edu. Retrieved 2024-11-27.
- ^ UCSD Jacobs School of Engineering (2010-08-06). "Reverse rainbows shine light on butterfly behavior". Physics. 3. Bibcode:2010PhyOJ...3S.107.. doi:10.1103/physics.3.s107. ISSN 1943-2879.
- ^ "Rapunzel Lets Her Hair Down in 'Tangled'". Animation World Network. Retrieved 2024-11-28.
- ^ "It's All About the Hair". today.ucsd.edu. Retrieved 2024-11-29.
- ^ "Computer graphics researchers crack realistic fabric". New Atlas. 2013-08-14. Retrieved 2024-11-28.
- ^ "Nice Threads! Computer scientists develop new model to simulate cloth on a computer with unprecedented accuracy". jacobsschool.ucsd.edu. Retrieved 2024-11-29.
- ^ a b "UCSD Computer Graphics Rendering Competition 2007". 2007-08-24. Archived from the original on 2007-08-24. Retrieved 2024-11-28.
- ^ "Butterfly Beats Kitchen: UCSD Graphics Competition". jacobsschool.ucsd.edu. Retrieved 2024-11-28.
- ^ "Calit2 : A Butterfly Takes Flight at UCSD Computer Graphics Competition". www.calit2.net. Retrieved 2024-11-28.